3)方案三:在方案二的基础上,扩展+、-、*、/运算符的功能,使之能与double型数据进行运算。
设Complex c; double d; c?d和d?c的结果为将d视为实部为d的复数同c运算的结果(其中?为+、-、*、/之一)。
另外,定义一目运算符-,-c相当于0-c。
#include<iostream>
using namespace std;
class Complex
{
public:
Complex(){real=0;imag=0;}
Complex(double r,double i){real=r;imag=i;}
friend Complex operator+(Complex & , Complex &);
friend Complex operator-(Complex & , Complex &);
friend Complex operator*(Complex & , Complex &);
friend Complex operator/(Complex & , Complex &);
friend Complex operator+(double& , Complex &);
friend Complex operator+(Complex & , double &);
friend Complex operator-(Complex &);
void display();
private:
double real;
double imag;
};
//下面定义成员函数
Complex operator+(Complex &c2 , Complex &c3)
{
Complex c1;
c1.real =c2.real+c3.real ;
c1.imag =c2.imag+c3.imag ;
return c1;
}
Complex operator-(Complex &c2 , Complex &c3)
{
Complex c1;
c1.real =c2.real-c3.real ;
c1.imag =c2.imag-c3.imag ;
return c1;
}
Complex operator*(Complex &c2 , Complex &c3)
{
Complex c1;
c1.real =c2.real*c3.real - c2.imag * c3.imag ;
c1.imag =c2.real*c3.imag + c2.imag * c3.real ;
return c1;
}
Complex operator/(Complex &c2 , Complex &c3)
{
Complex c1;
c1.real = (c2.real*c3.real + c2.imag * c3.imag ) / ( c3.real * c3.real + c3.imag * c3.imag ) ;
c1.imag =(c2.imag* c3.real - c2.real * c3.imag ) / ( c3.real * c3.real + c3.imag * c3.imag ) ;
return c1;
}
Complex operator+(double &a, Complex & c1)
{
c1.real =c1.real +a;
return c1;
}
Complex operator+(Complex & c1, double &a)
{
c1.imag = c1.imag +a;
return c1;
}
Complex operator-(Complex &c1)
{
c1.real = -c1.real;
return c1;
}
void Complex::display()
{
cout << "(" << real << "," <<imag <<"i)"<<endl;
}
int main()
{
Complex c1(3,4),c2(5,-10),c3;
double a=1;
cout<<"c1=";
c1.display();
cout<<"c2=";
c2.display();
c3=c1+c2;
cout<<"c1+c2=";
c3.display();
c3=c1-c2;
cout<<"c1-c2=";
c3.display();
c3=c1*c2;
cout<<"c1*c2=";
c3.display();
c3=c1/c2;
cout<<"c1/c2=";
c3.display();
c3=a+c2;
cout<<"1+c2=";
c3.display();
c3=-c2;
cout<<"-c2=";
c3.display();
c3=c2+a;
cout<<"c2+1=";
c3.display();
system("pause");
return 0;
}