int main()
{
BOOL rc;
HANDLE hFile;
DWORD numread;
OVERLAPPED overlap;
char buf[512];
char szPath=”x://xxxx/xxxx”;
//检查系统,确定是否支持overlapped,(NT以上操作系统支持OVERLAPPED)
CheckOsVersion();
// 以overlapped的方式打开文件
hFile = CreateFile( szPath,
GENERIC_READ,
FILE_SHARE_READ|FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED,
NULL
);
// OVERLAPPED结构实始化为0
memset(&overlap, 0, sizeof(overlap));
//指定文件位置是1500;
overlap.Offset = 1500;
rc = ReadFile(hFile,buf,300,&numread,&overlap);
//因为是overlapped操作,ReadFile会将读文件请求放入读队列之后立即返回(false),
//而不会等到文件读完才返回(true)
if (rc)
{
//文件真是被读完了,rc为true
// 或当数据被放入cache中,或操作系统认为它可以很快速地取得数据,rc为true
}
else
{
if (GetLastError() == ERROR_IO_PENDING)
{//当错误是ERROR_IO_PENDING,那意味着读文件的操作还在进行中
//等候,直到文件读完
WaitForSingleObject(hFile, INFINITE);
rc = GetOverlappedResult(hFile,&overlap,&numread,FALSE);
//上面二条语句完成的功能与下面一条语句的功能等价:
// GetOverlappedResult(hFile,&overlap,&numread,TRUE);
}
else
{
//出错了
}
}
CloseHandle(hFile);
return EXIT_SUCCESS;
}
overlapped模型
最新推荐文章于 2020-04-08 15:09:17 发布