首先定义英雄类:属性(姓名,攻击力attack,防御力defence,生命值health)
攻击 att(){} 防御def(){} 治疗heal(){}
public class Hero {
String name;
int attack;
int defence;
int health;
String att(){
return "攻击";
}
String def(){
return "防御成功";
}
String heal(){
return "磕了药,恢复了";
}
士兵类和野怪类同上,不赘述
创建一个英雄对象元哥
Hero yuange =new Hero();
yuange.name = "元哥";
yuange.attack = 200;
yuange.defence = 20;
yuange.health = 3000;
同理创建炮兵,斑鸠和达摩对象
设定两个对象初遇时的距离,英雄根据距离会有一定的闪避几率
int distance = (int)(Math.random()*1000);
if(distance>=500&&probability>80) {
yuange.def();
System.out.println(yuange.name + "防御成功");
}else {
System.out.println(pao.type+pao.att()+yuange.name+"造成了"+(pao.attack- yuange.defence)+"点伤害");
yuange.health -= pao.attack- yuange.defence;
System.out.println(yuange.name+"还剩"+yuange.health+"点血量");
}
打过炮兵,野怪,回过血的元哥与达摩对战,由于达摩是近战英雄,两者距离接近时才有闪避几率
if(distance<400&&proble>70){
damo.def();
System.out.println(damo.name+"防御成功");
}else {
System.out.println(yuange.name+yuange.att()+damo.name+",造成了"+(yuange.attack- damo.defence)+"点伤害");
damo.health -= yuange.attack- damo.defence;
if (damo.health<0) damo.health = 0;
System.out.println(damo.name+"还剩"+damo.health+"点血量");
}
最后,直到一方战败,停止循环