RadialGradient环形渲染

public RadialGradient(float x, float y, float radius, int[] colors, float[] positions,Shader.TileMode tile)
float x:  圆心X坐标
float y:  圆心Y坐标
float radius: 半径

int[] colors:  渲染颜色数组

floate[] positions: 相对位置数组,可为null,  若为null,可为null,颜色沿渐变线均匀分布

Shader.TileMode tile:渲染器平铺模式


public RadialGradient(float x, float y, float radius, int color0, int color1,Shader.TileMode tile)

float x:  圆心X坐标
float y:  圆心Y坐标
float radius: 半径
int color0: 圆心颜色

int color1: 圆边缘颜色

Shader.TileMode tile:渲染器平铺模式


主要代码:

public class RadialGradientActivity extends Activity {
    ImageView image,image2,image3,image4;
    int width,height;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        image = (ImageView) findViewById(R.id.image);
        image2 = (ImageView) findViewById(R.id.image2);
        image3 = (ImageView) findViewById(R.id.image3);
        image4 = (ImageView) findViewById(R.id.image4);
        width = ValueUtil.dp2px(this, 120);
        height = ValueUtil.dp2px(this, 120);


        Bitmap bitmapTemp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmapTemp);
        RadialGradient mShader = new RadialGradient(width/2, height/2,height/2, new int[]{
                Color.RED, Color.GREEN, Color.BLUE},
                null, Shader.TileMode.MIRROR);
        Paint paint = new Paint();
        paint.setShader(mShader);
        canvas.drawCircle(width/2, height/2,height/2,paint);
        image.setImageBitmap(bitmapTemp);

        Bitmap bitmapTemp2 = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        Canvas canvas2 = new Canvas(bitmapTemp2);
        RadialGradient mShader2 = new RadialGradient(width/2, height/2,height/2, new int[]{
                Color.RED, Color.GREEN, Color.BLUE},
                null, Shader.TileMode.MIRROR);
        Paint paint2 = new Paint();
        paint2.setShader(mShader2);
        canvas2.drawCircle(width / 2, height / 2 + 50, height / 2, paint2);
        image2.setImageBitmap(bitmapTemp2);

        Bitmap bitmapTemp3 = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        Canvas canvas3 = new Canvas(bitmapTemp3);
        RadialGradient mShader3 = new RadialGradient(width/2, height/2, 48,
                new int[] { 0x88ffffff, Color.TRANSPARENT },new float[]{0.01f,0.99f}, Shader.TileMode.REPEAT);
        Paint paint3 = new Paint();
        paint3.setShader(mShader3);
        canvas3.drawRect(new RectF(0, 0, width, height), paint3);
        image3.setImageBitmap(bitmapTemp3);
        image3.setBackgroundResource(R.drawable.tupian);

    }
}

效果图:




参考资料:http://blog.csdn.net/t12x3456/article/details/10419211

http://blog.csdn.net/t12x3456/article/details/10711779


源码:http://yunpan.cn/c3f2qgcVtNSwP (提取码:2ccf)



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值