我终于学会了黑客帝国里的矩阵雨

this.numCols = 0;

this.numRows = 0;

// handle reading from file

if (opts.filePath) {

if (!fs.existsSync(opts.filePath)) {

throw new Error(${opts.filePath} doesn't exist);

}

this.fileChars = fs.readFileSync(opts.filePath, utf-8).trim().split(``);

this.filePos = 0;

this.charRange = file;

}

}

generateChars(len, charRange) {

// by default charRange == ascii

let chars = new Array(len);

if (charRange === ascii) {

for (let i = 0; i < len; i++) {

chars[i] = String.fromCharCode(rand(0x21, 0x7E));

}

} else if (charRange === braille) {

for (let i = 0; i < len; i++) {

chars[i] = String.fromCharCode(rand(0x2840, 0x28ff));

}

} else if (charRange === katakana) {

for (let i = 0; i < len; i++) {

chars[i] = String.fromCharCode(rand(0x30a0, 0x30ff));

}

} else if (charRange === emoji) {

// emojis are two character widths, so use a prefix

const emojiPrefix = String.fromCharCode(0xd83d);

for (let i = 0; i < len; i++) {

chars[i] = emojiPrefix + String.fromCharCode(rand(0xde01, 0xde4a));

}

} else if (charRange === file) {

for (let i = 0; i < len; i++, this.filePos++) {

this.filePos = this.filePos < this.fileChars.length ? this.filePos : 0;

chars[i] = this.fileChars[this.filePos];

}

}

return chars;

}

makeDroplet(col) {

return {

col,

alive: 0,

curRow: rand(0, this.numRows),

height: rand(this.numRows / 2, this.numRows),

speed: rand(1, this.maxSpeed),

chars: this.generateChars(this.numRows, this.charRange),

};

}

resizeDroplets() {

[this.numCols, this.numRows] = process.stdout.getWindowSize();

// transpose for direction

if (this.transpose) {

[this.numCols, this.numRows] = [this.numRows, this.numCols];

}

// Create droplets per column

// add/remove droplets to match column size

if (this.numCols > this.colDroplets.length) {

for (let col = this.colDroplets.length; col < this.numCols; ++col) {

// make two droplets per row that start in random p 《一线大厂Java面试题解析+后端开发学习笔记+最新架构讲解视频+实战项目源码讲义》无偿开源 威信搜索公众号【编程进阶路】 ositions

this.colDroplets.push([this.makeDroplet(col), this.makeDroplet(col)]);

}

} else {

this.colDroplets.splice(this.numCols, this.colDroplets.length - this.numCols);

}

}

writeAt(row, col, str, color) {

// Only output if in viewport

if (row >=0 && row < this.numRows && col >=0 && col < this.numCols) {

const pos = this.transpose ? ansi.cursorPos(col, row) : ansi.cursorPos(row, col);

write(${pos}${color || ``}${str || ``});

}

}

renderFrame() {

const ansiColor = ansi.colorsfg${this.color.charAt(0).toUpperCase()}${this.color.substr(1)};

for (const droplets of this.colDroplets) {

for (const droplet of droplets) {

const {curRow, col: curCol, height} = droplet;

droplet.alive++;

if (droplet.alive % droplet.speed === 0) {

this.writeAt(curRow - 1, curCol, droplet.chars[curRow - 1], ansiColor);

this.writeAt(curRow, curCol, droplet.chars[curRow], ansi.colors.fgWhite());

this.writeAt(curRow - height, curCol, );

droplet.curRow++;

}

if (curRow - height > this.numRows) {

// reset droplet

Object.assign(droplet, this.makeDroplet(droplet.col), {curRow: 0});

}

}

}

flush();

}

}

还有几个工具方法:

// Simple string stream buffer + stdout flush at once

let outBuffer = [];

function write(chars) {

return outBuffer.push(chars);

}

function flush() {

process.stdout.write(outBuffer.join(``));

return outBuffer = [];

}

function rand(start, end) {

return start + Math.floor(Math.random() * (end - start));

}

matrix-rain 的启动代码如下:

const args = argParser.parseArgs();

const matrixRain = new MatrixRain(args);

function start() {

if (!process.stdout.isTTY) {

console.error(Error: Output is not a text terminal);

process.exit(1);

}

// clear terminal and use alt buffer

process.stdin.setRawMode(true);

write(ansi.useAltBuffer());

write(ansi.cursorInvisible());

write(ansi.colors.bgBlack());

write(ansi.colors.fgBlack());

write(ansi.clearScreen());

flush();

matrixRain.resizeDroplets();

}

function stop() {

write(ansi.cursorVisible());

write(ansi.clearScreen());

write(ansi.cursorHome());

write(ansi.useNormalBuffer());

flush();

process.exit();

}

process.on(SIGINT, () => stop());

process.stdin.on(data, () => stop());

process.stdout.on(resize, () => matrixRain.resizeDroplets());

setInterval(() => matrixRain.renderFrame(), 16); // 60FPS

start();

首先初始化一个 MatrixRain 类,然后调用 start 方法。start 方法中通过 MatrixRain 的 resizeDroplets 方法来初始化要显示的内容。 
MatrixRain 类实例中管理着一个 colDroplets 数组,保存这每一列的雨滴。在 resizeDroplets 中我们可以看到,每一列有两个雨滴。
在启动代码中我们还可以看到,每隔 16 毫秒会调用一次 renderFrame 方法来绘制页面。而 renderFrame 方法中,会遍历每一个 colDroplet 中的每一个雨滴。由于每一个雨滴的初始位置和速度都是随机的,通过 droplet.alive 和 droplet.speed 的比值来确定每一次渲染的时候是否更新这个雨滴位置,从而达到每个雨滴的下落参差不齐的效果。当雨滴已经移出屏幕可视范围后会被重置。
每一次渲染,都是通过 write 函数向全局的缓存中写入数据,之后通过 flush 函数一把更新。

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