请用Dev-cpp6.5或专业C++程序,否则不可运行。
#include <iostream>
#include <conio.h>
#include <ctime>
#include <chrono>
#include <thread>
#include <Windows.h>
using namespace std;
// 游戏画面宽度和高度
const int WIDTH = 80;
const int HEIGHT = 20;
// 障碍物速度和间隔时间
int obstacle_speed = 10; // 单位是毫秒
int obstacle_interval = 50; // 单位是毫秒
// 初始跳跃高度和最大跳跃高度
int jump_height = 3;
int max_jump_height = 6;
// 游戏是否结束
bool game_over = false;
// 当前得分
int score = 0;
// 跳跃状态
bool jumping = false;
int jump_time = 0;
// 恐龙位置
int dino_pos = HEIGHT - 2;
// 障碍物位置和类型
int obstacle_pos = -1;
char obstacle_type;
// 随机生成障碍物类型
char random_obstacle_type() {
char obstacle_types[] = { '#', '=', '*', '^' };
return obstacle_types[rand() % 4];
}
// 根据得分调整游戏难度
void adjust_game_difficulty() {
if (score >= 100 && score < 300) {
obstacle_speed = 8;
obstacle_interval = 40;
}
else if (score >= 300 && score < 500) {
obstacle_speed = 6;
obstacle_interval = 35;
}
else if (score >= 500 && score < 1000) {
obstacle_speed = 4;
obstacle_interval = 30;
}
else if (score >= 1000) {
obstacle_speed = 2;
obstacle_interval = 25;
}
}
// 绘制游戏画面
void draw()
{
system("cls");
cout << "Score: " << score << endl;
cout << "+";
for (int i = 0; i < WIDTH - 2; i++) {
cout << "-";
}
cout << "+" << endl;
for (int i = 0; i < HEIGHT - 1; i++) {
cout << "|";
if (i == dino_pos && !jumping) {
cout << "@";
for (int j = 0; j < WIDTH - 2; j++) {
cout << " ";
}
}
else if (i == dino_pos - jump_height && jumping) {
cout << "/";
for (int j = 1; j < WIDTH - 3; j++) {
cout << " ";
}
cout << "\\";
}
else if (obstacle_pos != -1 && i == HEIGHT - 2) {
if (obstacle_pos == 0) {
cout << obstacle_type;
for (int j = 1; j < WIDTH - 2; j++) {
cout << " ";
}
}
else {
for (int j = 0; j < obstacle_pos - 1; j++) {
cout << " ";
}
cout << obstacle_type;
for (int j = obstacle_pos; j < WIDTH - 2; j++) {
cout << " ";
}
}
}
else {
for (int j = 0; j < WIDTH - 2; j++) {
cout << " ";
}
}
cout << "|" << endl;
}
cout << "+";
for (int i = 0; i < WIDTH - 2; i++) {
cout << "-";
}
cout << "+" << endl;
}
// 控制恐龙跳跃
void jump()
{
if (!jumping) {
jumping = true;
jump_time = 0;
}
}
// 更新游戏状态
void update_game_state() {
// 恐龙跳跃时位置变化
if (jumping) {
jump_time++;
if (jump_time <= max_jump_height) {
dino_pos--;
}
else if (jump_time <= max_jump_height * 2) {
dino_pos++;
}
else {
jumping = false;
jump_time = 0;
}
}
// 障碍物移动并重新生成
obstacle_pos -= obstacle_speed;
if (obstacle_pos < -1) {
score += 10;
obstacle_type = random_obstacle_type();
obstacle_pos = WIDTH - 2;
adjust_game_difficulty();
// 生成随机事件
int event_type = rand() % 10;
if (event_type == 0) { // 减速障碍物
obstacle_speed = 5;
obstacle_interval = 75;
draw();
Sleep(500);
}
else if (event_type == 1) { // 加速障碍物
obstacle_speed = 15;
obstacle_interval = 25;
draw();
Sleep(500);
}
else {
obstacle_speed = 10;
obstacle_interval = 50;
}
}
// 检测是否碰到障碍物
if (obstacle_pos >= 0 && obstacle_pos < WIDTH - 2 && obstacle_pos == dino_pos && obstacle_type != '^') {
game_over = true;
}
}
int main()
{
srand((unsigned)time(nullptr));
while (!game_over) {
if (_kbhit()) {
char c = _getch();
if (c == ' ') {
jump();
}
}
update_game_state();
draw();
std::this_thread::sleep_for(std::chrono::milliseconds(obstacle_interval));
}
dino_pos = HEIGHT / 2;
draw();
cout << endl << "Game over! Final score: " << score << endl;
return 0;
}