实用场景:
例如在MFC主界面某个Button Click事件中起一个线程去做处理一些事情,在起的线程运行完毕后,接着跑Click起线程后的代码,已达到按顺序执行,保证时许正确的目的。
问题:
通常处理一个线程等待用 WaitForSingleObject,这个放在主界面线程成中会造成主界面“卡死”,其原因是它将主界面的消息循环给阻塞了,即等不到线程结束的时候界面上的消息循环无法正常工作,从而造成界面“卡死”
处理办法:
在等待线程的同时,让消息循环一直工作
示例
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UINT CMainUIThreadWaitDlg::StartThread(LPVOID pParam)
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{
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((CMainUIThreadWaitDlg*)pParam)->ThreadWork();
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return
0;
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}
-
-
void CMainUIThreadWaitDlg::ThreadWork()
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{
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OutputDebugString(_T(
"+++++Start+++++\r\n"));
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Sleep(
20*
1000);
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OutputDebugString(_T(
"++++++End+++++\r\n"));
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}
-
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void CMainUIThreadWaitDlg::DoEvent()
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{
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MSG msg;
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if(::PeekMessage(&msg,
NULL,
0,
0,PM_REMOVE))
//取消息,检索应用程序的消息队列,PM_REMOVE取过之后从消息队列中移除
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{
-
//发消息
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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}
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}
-
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CWinThread* pThread =
NULL;
-
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void CMainUIThreadWaitDlg::OnBnClickedBtnWork()
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{
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m_btnWork.EnableWindow(FALSE);
//按钮禁灰
-
pThread = AfxBeginThread(StartThread,
this);
//起线程
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DWORD dwRet;
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DoEvent();
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do
-
{
-
dwRet = ::MsgWaitForMultipleObjects(
1, &pThread->m_hThread, FALSE, INFINITE, QS_ALLINPUT);
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if (dwRet != WAIT_OBJECT_0)
-
{
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DoEvent();
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}
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}
while ((dwRet != WAIT_OBJECT_0) && (dwRet != WAIT_FAILED));
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m_btnWork.EnableWindow(TRUE);
//按钮点亮
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}