Camera API2 使用

一、概况

1.现在Google已经开始推广CameraX API了,为什么我们还要学习Camera API2?

CameraX源码可以知道CameraX的使用非常简单,原因在于它把Camera2中复杂的API封装到统一的config中,供开发者调用,如果我们想进一步深入理解Android Camera子系统的原理还是需要从Camera2一步步深入。

参考链接:
Android Camera-Camera2使用
Android Camera 编程从入门到精通
Android Camera2拍照流程

2.Camera API2 学习代码参考有哪些?

Google 关于Camera API2使用提供的开源库,因为Google推广CameraX的缘故已经迁移到Camera2Basic,我们基于此代码进行Camera API2的研究。

二、使用流程

1.获取CameraManager

CameraManager cameraManager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);

2.获取相机信息

private fun setUpCameraOutputs(width: Int, height: Int) {
	val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
	try {
		for (cameraId in manager.cameraIdList) {
			val characteristics = manager.getCameraCharacteristics(cameraId)

			// We don't use a front facing camera in this sample.
			val cameraDirection = characteristics.get(CameraCharacteristics.LENS_FACING)
			if (cameraDirection != null &&
					cameraDirection == CameraCharacteristics.LENS_FACING_FRONT) {
				continue
			}
......
}

这里默认选择前置摄像头,并获取相关相机信息。

3.初始化ImageReader

mImageReader = ImageReader.newInstance(largest.getWidth(), largest.getHeight(), ImageFormat.JPEG, 2);
mImageReader.setOnImageAvailableListener(new ImageReader.OnImageAvailableListener() {
    @Override
    public void onImageAvailable(ImageReader reader) {
        Log.d("DEBUG", "##### onImageAvailable: " + mFile.getPath());
        mBackgroundHandler.post(new ImageSaver(reader.acquireNextImage(), mFile));
    }
}, mBackgroundHandler);

ImageReader是获取图像数据的重要途径,通过它可以获取到不同格式的图像数据,例如JPEG、YUV、RAW等。通过ImageReader.newInstance(int width, int height, int format, int maxImages)创建ImageReader对象,有4个参数:

width:图像数据的宽度
height:图像数据的高度
format:图像数据的格式,例如ImageFormat.JPEG,ImageFormat.YUV_420_888等
maxImages:最大Image个数,Image对象池的大小,指定了能从ImageReader获取Image对象的最大值,过多获取缓冲区可能导致OOM,所以最好按照最少的需要去设置这个值

ImageReader其他相关的方法和回调:

ImageReader.OnImageAvailableListener:有新图像数据的回调
acquireLatestImage():从ImageReader的队列里面,获取最新的Image,删除旧的,如果没有可用的Image,返回null
acquireNextImage():获取下一个最新的可用Image,没有则返回null
close():释放与此ImageReader关联的所有资源
getSurface():获取为当前ImageReader生成Image的Surface

4.打开相机

private fun openCamera(width: Int, height: Int) {
	val permission = ContextCompat.checkSelfPermission(activity, Manifest.permission.CAMERA)
	if (permission != PackageManager.PERMISSION_GRANTED) {
		requestCameraPermission()
		return
	}
	setUpCameraOutputs(width, height)
	configureTransform(width, height)
	val manager = activity.getSystemService(Context.CAMERA_SERVICE) as CameraManager
	try {
		// Wait for camera to open - 2.5 seconds is sufficient
		if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
			throw RuntimeException("Time out waiting to lock camera opening.")
		}
		manager.openCamera(cameraId, stateCallback, backgroundHandler)
	} catch (e: CameraAccessException) {
		Log.e(TAG, e.toString())
	} catch (e: InterruptedException) {
		throw RuntimeException("Interrupted while trying to lock camera opening.", e)
	}

}

cameraManager.openCamera(@NonNull String cameraId,@NonNull final CameraDevice.StateCallback callback, @Nullable Handler handler)的三个参数:

cameraId:摄像头的唯一标识
callback:设备连接状态变化的回调
handler:回调执行的Handler对象,传入null则使用当前的主线程Handler

其中callback回调:

private final CameraDevice.StateCallback mStateCallback = new CameraDevice.StateCallback() {
    @Override
    public void onOpened(@NonNull CameraDevice camera) {
        mCameraOpenCloseLock.release();
        mCameraDevice = camera;
        createCameraPreviewSession();
    }

