一些常用的宏定义

// 安全释放
#define RELEASE_SAFELY(__Pointer) do{[__Pointer release],__Pointer = nil;} while(0)

// 屏幕的物理高度
#define  ScreenHeight  [UIScreen mainScreen].bounds.size.height

// 屏幕的物理宽度
#define  ScreenWidth   [UIScreen mainScreen].bounds.size.width

// 调试
#define NSLOG_FUNCTION NSLog(@"%s,%d",__FUNCTION__,__LINE__)
//----------------------图片————————————————————————————————————————

//读取本地图片  
#define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]  

//定义UIImage对象  
#define IMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]  

//定义UIImage对象  
#define ImageNamed(_pointer) [UIImage imageNamed:_pointer] 
//———————————————————————颜色类———————————————————————————-----—————————————
// rgb颜色转换(16进制->10进制)  
#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]  

//带有RGBA的颜色设置  
#define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]  

// 获取RGB颜色  
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]  
#define RGB(r,g,b) RGBA(r,g,b,1.0f)  

//背景色  
#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]  

//清除背景色  
#define CLEARCOLOR [UIColor clearColor]  

#pragma mark - color functions  
#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]  
#define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]  
//———————————————————————TAG宏———————————————————————————-----—————————————
//viewWithTag
#define VIEWWITHTAG(_OBJECT, _TAG)  [_OBJECT viewWithTag : _TAG] 
//———————————————————————单例模式宏———————————————————————————-----—————————————
    //.h文件处的声明
#define DEFINE_SINGLETON_FOR_HEADER(className) \
\
+ (className *)shared##className;

    //.m文件处的声明
#define DEFINE_SINGLETON_FOR_CLASS(className) \
\
+ (className *)shared##className { \
  static className *shared##className = nil; \
  static dispatch_once_t onceToken; \
  dispatch_once(&onceToken, ^{ \
    shared##className = [[self alloc] init]; \
  }); \
  return shared##className; \
}
//———————————————————————单例模式———————————————————————————-----—————————————
static DataBaseHandle * handle = nil;
+ (DataBaseHandle *)shareInstance
{
  @synchronized(self){
    if (!handle) {
      handle = [[DataBaseHandle alloc] init];
    }
  }
  return handle;
}

—————————————不用你把所有NSLog的删除或注释,直接修改#if 判断的值就行了(1执行,0不执行)——————————————
#if 1

#define NSLog(FORMAT, ...) fprintf(stderr,"[%s:%d行] %s\n",[[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
#else

#define NSLog(FORMAT, ...) nil

#endif


#define NEED_OUTPUT_LOG                  0
#if NEED_OUTPUT_LOG

  #define SLog(xx, ...)   NSLog(xx, ##__VA_ARGS__)
  #define SLLog(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)

  #define SLLogRect(rect) \
  SLLog(@"%s x=%f, y=%f, w=%f, h=%f", #rect, rect.origin.x, rect.origin.y, \
  rect.size.width, rect.size.height)

  #define SLLogPoint(pt) \
  SLLog(@"%s x=%f, y=%f", #pt, pt.x, pt.y)

  #define SLLogSize(size) \
  SLLog(@"%s w=%f, h=%f", #size, size.width, size.height)

  #define SLLogColor(_COLOR) \
  SLLog(@"%s h=%f, s=%f, v=%f", #_COLOR, _COLOR.hue, _COLOR.saturation, _COLOR.value)

  #define SLLogSuperViews(_VIEW) \
  { for (UIView* view = _VIEW; view; view = view.superview) { SLLog(@"%@", view); } }

  #define SLLogSubViews(_VIEW) \
  { for (UIView* view in [_VIEW subviews]) { SLLog(@"%@", view); } }

#else

  #define SLog(xx, ...)  ((void)0)
  #define SLLog(xx, ...)  ((void)0)

#endif
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值