c语言--贪吃蛇小游戏

第一步:下载visual 2019编程软件 和 Easyx

第二步:设置头文件;

 

编写代码:

首先得做一个看得过去的运行窗口:

initgraph(680, 480);
//设置背景颜色
setbkcolor(RGB(28, 115, 119));
cleardevice();//清屏

接着就得考虑具体蛇怎么设计:

    设计蛇的结构体:

//蛇的结构体
struct Snake{
	int size;//最大节数
	int dir;//蛇的方向
	int speed;//蛇的速度
	POINT coor[SNAKE_NUM];//蛇的坐标SNAKE_NUM是宏定义
}snake;

再之后就得考虑如何把蛇弄到屏幕上:

//画蛇
	for (int i = 0; i < snake.size; i++)
	{
	solidcircle(snake.coor[i].x,snake.coor[i].y,5);//坐标画圆

进行窗口和蛇的初始化:

//数据初始化
void GameInit() {
	//初始化窗口
	initgraph(680, 480);
	srand(GetTickCount());
	snake.size = 3;
	snake.speed = 10;
	snake.dir=RIGHT;
	for (int i=snake.size-1; i >=0 ;i--)//让蛇头跟着动
	{
	snake.coor[i].x= 40-10*i;
	snake.coor[i].y = 10;

	}

接着蛇就到屏幕上了 现在就得考虑蛇怎么移动:

void snakeMove() {
	for (int i = snake.size-1; i >0;i--) {/确保每节蛇身都能动
		snake.coor[i] = snake.coor[i - 1];
	}
	switch (snake.dir) {//判断蛇往哪个方向移动
	case UP:
		snake.coor[0].y -= snake.speed;
		if (snake.coor[0].y<=0)//碰到墙壁从另一侧出来
		{
			snake.coor[0].y = 480;
		}
		break;
	case DOWN:
		snake.coor[0].y += snake.speed;
		if (snake.coor[0].y >480)
		{
			snake.coor[0].y = 0;
		}
		break;
	case LEFT:
		snake.coor[0].x-= snake.speed;
		if (snake.coor[0].x<= 0)
		{
			snake.coor[0].x = 640;
		}
		break;
	case RIGHT :
		snake.coor[0].x+= snake.speed;
		if (snake.coor[0].x >640)
		{
			snake.coor[0].x = 0;
		}
		break;
	}
}

获取键盘输入的信息:

void KeyControl(){
	//判断有没有按键输入
	if (_kbhit())//有按键就返回真
	{

	switch (_getch() ){
	case 'w':
	case 'W':
	case '72':
		if (snake.dir!=DOWN)
		{
		snake.dir = UP;

		}
		break;
	case 's':
	case 'S':
	case '80':
		if (snake.dir!=UP)
		{

		snake.dir = DOWN;
		}

		break;
	case 'a':
	case 'A':
	case '75':
		if (snake.dir!=RIGHT)
		{
		snake.dir = LEFT;

		}

		break;
	case 'd':
	case 'D':
	case '77':
		if (snake.dir!=LEFT) {
		}
		snake.dir = RIGHT;

		break;
	case ' ':
		while (1) {
			if (_kbhit())
			{
				return;
			}
		}
		break;
	
	}
	}
}

完整代码:懒得写了

#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<graphics.h>
#include<mmsyscom.h>
#pragma comment(lib,"winmm.lib")
#define SNAKE_NUM 500

static int num=200;
enum DIR {
	UP,
	DOWN,
	RIGHT,
	LEFT
};
//蛇的结构体
struct Snake{
	int size;//最大节数
	int dir;//蛇的方向
	int speed;//蛇的速度
	POINT coor[SNAKE_NUM];//蛇的坐标
}snake;
//实物的结构体
struct Food {
	int x;//食物x坐标
	int y;//食物y坐标
	int r;//食物的半径
	bool flag;//判断是否被吃
	//DWORD color;//食物的颜色
	
