adxe-x-a18版本发布

zh-CN

  • [Feature] 增加接口ProgramCache::registerCustomProgramFactory支持将自定义着色器注册到缓存管理
  • [Reature] 重新启用自定义着色器的合批渲染支持
  • [Feature] 所有内置和自定义着色器均在使用时创建并缓存
  • [Feature] 重新启用spine的自定义着色器支持(官方v4暂时不支持), 详见: #234spine-runtime-pr1787, 感谢 @etsek
  • [Feature] 增强创建工程命令cocos new, 不再拷贝整个引擎代码,取而代之的是引用系统环境变量COCOS2DX_ROOT所指向的引擎根路径.
  • [Feature] 增强创建工程命令cocos new, 同时兼容python2和python3
  • [BugFix] 修复HttpClient发送请求可能返回不正确的响应码问题,详见: #223, 感谢 @imtrobin
  • [BugFix] 修复RenderTexture在iOS/macOS渲染不正确问题, 详见: #233, 感谢 @etsek
  • [BugFix] 修复CCFileStream以写入模式打开文件是和fopen的"wb"行为不一致问题
  • [BugFix] 修复GL纹理格式枚举在GLES-2.0 ONLY GPU上的兼容性, 感谢 @solan
  • [Refine] 重新实现纹理渲染格式RGBA4,RGBA565,RGB5A1,使其行为在GL和Metal渲染后端保持一致,而不必转换像素格式, 详见: #240, 感谢 @solan
  • [Refine] 增加UserDefault int64_t数据存储支持
  • [Refine] 增加HttpClient自定义域名解析支持
  • [Refine] 增强Windows DLL支持
  • [Refine] travis-ci使用pyenv管理python版本
  • [Refine] 增加HttpClient接口setDispatchOnWorkThread
  • [Refine] 升级Gradle Plugin至4.1.0
  • [Refine] 将scripting目录从引擎核心移动至extensions
  • [Refine] 将spine-cppexternal移动至extensions/spine/runtime

更多改动细节,详见: https://github.com/c4games/engine-x/compare/egnx-1.0-a17…egnx-1.0-a18

en-US

  • [Feature] Add ProgramCache::registerCustomProgramFactoryto cache custom shader support
  • [Reature] Re-enable batch-draw for custom shader
  • [Feature] Create and cache shader just in use time
  • [Feature] Re-enable custom shader support for spine, official v4 doesn’t support yet, see #234 and spine-runtime-pr1787, thanks to @etsek
  • [Feature] Improve tools command cocos new, now new project doesn’t copy whole engine source files, define env var COCOS2DX_ROOTon your system, everything should be fine.
  • [Feature] The tools command cocos newnow support both python2 or python3
  • [BugFix] Fix HttpClient Send is returning wrong response code, see: #223, thanks to @imtrobin
  • [BugFix] Fix RenderTexture issues on iOS/macOS, see #233, thanks to @etsek
  • [BugFix] Fix CCFileStream write bits behavior differrent with fopen“wb” mode
  • [BugFix] Fix GLES texture format enum compatible on GLES-2.0 ONLY GPU, thanks to @solan
  • [Refine] Re-implement texture formats RGBA4,RGBA565,RGB5A1 at GL,Metal identically without pixel format convert, see 240, thanks to @solan
  • [Refine] Add UserDefault int64_t support
  • [Refine] Add custom hosts support for HttpReuqest
  • [Refine] Windows dll improvements
  • [Refine] Use pyenv to manage python version for travis-ci
  • [Refine] Add setDispatchOnWorkThread support for HttpClient
  • [Refine] Update gradle plugin to 4.1.0
  • [Refine] Build pugixml from sources for all paltforms
  • [Refine] Add support build openal-soft for mac target
  • [Refine] Move scripting from cocos to extensions
  • [Refine] Move spine-cpp from external to extensions/spine/runtime

For more detail changes, please see: https://github.com/adxeproject/adxe/compare/adxe-1.0-a17…adxe-1.0-a18

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