http://blog.sina.com.cn/s/blog_6d51719a0100m2q9.html
纹理和球不一致,要注意。
//绘制一个地球
osg::ref_ptr<osg::Node> createEarth()
{
//创建一个球体
osg::ref_ptr<osg::ShapeDrawable> sd = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0,0.0,0.0), osg::WGS_84_RADIUS_POLAR));
//添加到叶节点
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(sd.get());
//设置纹理
std::string filename("Images/land_shallow_topo_2048.jpg");
geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile(filename)));
//创建坐标系节点
osg::ref_ptr<osg::CoordinateSystemNode> csn = new osg::CoordinateSystemNode;
//设置椭圆体模型,默认的坐标系WGS_84
csn->setEllipsoidModel(new osg::EllipsoidModel());
//添加子节点
csn->addChild(geode.get());
return csn.get();
}