}food;
//数据初始化
void GameInit() {
	//初始化窗口
	initgraph(680, 480);
	srand(GetTickCount());
	snake.size = 3;
	snake.speed = 10;
	snake.dir=RIGHT;
	for (int i=snake.size-1; i >=0 ;i--)
	{
	snake.coor[i].x= 40-10*i;
	snake.coor[i].y = 10;

	}
	//设置随机数种子
	food.x = rand() % 640;
	food.y = rand() % 480;
	food.r = rand() % 10 + 5;
	food.flag = true;
	
}
//设置窗口
void GameDraw() {
	//BeginBatchDraw();
	//设置背景颜色
	setbkcolor(RGB(28, 115, 119));
	cleardevice();//清屏
	//画蛇
	for (int i = 0; i < snake.size; i++)
	{
	solidcircle(snake.coor[i].x,snake.coor[i].y,5);//坐标画圆

	}
	//绘制食物
	if (food.flag)
	{
		solidcircle(food.x,food.y,food.r);

	}
	
}
//移动蛇
void snakeMove() {
	for (int i = snake.size-1; i >0;i--) {
		snake.coor[i] = snake.coor[i - 1];
	}
	switch (snake.dir) {
	case UP:
		snake.coor[0].y -= snake.speed;
		if (snake.coor[0].y<=0)
		{
			snake.coor[0].y = 480;
		}
		break;
	case DOWN:
		snake.coor[0].y += snake.speed;
		if (snake.coor[0].y >480)
		{
			snake.coor[0].y = 0;
		}
		break;
	case LEFT:
		snake.coor[0].x-= snake.speed;
		if (snake.coor[0].x<= 0)
		{
			snake.coor[0].x = 640;
		}
		break;
	case RIGHT :
		snake.coor[0].x+= snake.speed;
		if (snake.coor[0].x >640)
		{
			snake.coor[0].x = 0;
		}
		break;
	}
}
//按键移动蛇 72 80 75 77
void KeyControl(){
	//判断有没有按键输入
	if (_kbhit())//有按键就返回真
	{

	switch (_getch() ){
	case 'w':
	case 'W':
	case '72':
		if (snake.dir!=DOWN)
		{
		snake.dir = UP;

		}
		break;
	case 's':
	case 'S':
	case '80':
		if (snake.dir!=UP)
		{

		snake.dir = DOWN;
		}

		break;
	case 'a':
	case 'A':
	case '75':
		if (snake.dir!=RIGHT)
		{
		snake.dir = LEFT;

		}

		break;
	case 'd':
	case 'D':
	case '77':
		if (snake.dir!=LEFT) {
		}
		snake.dir = RIGHT;

		break;
	case ' ':
		while (1) {
			if (_kbhit())
			{
				return;
			}
		}
		break;
	
	}
	}
}
//吃食物
void EatFood() {
	if ( food.flag&&snake.coor[0].x>=food.x-food.r&& snake.coor[0].x <= food.x + food.r
		&&snake.coor[0].y >= food.y - food.r&& snake.coor[0].y <= food.y + food.r)
	{
		food.flag = false;
		snake.size++;
		if (num > 20) {
		num=num - 10;
		}
		
	}

	if (!food.flag)
	{
		food.x = rand() % 640;
		food.y = rand() % 480;
		food.r = rand() % 10 + 5;
		food.flag = true;
	}
}
void SnakeDead() {
	int i = 1;
	for ( i ; i < snake.size; i++)
	{
		if (snake.coor[0].x == snake.coor[i].x && snake.coor[0].y == snake.coor[i].y)
		{

			setbkcolor(RGB(7,0,0));
			cleardevice();//清屏
			Sleep(1000);
			exit(0);
		}
	}
}
int main() {
	GameInit();

	
	
	while (1) {
		snakeMove();
		GameDraw();
		EatFood();
		KeyControl();
		Sleep(num);
		SnakeDead();
	}

}

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