canvas绚丽的倒计时效果

1.index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body style="height:100%;">
   <canvas id="canvas" style="height:100%;margin:0 10%;">
       您的浏览器不支持canvas元素。
   </canvas>
   <script src="numMatrix.js"></script> 
   <script src="script.js"></script> 
</body>
</html>

2.numMatrix.js

var numMatrix = [
    [
            [0,0,1,1,1,0,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,0,1,1,0],
            [0,0,1,1,1,0,0]
    ], //0
    [
            [0,0,0,1,1,0,0],
            [0,1,1,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [1,1,1,1,1,1,1]
    ], //1
    [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,1,1],
            [1,1,1,1,1,1,1]
    ], //2
    [
            [1,1,1,1,1,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,1,0,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
    ], //3
    [
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,0],
            [0,0,1,1,1,1,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,1,1,0],
            [1,1,1,1,1,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,1]
    ], //4
    [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,1,1,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
    ], //5
    [
            [0,0,0,0,1,1,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
    ], //6
    [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0]
    ], //7
    [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]   
    ], //8
    [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,1,1,0,0,0,0]
    ], //9
    [
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0]
    ] //冒号矩阵
];

3.script.js

var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 600;
var RADIUS = 8;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;

//定义截止时间
var endTime = new Date();
endTime.setTime(endTime.getTime() + 60 * 1000);

var curShowTimeSeconds = 0;

var balls = [];
const colors=["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];

window.onload = function() {
    
//    WINDOW_WIDTH = document.body.clientWidth;
//    WINDOW_HEIGHT = document.body.clientHeight;
    
    MARGIN_LEFT = Math.round(WINDOW_WIDTH / 10);
    MARGIN_TOP = Math.round(WINDOW_HEIGHT / 5);
    
    RADIUS = Math.round(WINDOW_WIDTH * 4 /5 /108) - 1;
    
    var canvas = document.getElementById("canvas");
    var context = canvas.getContext("2d");
    canvas.width = WINDOW_WIDTH;
    canvas.height = WINDOW_HEIGHT;
    
    curShowTimeSeconds = getCurrentShowTimeSeconds();
    
    setInterval(function(){
        render(context);
        update();
    },50);   
};
//返回以秒数表示的当前时间
function getCurrentShowTimeSeconds() {
    var curTime = new Date();
    var ret = endTime.getTime() - curTime.getTime();
    ret = Math.round(ret/1000);
//    var ret = curTime.getHours()*3600+curTime.getMinutes()*60+curTime.getSeconds();
    return ret >= 0? ret : 0;
//    return ret;
}
//更新操作
function update() {
    var nextShowTimeSeconds = getCurrentShowTimeSeconds();
    var nextHours = parseInt(nextShowTimeSeconds / 3600);
    var nextMinutes = parseInt((nextShowTimeSeconds-nextHours*3600)/60);
    var nextSeconds = nextShowTimeSeconds % 60;
    
    var curHours = parseInt(curShowTimeSeconds / 3600);
    var curMinutes = parseInt((curShowTimeSeconds-curHours*3600)/60);
    var curSeconds = curShowTimeSeconds % 60;
    
    if(nextSeconds != curSeconds) {
        if(parseInt(curHours/10) != parseInt(nextHours/10)) {
            addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));
        }
        if(parseInt(curHours%10) != parseInt(nextHours%10)) {
            addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours%10));
        }
        if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)) {
            addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));
        }
        if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)) {
            addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));
        }
        if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)) {
            addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));
        }
        if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)) {
            addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds%10));
        }
        curShowTimeSeconds = nextShowTimeSeconds;
    }
    updateBalls(); //对所有已经存在的小球的状态进行更新
    console.log(balls.length);
}
//对所有已经存在的小球的状态进行更新
function updateBalls() {
    for(var i = 0;i < balls.length;i++) {
        
        balls[i].x += balls[i].vx;
        balls[i].y += balls[i].vy;
        balls[i].vy +=  balls[i].g;
        
        if(balls[i].y >= WINDOW_HEIGHT - RADIUS) {
            balls[i].y = WINDOW_HEIGHT - RADIUS;
            balls[i].vy = -Math.abs(balls[i].vy)*0.75;
        }
    }
    var cnt = 0;
    for(var i = 0;i < balls.length;i++) {
        //小球的右边缘大于0并且左边缘小于画面的宽度
        if(balls[i].x+RADIUS > 0 && balls[i].x -RADIUS < WINDOW_WIDTH){
            balls[cnt++] = balls[i];
        }
    }
    while(balls.length > Math.min(300,cnt)) {
        balls.pop();
    }
    
}
//添加小球
function addBalls(x,y,num) {
    for(var i = 0;i < numMatrix[num].length;i++){
        for(var j = 0;j < numMatrix[num][i].length;j++) {
            if(numMatrix[num][i][j] === 1){
                var aBall = {
                    x : x + j*2*(RADIUS+1)+(RADIUS+1),
                    y : y + i*2*(RADIUS+1)+(RADIUS+1),
                    g : 1.5 + Math.random(),
                    vx : Math.pow(-1,Math.ceil(Math.random()*1000))*4,
                    vy: -5,
                    color : colors[Math.floor(Math.random()*colors.length)]
                };
                balls.push(aBall);
            }
        }
    }
}
//绘制当前时间
function render(context) {
    context.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
    
    var hours = parseInt(curShowTimeSeconds / 3600);
    var minutes = parseInt((curShowTimeSeconds - hours * 3600)/ 60);
    var seconds = curShowTimeSeconds % 60;
    
    renderMatrix(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), context); //十位上的数字
    renderMatrix(MARGIN_LEFT + (7 * 2 +1 )*(RADIUS+1),MARGIN_TOP,parseInt(hours % 10),context); //个位上的数字
    
    renderMatrix(MARGIN_LEFT + 30*(RADIUS+1),MARGIN_TOP,10,context); //冒号
    
    renderMatrix(MARGIN_LEFT + (30 + (4 * 2 + 1))*(RADIUS+1),MARGIN_TOP,parseInt(minutes / 10),context); //十位上的数
    renderMatrix(MARGIN_LEFT + 54*(RADIUS+1),MARGIN_TOP,parseInt(minutes % 10),context); //个位上的数
    
    renderMatrix(MARGIN_LEFT + 69*(RADIUS+1),MARGIN_TOP,10,context); //冒号
    
    renderMatrix(MARGIN_LEFT + (69 + (4 * 2 + 1))*(RADIUS+1),MARGIN_TOP,parseInt(seconds / 10),context); //十位上的数
    renderMatrix(MARGIN_LEFT + 93 * (RADIUS+1),MARGIN_TOP,parseInt(seconds % 10),context); //个位上的数
    
    for(var i = 0;i < balls.length;i++) {
        
        context.fillStyle = balls[i].color;
        context.beginPath();
        context.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,false);
        context.closePath();
        
        context.fill();
    }
}
//绘制小球
function renderMatrix(x,y,num,context) {
    context.fillStyle = "rgb(0,102,153)";
    for(var i = 0;i < numMatrix[num].length;i++) { //每一个数字矩阵的行
        for(var j = 0;j < numMatrix[num][i].length;j++) {
            if(numMatrix[num][i][j] == 1){
                context.beginPath();
                context.arc(x+j*2*(RADIUS+1)+(RADIUS+1),y+i*2*(RADIUS+1)+(RADIUS+1),RADIUS,0,2*Math.PI,false);
                context.closePath();
                context.fill();
            }
        }
    }
}

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