(1) // 使用一个控制动画的脚本物件来实作计时器。
Storyboard _timer = new Storyboard();
(2) 对定时事件初始化:
_timer.Duration = TimeSpan.FromMilliseconds(3000);
_timer.Completed += new EventHandler(_timer_Tick);
(3) void _timer_Tick(object sender, EventArgs e)
{
int AA=rd.Next(25, 39);
A.Text = AA.ToString();
int VV = rd.Next(350, 380);
V.Text =VV .ToString();
HZ.Text = rd.Next(0, 25).ToString();
KW.Text= (AA*VV).ToString();
_timer.Begin();
}
(4)调用或停止类似于普通动画:
_timer.Begin();
_timer.Pause();