c# GDI+鼠标拖动和事件触发更新重绘

 根据鼠标点击区域判断是否启用拖动事件,随后根据自己的逻辑计算实际值

 bool typeTop = false;
 bool startDrag = false;
 private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
 {
     startDrag = true;
     startLocation = e.Location;
     Point point = e.Location;
     if (point.Y >= rect3.Y && point.Y <= rect3.Y + 5)
     {
         typeTop = true;
     }
     if (point.Y >= rect5.Y && point.Y <= rect5.Y + 5)
     {
         typeTop = false;
     }
 }

 Point startLocation;
 private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
 {
     if (startDrag && e.Button == MouseButtons.Left)
     {
         //控件高度
         int totalHight = pictureBox1.Height - 20;
         Point mousePos = e.Location;
         double d = totalHight + 10 - mousePos.Y;
         double s = d * 1.0 / totalHight;
         if (typeTop)
         {
             maxWarningLine1 = Math.Round( s * totalValue,2) + minValue;
             if(maxWarningLine1 <= minWarningLine1)
             {
                 maxWarningLine1 = minWarningLine1 + 1;
             }
             if(maxWarningLine1 >= maxValue)
             {
                 maxWarningLine1 = maxValue;
             }
         }
         else
         {
             minWarningLine1 = Math.Round(s * totalValue, 2) + minValue;
             if(minWarningLine1 >= maxWarningLine1)
             {
                 minWarningLine1 = maxWarningLine1 - 1;
             }
             if(minWarningLine1 <= minValue)
             {
                 minWarningLine1 = minValue;
             }
         }
         this.Invalidate(); // 触发重绘事件
     }
 }

拖动结束后触发事件

        private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
        {
            //startDrag = false;
            RaiseMyCylinderEvent(typeTop, this.Name, maxWarningLine1, minWarningLine1);
        }

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