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转载 天龙八部源码描述
天龙八部(武侠世界)的源码很可能是天龙八部代码流出后改写的,因为在看了代码中可以找到一些证据,整个客户端分为:一个是编辑器,一个是客户端,采用OGRE+cegui+自写的简单的物理碰撞检测+FMOD+自写的网络库。服务器端代码目前没仔细关注客户端总体的描述如下:UI系统 CEGUI UI基础系统CEGUI渲染器Expat XML解析器 CEGUI依赖,估计编写者
2014-01-26 22:25:19 5627
URP Debug Views 1.0.4.zip
Do you wish you had debug views in LWRP / URP?
Do you wish it was easy to add custom debug views? That it was accessible in game view and in builds?
URP Debug Views - A unique plugin that adds debug views support for LWRP / URP and more!
TLDR
URP Debug Views adds must have features for anyone that uses LWRP / URP:
- most of the debug views from the built-in renderer (including Shaded Wireframe!)
- works in scene view, game view and in builds
- add your own debug view with a single shader
Available debug views
- Shaded Wireframe
- World normals
- World tangents
- Shadow cascades
- Overdraw
- Vertex color R
- Vertex color G
- Vertex color B
- Vertex color RGB
- Vertex color A
- UV0 Checker
- UV1 Checker
Available everywhere
Debug views work in scene view, game view but also in builds. It has been tested on various PCs, Mac, Android and VR.
Custom
Adding custom debug views is very easy, a single shader is enough! You can then plug the newly created debug view in an editor menu, shortcuts or a custom in-game menu.
Time saver
Being able to check problems and iterate on them quickly is very important, especially if you are an indie game developper.
"Why is this vertex color not working? Is the problem coming from the mesh, Unity or the shader?"
"What is this visual bug, is it coming from the geometry or the textures?"
Any of theses questions and many more can be answered in one click by using the correct view. Without any debug view, it can take 10 minutes, an hour, or more.
Less time fixing problems means more time working on your game. Your time is important, value it!
Full source code included!
Support
I'm dedicated to make this asset a must-have for LWRP / URP. I answer to email and do my best to fix bugs and implement feature request.
Please don't hesitate to contact me for feedback, ideas or bug report at ph.graphics.unity@gmail.com
You can also come and chat on Discord at https://discord.gg/ksURBah
If you are not convinced yet, you can look at reviews for
2021-07-23
房燕良-虚幻4渲染系统架构解析
自我介绍
• 3D引擎渲染系统概述
• 虚幻4渲染系统架构
– 游戏线程&渲染线程 – 场景管理与渲染数据管理 – Deferred Shading Scene Renderer
• 虚幻4的VR渲染
– 以Google VR HMD插件为例
2019-02-22
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