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转载 C++文件流
C++文件流 在C++中,有一个stream这个类,所有的I/O都以这个“流”类为基础的,包括我们要认识的文件I/O,stream这个类有两个重要的运算符: 1、插入器( 向流输出数据。比如说系统有一个默认的标准输出流(cout),一般情况下就是指的显示器,所以,cout<<"Write Stdout"<<'n';就表示把字符串"Write Stdout"和换行字符('n')输出到标准输出
2012-04-07 10:27:22 464
URP Debug Views 1.0.4.zip
Do you wish you had debug views in LWRP / URP?
Do you wish it was easy to add custom debug views? That it was accessible in game view and in builds?
URP Debug Views - A unique plugin that adds debug views support for LWRP / URP and more!
TLDR
URP Debug Views adds must have features for anyone that uses LWRP / URP:
- most of the debug views from the built-in renderer (including Shaded Wireframe!)
- works in scene view, game view and in builds
- add your own debug view with a single shader
Available debug views
- Shaded Wireframe
- World normals
- World tangents
- Shadow cascades
- Overdraw
- Vertex color R
- Vertex color G
- Vertex color B
- Vertex color RGB
- Vertex color A
- UV0 Checker
- UV1 Checker
Available everywhere
Debug views work in scene view, game view but also in builds. It has been tested on various PCs, Mac, Android and VR.
Custom
Adding custom debug views is very easy, a single shader is enough! You can then plug the newly created debug view in an editor menu, shortcuts or a custom in-game menu.
Time saver
Being able to check problems and iterate on them quickly is very important, especially if you are an indie game developper.
"Why is this vertex color not working? Is the problem coming from the mesh, Unity or the shader?"
"What is this visual bug, is it coming from the geometry or the textures?"
Any of theses questions and many more can be answered in one click by using the correct view. Without any debug view, it can take 10 minutes, an hour, or more.
Less time fixing problems means more time working on your game. Your time is important, value it!
Full source code included!
Support
I'm dedicated to make this asset a must-have for LWRP / URP. I answer to email and do my best to fix bugs and implement feature request.
Please don't hesitate to contact me for feedback, ideas or bug report at ph.graphics.unity@gmail.com
You can also come and chat on Discord at https://discord.gg/ksURBah
If you are not convinced yet, you can look at reviews for
2021-07-23
房燕良-虚幻4渲染系统架构解析
自我介绍
• 3D引擎渲染系统概述
• 虚幻4渲染系统架构
– 游戏线程&渲染线程 – 场景管理与渲染数据管理 – Deferred Shading Scene Renderer
• 虚幻4的VR渲染
– 以Google VR HMD插件为例
2019-02-22
空空如也
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