/** 检查某点是否包含在多边形的范围内(只用与判断在多边形内部,不包含点在多边形边上的情况)~ */
- (BOOL) checkPointWithinPolygon:(PolyVerticesWrapper*)pvw point:(b2Vec2)point {
int verticesCount = [pvw verticesCount];
b2Vec2 *ptPolygon = [pvw vertices];
int nCross = 0;
for (int i = 0; i < verticesCount; ++ i) {
float j = ptPolygon[i].x;
float k = ptPolygon[i].y;
float m = ptPolygon[(i + 1) % verticesCount].x;
float n = ptPolygon[(i + 1) % verticesCount].y;
b2Vec2 p1(j, k);
b2Vec2 p2(m, n);
//求解 y=p.y与 p1 p2 的交点
if ( p1.y == p2.y ) { // p1p2与 y=p0.y平行
continue;
}
if ( point.y < fminf(p1.y, p2.y) ) {//交点在p1p2延长线上
continue;
}
if ( point.y > fmaxf(p1.y, p2.y) ) {//交点在p1p2延长线上
continue;
}
//求交点的 X坐标
double x = (double)(point.y - p1.y) * (double)(p2.x - p1.x) / (double)(p2.y - p1.y) + p1.x;
if ( x > point.x ) { // 只统计单边交点
nCross++;
}
}
if(nCross%2 != 0) { //单边交点为偶数,点在多边形之外
return YES;
} else {
return NO;
}
}