UVA - 10827 Maximum sum on a torus

UVA - 108 Maximum Sum(子矩阵最大和) 升级版

题目大意:和 UVA - 108 差不多,不同在于可以把此题想象成球面,不设边界。
解题思路:把边界拓展一下,四个矩阵拼在一起,就可以枚举出所有情况。注意控制一下子矩阵的大小 N×N。

#include<iostream>
#include<stdio.h>
#include<algorithm>
#include<cmath>
#include<string.h>
const int INF = 0x3f3f3f3f;
const int NINF = -INF -1;
using namespace std;
int val[310][310];
int sum[310];
int T, N;
int main() {
    scanf("%d", &T);
    while (T--) {
        scanf("%d", &N);
        for (int i = 0; i < N; i++)
            for (int j = 0; j < N; j++) {
                scanf("%d", &val[i][j]);
                val[i+N][j] = val[i][j+N] = val[i+N][j+N] = val[i][j];
            }

        int maxn = NINF;
        for (int i = 0; i < N; i++) {
            for (int j = 0; j < N; j++) {
                memset(sum, 0, sizeof(sum));
                for (int k = i; k < i+N; k++) {
                    int tmp = 0;
                    for (int l = j; l < j+N; l++) {
                        sum[l] += val[k][l];
                        if (tmp < 0) {
                            tmp = 0;
                        }
                        tmp += sum[l];
                        if (tmp > maxn) {
                            maxn = tmp;
                        }

                    }
                }
            }
        }
        printf("%d\n", maxn);
    }
return 0;
}
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extern UFUNEXPORT int UF_MODL_ask_face_data( tag_t face ,/* <I> Face obj_id / int * type ,/ <O> Face type is NX surface type code 16 = cylinder 17 = cone 18 = sphere 19 = revolved (toroidal) 20 = extruded 22 = bounded plane 23 = fillet (blend) 43 = b-surface 65 = offset surface 66 = foreign surface / double point[] ,/ <O,len:3> Point information is returned according to the value of type as follows. Plane = Position in plane Cylinder= Position on axis Cone = Position on axis Sphere = Center position Torus = Center position Revolved = Position on axis / double dir[] ,/ <O,len:3> Direction information is returned according to the value of type as follows. Plane = Normal direction Cylinder= Axis direction Cone = Axis direction Torus = Axis direction Revolved = Axis direction / double box[] ,/ <O,len:6> Face boundary. The coordinates of the opposite corners of a rectangular box with sides parallel to X, Y, and Z axes (Absolute Coordinate System) are returned. The box contains the specified face and is usually close to the minimum possible size, but this is not guaranteed. box[0] = Xmin box[1] = Ymin box[2] = Zmin box[3] = Xmax box[4] = Ymax box[5] = Zmax / double * radius ,/ <O> Face major radius: For a cone, the radius is taken at the point[3] position on the axis. For a torus, the radius is taken at the major axis. / double * rad_data ,/ <O> Face minor radius: only a torus or cone has rad_data as a minor radius. For a cone, rad_data is the half angle in radians. For a torus, rad_data is taken at the minor axis. / int * norm_dir / <O> Face normal direction: +1 if the face normal is in the same direction as the surface normal (cross product of the U- and V-derivative vectors), -1 if reversed. */ ); 详解
06-01

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