# include <stdio.h>
# include <math.h>
# include <algorithm>
# define eps 1e-6
using namespace std;
struct node
{
double x,y;
}vex[109];
int n,m;
int zero(double x)
{
return ((x)>0?(x):(-x))<eps;
}
double max(double x,double y)
{
return x>y?x:y;
}
double cross(node a,node b,node c)
{
return (b.x-a.x)*(c.y-a.y)-(c.x-a.x)*(b.y-a.y);
}
int on(node a,node b,node c)
{
double maxx=a.x>b.x?a.x:b.x;
double minx=a.x<b.x?a.x:b.x;
if(zero(cross(a,b,c))==1&&c.x>=minx&&c.x<=maxx)
return 1;
else
return 0;
}
int inser(node a,node b,node c,node d)
{
double d1=cross(a,b,c);
double d2=cross(a,b,d);
double d3=cross(c,d,a);
double d4=cross(c,d,b);
if(d1*d2<0&&d3*d4<0)
return 1;
if(zero(d1*d2)&&on(a,b,c))
return 1;
if(zero(d1*d2)&&on(a,b,d))
return 1;
if(zero(d3*d4)&&on(c,d,a))
return 1;
if(zero(d3*d4)&&on(c,d,b))
return 1;
return 0;
}
int solve(node p)
{
node q;
q.x=1e10;
q.y=p.y;
int cnt=0;
for(int i=0;i<n;i++)
{
int tmp=-1;
if(on(vex[i],vex[i+1],p))
return 1;
if(!zero(vex[i].y-vex[i+1].y))
{
if(on(p,q,vex[i]))
tmp=i;
else if(on(p,q,vex[i+1]))
tmp=i+1;
if(tmp==-1&&inser(p,q,vex[i],vex[i+1]))
cnt++;
double ans=max(vex[i].y,vex[i+1].y);
if(tmp!=-1&&zero(vex[tmp].y-ans))
cnt++;
}
}
return cnt%2;
}
int main()
{
int mark=0,cas=0;
while(scanf("%d",&n)!=EOF)
{
if(n==0) break;
if(mark==1) printf("\n");
scanf("%d",&m);
for(int i=0;i<n;i++)
{
scanf("%lf%lf",&vex[i].x,&vex[i].y);
}
vex[n]=vex[0];
node p;
printf("Problem %d:\n",++cas);
for(int i=0;i<m;i++)
{
scanf("%lf%lf",&p.x,&p.y);
int ans=solve(p);
if(ans)
printf("Within\n");
else
printf("Outside\n");
}
mark=1;
}
return 0;
}
加上了一个zero的精确度的判断。。。。lol 记住读数据的时候用double 也就是%lf
zoj 1081
最新推荐文章于 2014-05-27 11:05:44 发布