SoundPool和其他声音播放类相比,其特点是可以自行设置声音的品质、音量、播放比率等参等。并且它可以同时管理多个音频流,每个流都有独自的ID,对某个音频流的管理都是通过ID进行的。
SoundPool基本使用方法:
1. 创建一个SoundPool
创建一个SoundPool对象:new SoundPool(int maxStreams, int streamType, int srcQuality);
public SoundPool(int maxStream, int streamType, int srcQuality)
maxStream —— 同时播放的流的最大数量
streamType —— 流的类型,一般为STREAM_MUSIC(具体在AudioManager类中列出)
srcQuality —— 采样率转化质量,当前无效果,使用0作为默认值
eg.
SoundPool soundPool = new SoundPool(3, AudioManager.STREAM_MUSIC, 0);
创建了一个最多支持3个流同时播放的,类型标记为音乐的SoundPool。
2、 从资源或者文件载入音频流: load(Context context, int resId, int priority);
soundpool的加载:
int load(Context context, int resId, int priority) //从APK资源载入
int load(FileDescriptor fd, long offset, long length, int priority) //从FileDescriptor对象载入
int load(AssetFileDescriptor afd, int priority) //从Asset对象载入
int load(String path, int priority) //从完整文件路径名载入
最后一个参数为优先级。
一般把多个声音放到HashMap中去,比如
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
soundPoolMap = new HashMap<Integer, Integer>();
soundPoolMap.put(1, soundPool.load(this, R.raw.dingdong, 1));
3、 播放声音play (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate);
play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) ,
其中leftVolume和rightVolume表示左右音量,
priority表示优先级,
loop表示循环次数,
rate表示速率,如 //速率最低0.5最高为2,1代表正常速度
sp.play(soundId, 1, 1, 0, 0, 1);
而停止则可以使用 pause(int streamID) 方法,这里的streamID和soundID均在构造SoundPool类的
第一个参数中指明了总数量,而id从0开始。
布局文件:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity"
>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="歌曲名:"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="blueflawer.mp3"/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="播放"
android:id="@+id/play_pause"/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="重置"
android:id="@+id/reset"/>
<SeekBar
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/seekbar"
/>
</LinearLayout>
Activity:
public class MyPlayerActivity extends Activity {
private Button play_pause, reset;
private SeekBar seekbar;
private boolean ifplay = false;
private MediaPlayer player = null;
private String musicName = "blueflawer.mp3";
private boolean iffirst = false;
private Timer mTimer;
private TimerTask mTimerTask;
private boolean isChanging=false;//互斥变量,防止定时器与SeekBar拖动时进度冲突
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
player = new MediaPlayer();
findViews();// 各组件
}
private void findViews() {
play_pause = (Button) findViewById(R.id.play_pause);
reset = (Button) findViewById(R.id.reset);
play_pause.setOnClickListener(new MyClick());
reset.setOnClickListener(new MyClick());
seekbar = (SeekBar) findViewById(R.id.seekbar);
seekbar.setOnSeekBarChangeListener(new MySeekbar());
}
class MyClick implements OnClickListener {
public void onClick(View v) {
File file = new File(Environment.getExternalStorageDirectory(),
musicName);
// 判断有没有要播放的文件
if (file.exists()) {
switch (v.getId()) {
case R.id.play_pause:
if (player != null && !ifplay) {
play_pause.setText("暂停");
if (!iffirst) {
player.reset();
try {
player.setDataSource(file.getAbsolutePath());
player.prepare();// 准备
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
seekbar.setMax(player.getDuration());//设置进度条
mTimer = new Timer();
mTimerTask = new TimerTask() {
@Override
public void run() {
if(isChanging==true) {
return;
}
seekbar.setProgress(player.getCurrentPosition());
}
};
mTimer.schedule(mTimerTask, 0, 10);
iffirst=true;
}
player.start();// 开始
ifplay = true;
} else if (ifplay) {
play_pause.setText("继续");
player.pause();
ifplay = false;
}
break;
case R.id.reset:
if (ifplay) {
player.seekTo(0);
} else {
player.reset();
try {
player.setDataSource(file.getAbsolutePath());
player.prepare();// 准备
player.start();// 开始
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
break;
}
}
}
}
//进度条处理
class MySeekbar implements OnSeekBarChangeListener {
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
public void onStartTrackingTouch(SeekBar seekBar) {
isChanging=true;
}
public void onStopTrackingTouch(SeekBar seekBar) {
player.seekTo(seekbar.getProgress());
isChanging=false;
}
}
//来电处理
protected void onDestroy() {
if(player != null){
if(player.isPlaying()){
player.stop();
}
player.release();
}
super.onDestroy();
}
protected void onPause() {
if(player != null){
if(player.isPlaying()){
player.pause();
}
}
super.onPause();
}
protected void onResume() {
if(player != null){
if(!player.isPlaying()){
player.start();
}
}
super.onResume();
}
}