在android studio的 build.gradle里面加入luaj-android的依赖
compile group: 'com.reizx', name: 'luaj-android', version: '3.0.3'
下面是一个测试类
package com.test.luatest;
import org.junit.Test;
import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.TwoArgFunction;
import org.luaj.vm2.lib.jse.JsePlatform;
public class LuaTest {
@Test
public void Test1() {
String s = "";//lua脚本
s += "x=3\r\n";
s += "y=4\r\n";
s += "print ('hello world!')\r\n";
s += "function aa()\r\n";
s += "print ('aaa')\r\n";
s += "end\r\n";
s += "aa()\r\n";
s += "c=method1(x)\r\n";
s += "d=test.method2(x,y)\r\n";
s += "print (x..'π='..c)\r\n";
s += "print ('x*y='..d)\r\n";
Globals globals = JsePlatform.standardGlobals();//初始化lua
globals.load(new TestMethod());//注入方法
LuaValue chunk = globals.load(s);//加载自己写的脚本
chunk.call();//执行脚本
String d = globals.get("d").toString();//取得脚本里的变量d的值
System.out.println("d:" + d);
}
public class TestMethod extends TwoArgFunction {
/**
* The implementation of the TwoArgFunction interface.
* This will be called once when the library is loaded via require().
*
* @param modname LuaString containing the name used in the call to require().
* @param env LuaValue containing the environment for this function.
* @return Value that will be returned in the require() call. In this case,
* it is the library itself.
*/
public LuaValue call(LuaValue modname, LuaValue env) {
//调用方式1 method1(x)
env.set("method1", new Method1());
env.set("method2", new Method2());
//调用方式2 test.method1(x)
LuaValue library = tableOf();
library.set("method1", new Method1());
library.set("method2", new Method2());
env.set("test", library);
return null;
}
//一个参数的方法
class Method1 extends OneArgFunction {
public LuaValue call(LuaValue x) {
return LuaValue.valueOf(Math.PI * x.checkint());
}
}
//两个参数的方法
class Method2 extends TwoArgFunction {
public LuaValue call(LuaValue x, LuaValue y) {
return LuaValue.valueOf(x.checkint() * y.checkint());
}
}
}
}
执行测试后,输出的内容如下