Atcoder Alice&Brown

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Problem Statement

Alice and Brown loves games. Today, they will play the following game.

In this game, there are two piles initially consisting of X and Y stones, respectively. Alice and Bob alternately perform the following operation, starting from Alice:

  • Take 2i stones from one of the piles. Then, throw away i of them, and put the remaining i in the other pile. Here, the integer i (1i) can be freely chosen as long as there is a sufficient number of stones in the pile.

The player who becomes unable to perform the operation, loses the game.

Given X and Y, determine the winner of the game, assuming that both players play optimally.

Constraints

  • 0X,Y1018

Input

Input is given from Standard Input in the following format:

X Y

Output

Print the winner: either Alice or Brown.

题意:给x y两堆石头,每个人可以从一堆中取2i个(如果有),然后扔掉i个,i个放到另一堆。
做不了操作的输。
相对于我用的方法,这题其实不难。但为了庆祝第一次在比赛中做出了博弈题,还是写下来。
简单的方法,打表找规律。
#include <bits/stdc++.h>
using namespace std;
#define INF 0x3f3f3f3f
typedef long long ll;
const int N = 110;

bool dfs(int x, int y)
{
	bool ret = false;
	for (int i = 1; (i<<1) <= x; i++)
	{
		if (!dfs(x-i*2, y + i))//如果可以到达一个必败态,则当前为必胜态
		{
			ret = true;
			break;
		}
	}
	for (int i = 1; !ret && (i<<1) <= y; i++)
	{
		if (!dfs(x + i, y - i*2))//如果可以到达一个必败态,则当前为必胜态
		{
			ret = true;
			break;
		}
	}
	//如果上面循环没进去,或者进去后找不到必败态,则当前是必败态
	return ret;
}
int main()
{
   freopen("in.txt","r",stdin); 
   int n = 10, m = 10;
   for (int i = 0; i <= n; i++)
   {	
   		for (int j = 0; j <= m; j++)
	   	{
	   		bool win = false;
	   		printf("%2d %2d %4s ", i, j, dfs(i, j)?"   ": "lose");
	   	}
	   	puts("");
   }
   	

   return 0;
}
很暴力的打表代码,甚至都没有记录状态。
只是打出了lose的状态。
用n = 5,m= 5,打印内容
0  0 lose  0  1 lose  0  2       0  3       0  4       0  5      
 1  0 lose  1  1 lose  1  2 lose  1  3       1  4       1  5      
 2  0       2  1 lose  2  2 lose  2  3 lose  2  4       2  5      
 3  0       3  1       3  2 lose  3  3 lose  3  4 lose  3  5      
 4  0       4  1       4  2       4  3 lose  4  4 lose  4  5 lose 
 5  0       5  1       5  2       5  3       5  4 lose  5  5 lose 
可以很明显感受到必败态有规律得分布。就是差值小于等于1.
按照Atcoder官方题解说,差值小于等于1的状态只能变成差值大于1,而差值大于1的状态,都可以一步变成小于等于1
没看出来就打表找规律了。

自测了一下,不记录状态真的好慢,15×15就卡得不出结果了。
改了个记录搜索状态的,秒出结果。
#include <bits/stdc++.h>
using namespace std;
#define INF 0x3f3f3f3f
typedef long long ll;
const int N = 110;
int vis[N][N];
bool dfs(int x, int y)
{
	if (vis[x][y] != -1)
		return vis[x][y];
	if (vis[y][x] != -1)
		return vis[y][x];
	bool ret = false;
	for (int i = 1; (i<<1) <= x; i++)
	{
		if (!dfs(x-i*2, y + i))//如果可以到达一个必败态,则当前为必胜态
		{
			ret = true;
			break;
		}
	}
	for (int i = 1; !ret && (i<<1) <= y; i++)
	{
		if (!dfs(x + i, y - i*2))//如果可以到达一个必败态,则当前为必胜态
		{
			ret = true;
			break;
		}
	}
	vis[x][y] = vis[y][x] = ret;
	//如果上面循环没进去,或者进去后找不到必败态,则当前是必败态
	return ret;
}
int main()
{
   int n = 15, m = 15;
   memset(vis, -1, sizeof(vis));
   for (int i = 0; i <= n; i++)
   {	
   		for (int j = 0; j <= m; j++)
	   	{
	   		bool win = false;
	   		printf("%2d %2d %4s ", i, j, dfs(i, j)?"   ": "lose");
	   	}
	   	puts("");
   }
   	

   return 0;
}






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