canvas绚丽的倒计时效果

1.index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body style="height:100%;">
   <canvas id="canvas" style="height:100%;margin:0 10%;">
       您的浏览器不支持canvas元素。
   </canvas>
   <script src="numMatrix.js"></script> 
   <script src="script.js"></script> 
</body>
</html>

2.numMatrix.js

var numMatrix = [
    [
            [0,0,1,1,1,0,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,0,1,1,0],
            [0,0,1,1,1,0,0]
    ], //0
    [
            [0,0,0,1,1,0,0],
            [0,1,1,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [1,1,1,1,1,1,1]
    ], //1
    [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,1,1],
            [1,1,1,1,1,1,1]
    ], //2
    [
            [1,1,1,1,1,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,1,0,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
    ], //3
    [
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,0],
            [0,0,1,1,1,1,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,1,1,0],
            [1,1,1,1,1,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,1]
    ], //4
    [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,1,1,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
    ], //5
    [
            [0,0,0,0,1,1,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
    ], //6
    [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0]
    ], //7
    [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]   
    ], //8
    [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,1,1,0,0,0,0]
    ], //9
    [
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0]
    ] //冒号矩阵
];

3.script.js

var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 600;
var RADIUS = 8;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;

//定义截止时间
var endTime = new Date();
endTime.setTime(endTime.getTime() + 60 * 1000);

var curShowTimeSeconds = 0;

var balls = [];
const colors=["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];

window.onload = function() {
    
//    WINDOW_WIDTH = document.body.clientWidth;
//    WINDOW_HEIGHT = document.body.clientHeight;
    
    MARGIN_LEFT = Math.round(WINDOW_WIDTH / 10);
    MARGIN_TOP = Math.round(WINDOW_HEIGHT / 5);
    
    RADIUS = Math.round(WINDOW_WIDTH * 4 /5 /108) - 1;
    
    var canvas = document.getElementById("canvas");
    var context = canvas.getContext("2d");
    canvas.width = WINDOW_WIDTH;
    canvas.height = WINDOW_HEIGHT;
    
    curShowTimeSeconds = getCurrentShowTimeSeconds();
    
    setInterval(function(){
        render(context);
        update();
    },50);   
};
//返回以秒数表示的当前时间
function getCurrentShowTimeSeconds() {
    var curTime = new Date();
    var ret = endTime.getTime() - curTime.getTime();
    ret = Math.round(ret/1000);
//    var ret = curTime.getHours()*3600+curTime.getMinutes()*60+curTime.getSeconds();
    return ret >= 0? ret : 0;
//    return ret;
}
//更新操作
function update() {
    var nextShowTimeSeconds = getCurrentShowTimeSeconds();
    var nextHours = parseInt(nextShowTimeSeconds / 3600);
    var nextMinutes = parseInt((nextShowTimeSeconds-nextHours*3600)/60);
    var nextSeconds = nextShowTimeSeconds % 60;
    
    var curHours = parseInt(curShowTimeSeconds / 3600);
    var curMinutes = parseInt((curShowTimeSeconds-curHours*3600)/60);
    var curSeconds = curShowTimeSeconds % 60;
    
    if(nextSeconds != curSeconds) {
        if(parseInt(curHours/10) != parseInt(nextHours/10)) {
            addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));
        }
        if(parseInt(curHours%10) != parseInt(nextHours%10)) {
            addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours%10));
        }
        if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)) {
            addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));
        }
        if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)) {
            addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));
        }
        if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)) {
            addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));
        }
        if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)) {
            addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds%10));
        }
        curShowTimeSeconds = nextShowTimeSeconds;
    }
    updateBalls(); //对所有已经存在的小球的状态进行更新
    console.log(balls.length);
}
//对所有已经存在的小球的状态进行更新
function updateBalls() {
    for(var i = 0;i < balls.length;i++) {
        
        balls[i].x += balls[i].vx;
        balls[i].y += balls[i].vy;
        balls[i].vy +=  balls[i].g;
        
        if(balls[i].y >= WINDOW_HEIGHT - RADIUS) {
            balls[i].y = WINDOW_HEIGHT - RADIUS;
            balls[i].vy = -Math.abs(balls[i].vy)*0.75;
        }
    }
    var cnt = 0;
    for(var i = 0;i < balls.length;i++) {
        //小球的右边缘大于0并且左边缘小于画面的宽度
        if(balls[i].x+RADIUS > 0 && balls[i].x -RADIUS < WINDOW_WIDTH){
            balls[cnt++] = balls[i];
        }
    }
    while(balls.length > Math.min(300,cnt)) {
        balls.pop();
    }
    
}
//添加小球
function addBalls(x,y,num) {
    for(var i = 0;i < numMatrix[num].length;i++){
        for(var j = 0;j < numMatrix[num][i].length;j++) {
            if(numMatrix[num][i][j] === 1){
                var aBall = {
                    x : x + j*2*(RADIUS+1)+(RADIUS+1),
                    y : y + i*2*(RADIUS+1)+(RADIUS+1),
                    g : 1.5 + Math.random(),
                    vx : Math.pow(-1,Math.ceil(Math.random()*1000))*4,
                    vy: -5,
                    color : colors[Math.floor(Math.random()*colors.length)]
                };
                balls.push(aBall);
            }
        }
    }
}
//绘制当前时间
function render(context) {
    context.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
    
    var hours = parseInt(curShowTimeSeconds / 3600);
    var minutes = parseInt((curShowTimeSeconds - hours * 3600)/ 60);
    var seconds = curShowTimeSeconds % 60;
    
