1.index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
</head>
<body style="height:100%;">
<canvas id="canvas" style="height:100%;margin:0 10%;">
您的浏览器不支持canvas元素。
</canvas>
<script src="numMatrix.js"></script>
<script src="script.js"></script>
</body>
</html>
2.numMatrix.js
var numMatrix = [
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
], //0
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
], //1
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
], //2
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
], //3
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
], //4
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
], //5
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
], //6
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
], //7
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
], //8
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
], //9
[
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
] //冒号矩阵
];
3.script.js
var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 600;
var RADIUS = 8;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;
//定义截止时间
var endTime = new Date();
endTime.setTime(endTime.getTime() + 60 * 1000);
var curShowTimeSeconds = 0;
var balls = [];
const colors=["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];
window.onload = function() {
// WINDOW_WIDTH = document.body.clientWidth;
// WINDOW_HEIGHT = document.body.clientHeight;
MARGIN_LEFT = Math.round(WINDOW_WIDTH / 10);
MARGIN_TOP = Math.round(WINDOW_HEIGHT / 5);
RADIUS = Math.round(WINDOW_WIDTH * 4 /5 /108) - 1;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = WINDOW_WIDTH;
canvas.height = WINDOW_HEIGHT;
curShowTimeSeconds = getCurrentShowTimeSeconds();
setInterval(function(){
render(context);
update();
},50);
};
//返回以秒数表示的当前时间
function getCurrentShowTimeSeconds() {
var curTime = new Date();
var ret = endTime.getTime() - curTime.getTime();
ret = Math.round(ret/1000);
// var ret = curTime.getHours()*3600+curTime.getMinutes()*60+curTime.getSeconds();
return ret >= 0? ret : 0;
// return ret;
}
//更新操作
function update() {
var nextShowTimeSeconds = getCurrentShowTimeSeconds();
var nextHours = parseInt(nextShowTimeSeconds / 3600);
var nextMinutes = parseInt((nextShowTimeSeconds-nextHours*3600)/60);
var nextSeconds = nextShowTimeSeconds % 60;
var curHours = parseInt(curShowTimeSeconds / 3600);
var curMinutes = parseInt((curShowTimeSeconds-curHours*3600)/60);
var curSeconds = curShowTimeSeconds % 60;
if(nextSeconds != curSeconds) {
if(parseInt(curHours/10) != parseInt(nextHours/10)) {
addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));
}
if(parseInt(curHours%10) != parseInt(nextHours%10)) {
addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours%10));
}
if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)) {
addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));
}
if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)) {
addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));
}
if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)) {
addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));
}
if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)) {
addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds%10));
}
curShowTimeSeconds = nextShowTimeSeconds;
}
updateBalls(); //对所有已经存在的小球的状态进行更新
console.log(balls.length);
}
//对所有已经存在的小球的状态进行更新
function updateBalls() {
for(var i = 0;i < balls.length;i++) {
balls[i].x += balls[i].vx;
balls[i].y += balls[i].vy;
balls[i].vy += balls[i].g;
if(balls[i].y >= WINDOW_HEIGHT - RADIUS) {
balls[i].y = WINDOW_HEIGHT - RADIUS;
balls[i].vy = -Math.abs(balls[i].vy)*0.75;
}
}
var cnt = 0;
for(var i = 0;i < balls.length;i++) {
//小球的右边缘大于0并且左边缘小于画面的宽度
if(balls[i].x+RADIUS > 0 && balls[i].x -RADIUS < WINDOW_WIDTH){
balls[cnt++] = balls[i];
}
}
while(balls.length > Math.min(300,cnt)) {
balls.pop();
}
}
//添加小球
function addBalls(x,y,num) {
for(var i = 0;i < numMatrix[num].length;i++){
for(var j = 0;j < numMatrix[num][i].length;j++) {
if(numMatrix[num][i][j] === 1){
var aBall = {
x : x + j*2*(RADIUS+1)+(RADIUS+1),
y : y + i*2*(RADIUS+1)+(RADIUS+1),
g : 1.5 + Math.random(),
vx : Math.pow(-1,Math.ceil(Math.random()*1000))*4,
vy: -5,
color : colors[Math.floor(Math.random()*colors.length)]
};
balls.push(aBall);
}
}
}
}
//绘制当前时间
function render(context) {
context.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
var hours = parseInt(curShowTimeSeconds / 3600);
var minutes = parseInt((curShowTimeSeconds - hours * 3600)/ 60);
var seconds = curShowTimeSeconds % 60;
renderMatrix(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), context); //十位上的数字
renderMatrix(MARGIN_LEFT + (7 * 2 +1 )*(RADIUS+1),MARGIN_TOP,parseInt(hours % 10),context); //个位上的数字
renderMatrix(MARGIN_LEFT + 30*(RADIUS+1),MARGIN_TOP,10,context); //冒号
renderMatrix(MARGIN_LEFT + (30 + (4 * 2 + 1))*(RADIUS+1),MARGIN_TOP,parseInt(minutes / 10),context); //十位上的数
renderMatrix(MARGIN_LEFT + 54*(RADIUS+1),MARGIN_TOP,parseInt(minutes % 10),context); //个位上的数
renderMatrix(MARGIN_LEFT + 69*(RADIUS+1),MARGIN_TOP,10,context); //冒号
renderMatrix(MARGIN_LEFT + (69 + (4 * 2 + 1))*(RADIUS+1),MARGIN_TOP,parseInt(seconds / 10),context); //十位上的数
renderMatrix(MARGIN_LEFT + 93 * (RADIUS+1),MARGIN_TOP,parseInt(seconds % 10),context); //个位上的数
for(var i = 0;i < balls.length;i++) {
context.fillStyle = balls[i].color;
context.beginPath();
context.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,false);
context.closePath();
context.fill();
}
}
//绘制小球
function renderMatrix(x,y,num,context) {
context.fillStyle = "rgb(0,102,153)";
for(var i = 0;i < numMatrix[num].length;i++) { //每一个数字矩阵的行
for(var j = 0;j < numMatrix[num][i].length;j++) {
if(numMatrix[num][i][j] == 1){
context.beginPath();
context.arc(x+j*2*(RADIUS+1)+(RADIUS+1),y+i*2*(RADIUS+1)+(RADIUS+1),RADIUS,0,2*Math.PI,false);
context.closePath();
context.fill();
}
}
}
}
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