第一个IOS界面之Hello world

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    //创建界面显示的基础对象Windows(手机画布)
    self.window=[[UIWindow alloc]init];
    //设置界面的大小和设备屏幕一样大
    self.window.frame=[[UIScreen mainScreen]bounds];
    //3.设置窗口的颜色
    self.window.backgroundColor=[UIColor redColor];
    //4.创建一个界面管理的控制器
    UIViewController *vc=[[UIViewController alloc]init];
    //5.创建一个文本框
    //CGRect CG开头基本都是结构体,而OC中创建结构体变量,基本都是结构体的名称+make
    UILabel *lable=[[UILabel alloc]initWithFrame:CGRectMake(50, 50, 100, 400)];
    //6.设置文本框中的文本内容
    lable.text=@"Hello  world!";
    //7.设置文本颜色为绿色
    lable.textColor=[UIColor greenColor];
    //8.将标签控件(label)添加到VC的视图中
    [vc.view addSubview:lable];
    
    /*创建一个新的VC*/
//    UIViewController *buleVC=[[UIViewController alloc]init];
//    buleVC.view.backgroundColor=[UIColor blueColor];
//    self.window.rootViewController=buleVC;

  
    //9.将VC设置为Window的根试图控制器;
    self.window.rootViewController=vc;

    //10.最后显示画布
    [self.window makeKeyAndVisible];
    
    NSLog(@"didFinishLaunchingWithOptions");
    NSLog(@"应用程序载入后执行……");
    
    
    
    // Override point for customization after application launch.
    return YES;
}

// // main.m // Hello World_Code // #import #import "AppDelegate.h" int main(int argc, char *argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } // // AppDelegate.h // Hello World_Code // #import @interface AppDelegate : UIResponder @property (strong, nonatomic) UIWindow *window; @end // // AppDelegate.m // Hello World_Code // #import "AppDelegate.h" @implementation AppDelegate - (void)dealloc { [_window release]; [super dealloc]; } - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(320/2.0 - 140/2.0, 80, 140, 40)]; // 1 label.text = @"Hello World"; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = NSTextAlignmentCenter; [self.window addSubview:label]; // 2 [label release]; // 1 return YES; } - (void)applicationWillResignActive:(UIApplication *)application { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. } - (void)applicationDidEnterBackground:(UIApplication *)application { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } - (void)applicationWillEnterForeground:(UIApplication *)application { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. } - (void)applicationDidBecomeActive:(UIApplication *)application { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } - (void)applicationWillTerminate:(UIApplication *)application { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. } @end
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