大话线程池

why线程池

上一篇中有介绍了线程与进程的区别【线程与进程】;JDK中已经提供了Thread类和runnable接口来创建和启动一个线程了, 为什么还需线程池呢? 因为创建和销毁线程是需要有成本的,如果频繁的去做这个事情,那么会很浪费CPU的资源,进而影响之下的效率;极端情况下也可能引起OOM,导致系统挂掉。我们需要一个管理线程的池子来管理我们的任务,提高CPU的使用率同时又能够解决资源浪费的弊端。

ThreadPoolExecutor

在著名的concurrent包下有一个ThreadPoolExecutor类,可以看下里面的代码逻辑。我们看下这个类的构造方法:

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              RejectedExecutionHandler handler) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), handler);
    }

参数说明:
1.corePoolSize:*corePoolSize the number of threads to keep in the pool, even if they are idle, unless {@code allowCoreThreadTimeOut} is set; 就是说核心线程数在一直保留在池子中,即使没有任务可执行; 如果设置了allowCoreThreadTimeOut,那么核心线程会超时一定时间滞后销毁掉;*
2.maximumPoolSize: the maximum number of threads to allow in the pool; 线程池中最大的线程数目
3.keepAliveTime:when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating; 这是针对超过核心线程数的线程任务来说的, 如果超过一定时间,那么就会被回收。
4.BlockingQueue workQueue: workQueue the queue to use for holding tasks before they are
executed. This queue will hold only the {@code Runnable} tasks submitted by the {@code execute} method 这个参数设置任务队列的类型. 常见的类型:ArrayBlockingQueue,LinkedBlockingQueue,SynchronousQueue

5.RejectedExecutionHandler:handler the handler to use when execution is blocked because the thread bounds and queue capacities are reached;拒绝策略,当任务数到最大的队列大小后,定义任务处理的策略;总共有5种拒绝策略。
AbortPolicy:默认策略,不执行任务,直接抛出异常。
DiscardPolicy:直接抛弃,不执行
DiscardOldestPolicy:抛弃最老的任务,再执行
CallerRunsPolicy:由调用者本身去启线程执行。

线程池工作流程

这里写图片描述

具体参见上图:
a.任务数量是否达到核心线程大小:如果没有,则执行任务,
b.任务数量达到了核心,则将任务push入队列等待执行。
c.队列已经满了,则新建线程执行,直到最大线程数
d.如果任务队列满了, 并且达到最大线程数,则执行拒绝策略。

常见线程池

如果我们不想自己去配置线程池参数,JDK帮我们定义了几个比较有特色的池子,我们可以直接拿来用。

CachedThreadPool: These pools will typically improve the performance of programs that execute many short-lived asynchronous tasks.
优势:短生命周期的异步任务时,有优势,可以提高程序的性能;可以看到是用的SynchronousQueue。可缓存的池子,如果不存在则创建一个新的池子,如果60秒之后未有任务,则超时移除。

NewFixedThreadPool:这个会重复使用固定数量的线程 , 采用的是无边界队列,但是需要注意内存溢出的问题。
如果线程在执行过程中因为错误而中止,新线程会替代它的位置来执行后续的任务。

SingleThreadPool:只会使用单个工作线程来执行一个无边界的队列。如果线程遇到错误中止,它是无法使用替代线程的。



    /**
     * Creates a thread pool that creates new threads as needed, but
     * will reuse previously constructed threads when they are
     * available.  These pools will typically improve the performance
     * of programs that execute many short-lived asynchronous tasks.
     * Calls to {@code execute} will reuse previously constructed
     * threads if available. If no existing thread is available, a new
     * thread will be created and added to the pool. Threads that have
     * not been used for sixty seconds are terminated and removed from
     * the cache. Thus, a pool that remains idle for long enough will
     * not consume any resources. Note that pools with similar
     * properties but different details (for example, timeout parameters)
     * may be created using {@link ThreadPoolExecutor} constructors.
     *
     * @return the newly created thread pool
     */
    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }  
    /**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue.  At any point, at most
     * {@code nThreads} threads will be active processing tasks.
     * If additional tasks are submitted when all threads are active,
     * they will wait in the queue until a thread is available.
     * If any thread terminates due to a failure during execution
     * prior to shutdown, a new one will take its place if needed to
     * execute subsequent tasks.  The threads in the pool will exist
     * until it is explicitly {@link ExecutorService#shutdown shutdown}.
     */
   public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }
        /**
     * Creates an Executor that uses a single worker thread operating
     * off an unbounded queue. (Note however that if this single
     * thread terminates due to a failure during execution prior to
     * shutdown, a new one will take its place if needed to execute
     * subsequent tasks.)  Tasks are guaranteed to execute
     * sequentially, and no more than one task will be active at any
     * given time. Unlike the otherwise equivalent
     * {@code newFixedThreadPool(1)} the returned executor is
     * guaranteed not to be reconfigurable to use additional threads.
     *
     * @return the newly created single-threaded Executor
     */
    public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

开发实践tips

1.对于任务负载比较高的应用,不合适用无界队列,会存在内存溢出的风险以及高的延迟; 所以最好将队列根据实际情况设置成有边界的队列。
2.根据场景使用合适的拒绝策略;以如果选用该策略,请注意异常的获取在execute任务的时候。
3.负载比较低的应用,可以直接用newFixTheadPool,大小可根据cpu核数确定。

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