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转载 C++中的单例模式及按需释放模型(一)
单例模式是设计模式中最简单最容易理解的模式之一,实用方便,项目设计开发中会被经常使用,但是不知道读者有没有考虑过这个问题,单例模式实例什么时候被释放,读者有兴趣可以仔细分析下,按照目前通常方法实现的单例模式都是直到系统退出的时候才释放的,甚至是有垃圾回收机制的C#上也是这样的,系统切换了功能模块还存在大量的这个模块根本不使用的单例类对象,实际上是很浪费存储空间的,单例类少还好说,如果单例类有几十甚
2013-03-23 23:04:07 632
URP Debug Views 1.0.4.zip
Do you wish you had debug views in LWRP / URP?
Do you wish it was easy to add custom debug views? That it was accessible in game view and in builds?
URP Debug Views - A unique plugin that adds debug views support for LWRP / URP and more!
TLDR
URP Debug Views adds must have features for anyone that uses LWRP / URP:
- most of the debug views from the built-in renderer (including Shaded Wireframe!)
- works in scene view, game view and in builds
- add your own debug view with a single shader
Available debug views
- Shaded Wireframe
- World normals
- World tangents
- Shadow cascades
- Overdraw
- Vertex color R
- Vertex color G
- Vertex color B
- Vertex color RGB
- Vertex color A
- UV0 Checker
- UV1 Checker
Available everywhere
Debug views work in scene view, game view but also in builds. It has been tested on various PCs, Mac, Android and VR.
Custom
Adding custom debug views is very easy, a single shader is enough! You can then plug the newly created debug view in an editor menu, shortcuts or a custom in-game menu.
Time saver
Being able to check problems and iterate on them quickly is very important, especially if you are an indie game developper.
"Why is this vertex color not working? Is the problem coming from the mesh, Unity or the shader?"
"What is this visual bug, is it coming from the geometry or the textures?"
Any of theses questions and many more can be answered in one click by using the correct view. Without any debug view, it can take 10 minutes, an hour, or more.
Less time fixing problems means more time working on your game. Your time is important, value it!
Full source code included!
Support
I'm dedicated to make this asset a must-have for LWRP / URP. I answer to email and do my best to fix bugs and implement feature request.
Please don't hesitate to contact me for feedback, ideas or bug report at ph.graphics.unity@gmail.com
You can also come and chat on Discord at https://discord.gg/ksURBah
If you are not convinced yet, you can look at reviews for
2021-07-23
房燕良-虚幻4渲染系统架构解析
自我介绍
• 3D引擎渲染系统概述
• 虚幻4渲染系统架构
– 游戏线程&渲染线程 – 场景管理与渲染数据管理 – Deferred Shading Scene Renderer
• 虚幻4的VR渲染
– 以Google VR HMD插件为例
2019-02-22
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