简单版的三子棋游戏并不难,就只是运用二维数组和调用各个函数。
现在来分析游戏的思路,首先在屏幕上打印一个选择游戏的菜单,这个简单,就只需要调用一个函数输出就可以了,玩家选择开始游戏就进入游戏函数,首先要初始化二维数组,可以用memset()来进行初始化,然后在屏幕上打印出三子棋的棋盘,这个也简单,知识简单的输出罢了。然后就是正式的玩游戏模块了,可以设计玩家先下还是电脑先下,也很简单,只是在电脑下棋时需要设计rand()和srand()来产生随机数,注意要控制随机数的大小,然后在相应的位置设计一个结束游戏的函数,思路非常简单,接下来看游戏代码:
建立三个文件,函数声明和头文件引入放在game.h中,函数放入game.c中,测试模块放在test.c中。
、、、、、、、game.h、、、、、、、、、、
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define ROW 3
#define COL 3
#define COL 3
void itis_board(char board[ROW][COL], int row, int col);
void print_board(char board[ROW][COL], int row, int col);
void people_play(char board[ROW][COL], int row, int col);
void computer_play(char board[ROW][COL], int row, int col);
char sta_board(char board[ROW][COL], int row, int col);
void print_board(char board[ROW][COL], int row, int col);
void people_play(char board[ROW][COL], int row, int col);
void computer_play(char board[ROW][COL], int row, int col);
char sta_board(char board[ROW][COL], int row, int col);
、、、、、、、game.c、、、、、、、、、、
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
#include"game.h"
void itis_board(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col * sizeof(char));
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)
{
printf("%c|%c|%c\n",board[i][0],board[i][1],board[i][2]);
if (i != col - 1)
{
printf("-|-|-\n");
}
}
}
void people_play(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = 0, y = 0;
printf("请输入坐标:");
scanf("%d %d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("输入有误!\n");
}
}
else
{
printf("输入有误!\n");
}
}
}
void computer_play(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
int ret_board(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < col; i++)
{
for (j = 0; j < row; j++)
{
if (board[i][j] == ' ')
return -1;
}
}
return 1;
}
char sta_board(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < col; i++)
{
for (j = 0; j < row; j++)
{
if ((board[i][0] == board[i][1]) &&
(board[i][1] == board[i][2]) &&
(board[i][1] != ' '))
return board[i][1];
if ((board[0][j] == board[1][j]) &&
(board[1][j] == board[2][j]) &&
(board[1][j] != ' '))
return board[1][j];
}
}
if ((board[0][0] == board[1][1]) &&
(board[1][1] == board[2][2]) &&
(board[1][1] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1]) &&
(board[1][1] == board[2][0]) &&
(board[1][1] != ' '))
board[1][1];
if (ret_board(board,ROW,COL)==1)
return '1';
return ' ';
}
、、、、、、、test.c、、、、、、、、、、
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
#include"game.h"
test()
{
char ret = ' ';
char board[ROW][COL] = { 0 };
itis_board(board, ROW, COL);
print_board(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1)
{
people_play(board, ROW, COL);
if ((ret=sta_board(board,ROW,COL))!=' ')
break;
print_board(board, ROW, COL);
computer_play(board, ROW, COL);
if ((ret=sta_board(board,ROW,COL))!=' ')
break;
print_board(board, ROW, COL);
}
if (ret == 'X')
printf("你赢了!\n");
else if (ret == 'O')
printf("你输了!\n");
else if (ret == '1')
printf("平局!\n");
print_board(board, ROW, COL);
}
menu()
{
printf("********************************\n");
printf("**** 0--Exit 1--play ****\n");
printf("********************************\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("Please select:");
scanf("%d", &input);
switch (input)
{
case 0:
break;
case 1:
test(); break;
default :
printf("Input error!");
}
} while (input);
getchar();
return 0;
}
return 0;
}
运行界面:
这样,简易版的三子棋游戏就完成了!