    @Override
    public void onDisconnected(@NonNull CameraDevice camera) {
        mCameraOpenCloseLock.release();
        camera.close();
        mCameraDevice = null;
    }

    @Override
    public void onError(@NonNull CameraDevice camera, int error) {
        mCameraOpenCloseLock.release();
        camera.close();
        mCameraDevice = null;
    }

    @Override
    public void onClosed(@NonNull CameraDevice camera) {
        super.onClosed(camera);
    }
};


onOpened:表示相机打开成功,可以真正开始使用相机,创建Capture会话
onDisconnected:当相机断开连接时回调该方法,需要进行释放相机的操作
onError:当相机打开失败时,需要进行释放相机的操作
onClosed:调用Camera.close()后的回调方法

5.创建CameraCaptureSession

在CameraDevice.StateCallback的onOpened回调中执行:

/**
 * Creates a new [CameraCaptureSession] for camera preview.
 */
private fun createCameraPreviewSession() {
	try {
		val texture = textureView.surfaceTexture

		// We configure the size of default buffer to be the size of camera preview we want.
		texture.setDefaultBufferSize(previewSize.width, previewSize.height)

		// This is the output Surface we need to start preview.
		val surface = Surface(texture)

		// We set up a CaptureRequest.Builder with the output Surface.
		previewRequestBuilder = cameraDevice!!.createCaptureRequest(
				CameraDevice.TEMPLATE_PREVIEW
		)
		previewRequestBuilder.addTarget(surface)

		// Here, we create a CameraCaptureSession for camera preview.
		cameraDevice?.createCaptureSession(Arrays.asList(surface, imageReader?.surface),
				object : CameraCaptureSession.StateCallback() {

					override fun onConfigured(cameraCaptureSession: CameraCaptureSession) {
						// The camera is already closed
						if (cameraDevice == null) return

						// When the session is ready, we start displaying the preview.
						captureSession = cameraCaptureSession
						try {
							// Auto focus should be continuous for camera preview.
							previewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE,
									CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE)
							// Flash is automatically enabled when necessary.
							setAutoFlash(previewRequestBuilder)

							// Finally, we start displaying the camera preview.
							previewRequest = previewRequestBuilder.build()
							captureSession?.setRepeatingRequest(previewRequest,
									captureCallback, backgroundHandler)
						} catch (e: CameraAccessException) {
							Log.e(TAG, e.toString())
						}

					}

					override fun onConfigureFailed(session: CameraCaptureSession) {
						activity.showToast("Failed")
					}
				}, null)
	} catch (e: CameraAccessException) {
		Log.e(TAG, e.toString())
	}

}

这段的代码核心方法是mCameraDevice.createCaptureSession()创建Capture会话,它接受了三个参数:

outputs:用于接受图像数据的surface集合,这里传入的是一个preview的surface
callback:用于监听 Session 状态的CameraCaptureSession.StateCallback对象
handler:用于执行CameraCaptureSession.StateCallback的Handler对象,传入null则使用当前的主线程Handler

6.创建CaptureRequest

CaptureRequest是向CameraCaptureSession提交Capture请求时的信息载体,其内部包括了本次Capture的参数配置和接收图像数据的Surface。

mPreviewRequestBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
mPreviewRequestBuilder.addTarget(surface);

通过CameraDevice.createCaptureRequest()创建CaptureRequest.Builder对象,传入一个templateType参数,templateType用于指定使用何种模板创建CaptureRequest.Builder对象,templateType的取值:

TEMPLATE_PREVIEW:预览模式
TEMPLATE_STILL_CAPTURE:拍照模式
TEMPLATE_RECORD:视频录制模式
TEMPLATE_VIDEO_SNAPSHOT:视频截图模式
TEMPLATE_MANUAL:手动配置参数模式

除了模式的配置,CaptureRequest还可以配置很多其他信息,例如图像格式、图像分辨率、传感器控制、闪光灯控制、3A(自动对焦-AF、自动曝光-AE和自动白平衡-AWB)控制等。在createCaptureSession的回调中可以进行设置

// Auto focus should be continuous for camera preview.
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE,
        CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
// Flash is automatically enabled when necessary.
setAutoFlash(mPreviewRequestBuilder);

// Finally, we start displaying the camera preview.
mPreviewRequest = mPreviewRequestBuilder.build();

