Android -- SoundPool 简单使用

Android – SoundPool 简单使用

  1. 申明变量

    private final static int SOUND_1 = 1;
    private final static int SOUND_2 = 2;
    private final static int SOUND_3 = 3;
    private SoundPool mSoundPool = null;
    private HashMap<Integer,Integer> mSoundPoolMap = null;
    
  2. 初始化

    private void initSoundPool(){
        SoundPool.Builder builder = new SoundPool.Builder();
        //Sets the maximum of number of simultaneous streams that can be played simultaneously
        builder.setMaxStreams(1);
        AudioAttributes.Builder audioAttr = new AudioAttributes.Builder();
        audioAttr.setLegacyStreamType(AudioManager.STREAM_MUSIC);
        builder.setAudioAttributes(audioAttr.build());
    
        mSoundPool = builder.build();
        mSoundPoolMap = new HashMap<>();
    
        //R.raw.sound1: 音效资源文件id
        //1:the priority of the sound. Currently has no effect. Use a value of 1 for future compatibility.
        mSoundPoolMap.put(SOUND_1, mSoundPool.load(this, R.raw.sound1, 1));
        mSoundPoolMap.put(SOUND_2, mSoundPool.load(this, R.raw.sound2, 1));
        mSoundPoolMap.put(SOUND_3, mSoundPool.load(this, R.raw.sound3, 1));
    }
    
  3. 调用

    //先停止媒体流上的播放
    mSoundPool.stop(AudioManager.STREAM_MUSIC);
    mSoundPool.play(mSoundPoolMap.get(SOUND_1),1,1,0,0,1);
    /* @param soundID a soundID returned by the load() function
     * @param leftVolume left volume value (range = 0.0 to 1.0)
     * @param rightVolume right volume value (range = 0.0 to 1.0)
     * @param priority stream priority (0 = lowest priority)
     * @param loop loop mode (0 = no loop, -1 = loop forever)
     * @param rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
    */
    
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