using System;
// "AbstractFactory"
abstract class ContinentFactory
{
// Methods
abstract public Herbivore CreateHerbivore();
abstract public Carnivore CreateCarnivore();
}
// "ConcreteFactory1"
class AfricaFactory : ContinentFactory
{
// Methods
override public Herbivore CreateHerbivore()
{
return new Wildebeest();
}
override public Carnivore CreateCarnivore()
{
return new Lion();
}
}
// "ConcreteFactory2"
class AmericaFactory : ContinentFactory
{
// Methods
override public Herbivore CreateHerbivore()
{
return new Bison();
}
override public Carnivore CreateCarnivore()
{
return new Wolf();
}
}
// "AbstractProductA"
abstract class Herbivore
{
abstract public void Eat();
}
// "AbstractProductB"
abstract class Carnivore
{
// Methods
abstract public void Eat( Herbivore h );
}
// "ProductA1"
class Wildebeest : Herbivore
{
override public void Eat()
{
Console.WriteLine(this + "eats Africa's Glass");
}
}
// "ProductB1"
class Lion : Carnivore
{
// Methods
override public void Eat( Herbivore h )
{
// eat wildebeest
Console.WriteLine( this + " eats " + h );
}
}
// "ProductA2"
class Bison : Herbivore
{
override public void Eat()
{
Console.WriteLine(this + "eats American's Glass");
}
}
// "ProductB2"
class Wolf : Carnivore
{
// Methods
override public void Eat( Herbivore h )
{
// Eat bison
Console.WriteLine( this + " eats " + h );
}
}
// "Client"
class AnimalWorld
{
// Fields
private Herbivore herbivore;
private Carnivore carnivore;
// Constructors
public AnimalWorld( ContinentFactory factory )
{
carnivore = factory.CreateCarnivore();
herbivore = factory.CreateHerbivore();
}
// Methods
public void RunFoodChain()
{
herbivore.Eat();
carnivore.Eat( herbivore );
}
}
/// <summary>
/// GameApp test class
/// </summary>
class GameApp
{
public static void Main( string[] args )
{
// Create and run the Africa animal world
ContinentFactory africa = new AfricaFactory();
AnimalWorld world = new AnimalWorld( africa );
world.RunFoodChain();
// Create and run the America animal world
ContinentFactory america = new AmericaFactory();
world = new AnimalWorld( america );
world.RunFoodChain();
Console.Read();
}
}