3D游戏编程的几个阶段书籍(转)

入门级
<<Introduction to 3D Game Programming with DirectX 9.0>>

提高
<< Advanced 3D Game Programming With DirectX 9.0>>

图形学
<<Real-Time-Rendering>>

数学
<<3D Math Primer for Graphics and Game Development>>
<<Mathematics for 3D Game Programming and Computer Graphics>>
<<Essential Mathematics Guide 2nd Edition>>

渲染基础
《Cg_tutorial》
《The Complete Effect and HLSL Guide》
<<Advanced Lighting And Materials With Shaders>>

光照与环境模拟
<<Advanced Lighting And Materials With Shaders>>
<<GPU Gems>>
<< Programming Vertex, Geometry, and Pixel Shaders>>

地形渲染
<<Real Time 3D Terrain Engines Using C++ And DX9>>

模型导入和动画
<Advanced Animation with DirectX>>

物理
<<Game Physics>>
<<Game Physics Engine Development>>

碰撞检测
<<Real-time Collision Detection>>

细节层次
<<Level of Detail for 3D Graphics>>

光线追踪
<< Physical-Based Rendering - From Theory to Implementation>>

引擎设计
<<3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic>>
<<3D Game Engine Programming>>
<<3D Game Engine Design, Second Edition>>
<<Pro OGRE 3D Programming>>

人工智能
<<Programming Game AI by Example>>
<<Artificial Intelligence for Games>>

综合应用
<<Game Programming Gems>>
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