7.预览

Camera2中,通过连续重复的Capture实现预览功能,每次Capture会把预览画面显示到对应的Surface上。连续重复的Capture操作通过mCaptureSession.setRepeatingRequest(mPreviewRequest,mCaptureCallback, mBackgroundHandler)实现,该方法有三个参数:

request:CaptureRequest对象
listener:监听Capture 状态的回调
handler:用于执行CameraCaptureSession.CaptureCallback的Handler对象,传入null则使用当前的主线程Handler

停止预览使用mCaptureSession.stopRepeating()方法。

8.拍照

android-Camera2Basic\Application\src\main\java\com\example\android\camera2basic

设置上面的request,session后,就可以真正的开始拍照操作
通过上面三个步骤已经可以在屏幕上显示预览了,现在开始做拍照操作,从第一部分我们可以知道拍照也是要通过向CameraCaptureSession发送一个CaptureRequest来实现。

CameraCaptureSession.CaptureCallback CaptureCallback
		= new CameraCaptureSession.CaptureCallback() {

	@Override
	public void onCaptureCompleted(@NonNull CameraCaptureSession session,
								   @NonNull CaptureRequest request,
								   @NonNull TotalCaptureResult result) {
		showToast("Saved: " + mFile);
		Log.d(TAG, mFile.toString());
		unlockFocus();
	}
};

mCaptureSession.capture(mPreviewRequestBuilder.build(), mCaptureCallback, mBackgroundHandler);

该方法也有三个参数,和mCaptureSession.setRepeatingRequest一样:

request:CaptureRequest对象
listener:监听Capture 状态的回调
handler:用于执行CameraCaptureSession.CaptureCallback的Handler对象,传入null则使用当前的主线程Handler

这里设置了mCaptureCallback:
通过设置mState来区分当前状态,是在预览还是拍照

private CameraCaptureSession.CaptureCallback mCaptureCallback = new CameraCaptureSession.CaptureCallback() {
    @Override
    public void onCaptureProgressed(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull CaptureResult partialResult) {
        process(partialResult);
    }

    @Override
    public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) {
        process(result);
    }

    private void process(CaptureResult result) {
        switch (mState) {
            case STATE_PREVIEW: {
                // We have nothing to do when the camera preview is working normally.
                break;
            }
            case STATE_WAITING_LOCK: {
                Integer afState = result.get(CaptureResult.CONTROL_AF_STATE);
                Log.d("DEBUG", "##### process STATE_WAITING_LOCK: " + afState);
                if (afState == null) {
                    captureStillPicture();
                } else if (CaptureResult.CONTROL_AF_STATE_FOCUSED_LOCKED == afState ||
                        CaptureResult.CONTROL_AF_STATE_NOT_FOCUSED_LOCKED == afState) {
                    // CONTROL_AE_STATE can be null on some devices
                    Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
                    if (aeState == null ||
                            aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED) {
                        mState = STATE_PICTURE_TAKEN;
                        captureStillPicture();
                    } else {
                        runPrecaptureSequence();
                    }
                }
                break;
            }
            case STATE_WAITING_PRECAPTURE: {
                // CONTROL_AE_STATE can be null on some devices
                Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
                if (aeState == null ||
                        aeState == CaptureResult.CONTROL_AE_STATE_PRECAPTURE ||
                        aeState == CaptureRequest.CONTROL_AE_STATE_FLASH_REQUIRED) {
                    mState = STATE_WAITING_NON_PRECAPTURE;
                }
                break;
            }
            case STATE_WAITING_NON_PRECAPTURE: {
                // CONTROL_AE_STATE can be null on some devices
                Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
                if (aeState == null || aeState != CaptureResult.CONTROL_AE_STATE_PRECAPTURE) {
                    mState = STATE_PICTURE_TAKEN;
                    captureStillPicture();
                }
                break;
            }
        }
    }
};


9.关闭相机

相机关闭操作,释放资源,先后对CaptureSession,CameraDevice,ImageReader进行close操作,释放资源。

private void closeCamera() {
    try {
        mCameraOpenCloseLock.acquire();
        if (null != mCaptureSession) {
            mCaptureSession.close();
            mCaptureSession = null;
        }
        if (null != mCameraDevice) {
            mCameraDevice.close();
            mCameraDevice = null;
        }
        if (null != mImageReader) {
            mImageReader.close();
            mImageReader = null;
        }
    } catch (InterruptedException e) {
        throw new RuntimeException("Interrupted while trying to lock camera closing.", e);
    } finally {
        mCameraOpenCloseLock.release();
    }
}

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值