ScriptEngineManager
1、ScriptEngineManager是JDK6提出的相关方法,这方式的主要目的就是用来对脚本语言的处理。这里只是简单介绍一下对我们常用的数学公式的应用。
2、ScriptEngineManager是在java的javax.script的包下,是Java原生提供的脚本语言处理方法。
3、这里一个简单的demo,供参考
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
public class ScriptEngineManagerTest {
public static void main(String[] args) {
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("JavaScript");
try {
System.out.println(engine.eval("a*2".replace("a","2")));
System.out.println(engine.eval("a<2".replace("a","1")));
} catch (ScriptException e) {
e.printStackTrace();
}
}
}
执行后的输出结果是:
4
true
Boolean flag = null;
try {
flag = (Boolean) engine.eval("9%3==0");
System.out.println(flag);
}catch(ScriptException e){
System.out.println("执行脚本错误: "+ e.getMessage());
}
输出也是true。
5、其他的使用也可以自行研究一下
CompiledScript、SimpleBindings、SimpleScriptContext
这几个都是相关的处理脚本语言的东西,可以自己根据需要研究一下。
java 调用 js
import java.io.File;
import javax.script.Bindings;
import javax.script.Invocable;
import javax.script.ScriptContext;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.SimpleScriptContext;
import org.junit.Test;
public class JavaScriptFunction {
private static String jsFilePAth="/Users/username/IdeaProjects/log4j2_demo/src/main/resources/test.js";
@Test
public void print() throws Exception{
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("JavaScript");
engine.eval("print('hello word!!')");
}
@Test
public void obj() throws Exception {
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("JavaScript");
StringBuffer script = new StringBuffer();
script.append("var obj = new Object();");
script.append("obj.hello = function(name){print('hello, '+name);}");
//执行这段script脚本
engine.eval(script.toString());
// javax.script.Invocable 是一个可选的接口
// 检查你的script engine 接口是否已实现!
// 注意:JavaScript engine实现了Invocable接口
Invocable inv = (Invocable) engine;
// 获取我们想调用那个方法所属的js对象
Object obj = engine.get("obj");
// 执行obj对象的名为hello的方法
inv.invokeMethod(obj, "hello", "Script Method !!" );
}
@Test
public void file() throws Exception{
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("JavaScript");
engine.eval(new java.io.FileReader(new File(jsFilePAth)));
Invocable inv = (Invocable) engine;
Object obj = engine.get("obj");
inv.invokeMethod(obj, "hello", "知道了" );
}
/**
* 脚本变量
* @throws Exception
*/
@Test
public void scriptVar() throws Exception{
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("JavaScript");
File file = new File(jsFilePAth);
//将File对象f直接注入到js脚本中并可以作为全局变量使用
engine.put("files", file);
engine.eval("print(files.getPath());print(files.getName());");
}
/**
* 使用Script实现java接口
* @throws Exception
*/
public void runnableImpl() throws Exception{
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("JavaScript");
// String里定义一段JavaScript代码脚本
String script = "function run() { print('run called'); }";
// 执行这个脚本
engine.eval(script);
// 从脚本引擎中获取Runnable接口对象(实例). 该接口方法由具有相匹配名称的脚本函数实现。
Invocable inv = (Invocable) engine;
// 在上面的脚本中,我们已经实现了Runnable接口的run()方法
Runnable runnable = inv.getInterface(Runnable.class);
// 启动一个线程运行上面的实现了runnable接口的script脚本
Thread thread = new Thread(runnable);
thread.start();
}
/**
* 脚本引擎的多个scope
* @throws Exception
*/
@Test
public void multiScopes() throws Exception{
ScriptEngineManager manager = new ScriptEngineManager();
ScriptEngine engine = manager.getEngineByName("nashorn");
// 打印全局变量 "x"
engine.put("x", "hello word!!");
engine.eval("print(x);");
// 上面的代码会打印"hello word!!"
// 现在,传入另一个不同的script context
ScriptContext context = new SimpleScriptContext();
//新的Script context绑定ScriptContext的ENGINE_SCOPE
Bindings bindings = context.getBindings(ScriptContext.ENGINE_SCOPE);
// 增加一个新变脸到新的范围 engineScope 中
bindings.put("x", "word hello!!");
// 执行同一个脚本 - 但这次传入一个不同的script context
engine.eval("print(x);", bindings);
engine.eval("print(x);");
}
public static void main(String[] args) throws Exception {
new JavaScriptFunction().runnableImpl();
}
}
test.js文件
print("测试文件");
var obj = new Object();
obj.hello = function(name){print('hello, '+name);}
这里面的test方法和main方法,都是可以正常执行的。
java将Logger对象注入到js对象中,在js文件中就可以使用java中的Logger对象了
import org.apache.logging.log4j.LogManager;
import java.io.FileNotFoundException;
import java.io.FileReader;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
/**
* 运行脚本
* @author Ruby
*
*/
public class RunScript {
private ScriptEngineManager manager = new ScriptEngineManager();
private ScriptEngine engine;
private String fileName;
public RunScript(String fileName){
engine = manager.getEngineByName("JavaScript");
this.fileName = fileName;
}
/**
* 设置变量
* @param varName
* @param obj
*/
public void setVar(String varName, Object obj){
engine.put(varName, obj);
}
/**
* 启动脚本
* @throws FileNotFoundException
* @throws ScriptException
*/
public void start() throws FileNotFoundException, ScriptException{
engine.eval(new FileReader(fileName));
}
public static void main(String[] args) throws Exception {
RunScript rs = new RunScript("/Users/username/IdeaProjects/log4j2_demo/src/main/resources/test.js");
rs.setVar("Logger", LogManager.getLogger());
rs.start();
}
}
test2.js
logger.info("测试文件");
参考文章:
1、Java利用ScriptEngineManager对计算公式的支持
2、https://www.jianshu.com/p/ba33c52c5b43