验证码.net

 

 

FormCode.aspx页面:

<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
    <title></title>
</head>
<body>
    <form id="form1" runat="server">
    <div>
        <img src="CheckCode.aspx" alt="验证码" />
    </div>
    </form>
</body>
</html>

 

CheckCode.aspx后台:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
using System.Text;

public partial class Validate_CheckCode : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {
        //获取GB2312编码页
        /*生成中文验证码所要使用的方法
         生成中文验证码时要改变一下生成验证码图片的宽度
         *
         */
        //var gb = Encoding.GetEncoding("gb2312");
        调用函数产生4个随机中文汉字编码
        //object[] bytes = CreateRegionCode(4);
        根据汉字编码的字节数组解码出中文汉字
        //var sbCode = new StringBuilder().Append(gb.GetString((byte[])Convert.ChangeType(bytes[0],typeof(byte[]))))
        //    .Append(gb.GetString((byte[])Convert.ChangeType(bytes[1],typeof(byte[]))))
        //    .Append(gb.GetString((byte[])Convert.ChangeType(bytes[2], typeof(byte[]))))
        //    .Append(gb.GetString((byte[])Convert.ChangeType(bytes[3], typeof(byte[]))));
        //CreateCheckCodeImage(sbCode.ToString());

 

        CreateCheckCodeImage(GenerateCheckCode());  //生成数字英文所要使用的方法
    }

    //生成数据验证码
    #region 生成数据验证码
    private string GenerateCheckCode()
    {
        int number;
        char code;
        string checkCode = String.Empty;

        var random = new Random();
        for (int i = 0; i < 5; i++)
        {
            number = random.Next();
            if (number % 2 == 0)
            {
                code = (char)('0' + (char)(number % 10));
            }
            else
                code = (char)('A' + (char)(number % 26));
            checkCode += code.ToString();
        }
        return checkCode;

    }
    #endregion

    //生成图片
    #region 生成图片
    private void CreateCheckCodeImage(string code)
    {
        //定义图片的宽度和高度
        var imageCode = new System.Drawing.Bitmap((int)Math.Ceiling(code.Length * 12.5), 23);  //英文
        //var imageCode = new System.Drawing.Bitmap((int)Math.Ceiling(code.Length * 22.5), 23); //汉字
        //加载图片到画布上
        var g = Graphics.FromImage(imageCode);
        try
        {
            var random = new Random();
            g.Clear(Color.White); //清空图片背景色
            //画图片的背景噪音线
            for (int i = 0; i < 25; i++)
            {
                var x1 = random.Next(imageCode.Width);
                var x2 = random.Next(imageCode.Width);
                var y1 = random.Next(imageCode.Height);
                var y2 = random.Next(imageCode.Height);
                g.DrawLine(new Pen(Color.Silver), new Point(x1, y1), new Point(x2, y2));
            }

            var font = new System.Drawing.Font("Arial", 12F, System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic);
            var brush = new System.Drawing.Drawing2D.LinearGradientBrush(
                new Rectangle(0, 0, imageCode.Width, imageCode.Height), Color.Blue, Color.DarkRed, 1.2F, true
                );
            g.DrawString(code, font, brush, 2, 2);

            //画图片的前景噪音点
            for (int i = 0; i < 100; i++)
            {
                var x = random.Next(imageCode.Width);
                var y = random.Next(imageCode.Height);
                imageCode.SetPixel(x, y, Color.FromArgb(random.Next()));
            }

            //画图片的边框线
            g.DrawRectangle(new Pen(Color.Silver), 0, 0, imageCode.Width - 1, imageCode.Height - 1);
            var ms = new System.IO.MemoryStream();
            imageCode.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);

            Response.ClearContent();
            Response.ContentType = "image/Jpeg";
            Response.BinaryWrite(ms.ToArray());
        }
        finally
        {
            g.Dispose();
            imageCode.Dispose();
        }
    }
    #endregion

    //生成汉字验证码
    #region 生成汉字验证码

    /// <summary>
    /// 此函数在汉字编码范围内随机创建含两个元素的十六进制字节数组,每个字节数组代表一个汉字,并将四个字节数组存储在object数组中。
    /// </summary>
    /// <param name="strLength">代表需要产生汉字的个数</param>
    /// <returns></returns>
    static object[] CreateRegionCode(int strLength)
    {
        var rBase = new[] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f" };
        var random = new Random();
        var bytes=new object[strLength];
        //每循环一次产生一个含两个元素的十六进制字节数组,并将其放入object数组中,每个汉字有四个区位码组成
        //区位码第一位和区位码第二位作为字节数组第一个元素
        //区位码第三位和区位码第四位作为字节数组第二个元素

        for (int i = 0; i < strLength; i++)
        {
        //区位码第一位
            var r1 = random.Next(11,14);
            var str_r1 = rBase[r1].Trim();
            //更换随机数发生器的种子避免产生重复值
            random = new Random(r1*unchecked((int)DateTime.Now.Ticks)+i);

            var r2 = 0;
            if (r1 == 13)
            {
                r2 = random.Next(0, 7);
            }
            else
                r2 = random.Next(0,16);
            var str_r2 = rBase[r2].Trim();

            //区位码第三位
            random = new Random(r2*unchecked((int)DateTime.Now.Ticks)+i);
            var r3 = random.Next(10,16);
            var str_r3 = rBase[r3].Trim();

            //区位码第四位
            random = new Random(r3*unchecked((int)DateTime.Now.Ticks)+i);
            var r4 = 0;
            if (r3 == 10)
            {
                r4 = random.Next(1, 16);
            }
            else if (r3 == 15)
            {
                r4 = random.Next(0, 15);
            }
            else
                r4 = random.Next(0,16);
            var str_r4 = rBase[r4].Trim();

            var byte1 = Convert.ToByte(str_r1+str_r2,16);
            var byte2 = Convert.ToByte(str_r3+str_r4,16);

            //将两个字节变量存储在字节数组中
            var str_r = new[] { byte1,byte2};
            //将产生的一个汉字的字节数组放入object数组中
            bytes.SetValue(str_r,i);
        }
        return bytes;
    }

    #endregion


}

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值