    renderMatrix(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), context); //十位上的数字
    renderMatrix(MARGIN_LEFT + (7 * 2 +1 )*(RADIUS+1),MARGIN_TOP,parseInt(hours % 10),context); //个位上的数字
    
    renderMatrix(MARGIN_LEFT + 30*(RADIUS+1),MARGIN_TOP,10,context); //冒号
    
    renderMatrix(MARGIN_LEFT + (30 + (4 * 2 + 1))*(RADIUS+1),MARGIN_TOP,parseInt(minutes / 10),context); //十位上的数
    renderMatrix(MARGIN_LEFT + 54*(RADIUS+1),MARGIN_TOP,parseInt(minutes % 10),context); //个位上的数
    
    renderMatrix(MARGIN_LEFT + 69*(RADIUS+1),MARGIN_TOP,10,context); //冒号
    
    renderMatrix(MARGIN_LEFT + (69 + (4 * 2 + 1))*(RADIUS+1),MARGIN_TOP,parseInt(seconds / 10),context); //十位上的数
    renderMatrix(MARGIN_LEFT + 93 * (RADIUS+1),MARGIN_TOP,parseInt(seconds % 10),context); //个位上的数
    
    for(var i = 0;i < balls.length;i++) {
        
        context.fillStyle = balls[i].color;
        context.beginPath();
        context.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,false);
        context.closePath();
        
        context.fill();
    }
}
//绘制小球
function renderMatrix(x,y,num,context) {
    context.fillStyle = "rgb(0,102,153)";
    for(var i = 0;i < numMatrix[num].length;i++) { //每一个数字矩阵的行
        for(var j = 0;j < numMatrix[num][i].length;j++) {
            if(numMatrix[num][i][j] == 1){
                context.beginPath();
                context.arc(x+j*2*(RADIUS+1)+(RADIUS+1),y+i*2*(RADIUS+1)+(RADIUS+1),RADIUS,0,2*Math.PI,false);
                context.closePath();
                context.fill();
            }
        }
    }
}

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好的,以下是一个简单的canvas倒计时炫丽效果的示例代码,你可以根据自己的需求进行修改和优化: HTML代码: ```html <canvas id="canvas" width="300" height="300"></canvas> ``` JavaScript代码: ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = canvas.width; var height = canvas.height; var endTime = new Date(2022, 1, 1, 0, 0, 0); // 设置倒计时结束时间 var interval = 1000; // 倒计时更新间隔 var colors = ["#FF0000", "#FFA500", "#FFFF00", "#008000", "#0000FF", "#4B0082", "#EE82EE"]; // 渐变颜色数组 function draw() { var now = new Date(); // 获取当前时间 var remaining = endTime - now; // 计算剩余时间 if (remaining < 0) { // 如果剩余时间为负数,停止倒计时 clearInterval(intervalId); return; } ctx.clearRect(0, 0, width, height); // 清空画布 var seconds = Math.floor(remaining / 1000); // 计算剩余秒数 var minutes = Math.floor(seconds / 60); // 计算剩余分钟数 var hours = Math.floor(minutes / 60); // 计算剩余小时数 var days = Math.floor(hours / 24); // 计算剩余天数 seconds %= 60; // 计算剩余秒数 minutes %= 60; // 计算剩余分钟数 hours %= 24; // 计算剩余小时数 var time = days + "天" + hours + "小时" + minutes + "分钟" + seconds + "秒"; // 格式化剩余时间 ctx.font = "bold 30px Arial"; // 设置字体 ctx.fillStyle = "#FFFFFF"; // 设置字体颜色 ctx.fillText(time, 50, 150); // 绘制剩余时间文字 var gradient = ctx.createLinearGradient(0, 0, width, height); // 创建渐变对象 for (var i = 0; i < colors.length; i++) { gradient.addColorStop(i / (colors.length - 1), colors[i]); // 添加渐变颜色 } ctx.beginPath(); // 开始绘制圆形进度条 ctx.arc(150, 150, 100, -Math.PI / 2, (2 * Math.PI * remaining / (endTime - now)) - Math.PI / 2, false); ctx.strokeStyle = gradient; // 设置进度条颜色为渐变色 ctx.lineWidth = 10; // 设置进度条宽度 ctx.stroke(); // 绘制进度条 } var intervalId = setInterval(draw, interval); // 开始倒计时 ``` 在上面的示例代码中,我们使用canvas绘制了一个倒计时炫丽效果,具体来说,我们: 1. 在HTML中添加了一个canvas元素并设置了它的宽度和高度; 2. 在JavaScript中获取了canvas元素和它的上下文对象ctx,并设置了倒计时结束时间endTime、倒计时更新间隔interval、渐变颜色数组colors等变量; 3. 定义了一个绘制函数draw,它会在每次更新时被调用; 4. 在draw函数中,我们首先获取当前时间now,然后计算出剩余时间remaining,如果剩余时间小于0,则停止倒计时; 5. 接着,我们清空画布,计算出剩余天数、小时数、分钟数和秒数,并格式化剩余时间; 6. 我们使用ctx.fillText方法绘制剩余时间文字,并使用ctx.createLinearGradient方法创建渐变对象gradient,并将渐变颜色添加到它里面; 7. 最后,我们使用ctx.arc方法绘制圆形进度条,并设置进度条颜色为渐变色,绘制进度条。 你可以根据自己的需求和喜好修改绘制函数的各个参数和细节,例如改变字体、字体颜色、进度条宽度、渐变颜色等,以达到更好的效果
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