// DEMO3_1.CPP - Demo of loading an icon and cursor resource
// INCLUDES ///
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include<tchar.h>
//#include "DEMO3_1RES.H" // include the resource header
// DEFINES
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 480
#define WINDOW_HEIGHT 640
// GLOBALS
HWND main_window_handle = NULL;
HINSTANCE main_instance = NULL;
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// FUNCTIONS //
//LRESULT CALLBACK TimerProc(HWND)
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
//TCHAR buffer[80];
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
//调用顺序:WM_CLOSE---->WM_DESTROY--->WM_QUIT
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
///start game main
void Game_Main()
{
}
// WINMAIN
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc;
HPEN pen;
int color_change_count = 100;///这里设置为0运行速度会很慢,估计是因为一开始就要调用函数创建画笔,消耗了时间
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(hinstance, IDI_APPLICATION);
winclass.hCursor = LoadCursor(hinstance, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(hinstance, IDI_APPLICATION);
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Demo of Custom Cursor and Icon", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400,
//GetSystemMetrics(SM_CXFULLSCREEN),
//GetSystemMetrics(SM_CYFULLSCREEN), // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
main_window_handle = hwnd;
main_instance = hinstance;
hdc = GetDC(hwnd);
//用法:它需要提供一个种子,这个种子会对应一个随机数,如果使用相同的种子后面的rand()函数会出现一样的随机数。
//如: srand(1); 直接使用1来初始化种子。不过为了防止随机数每次重复常常使用系统时间来初始化
srand(GetTickCount());
///endpoints of line
int x1 = rand()%WINDOW_WIDTH;
int y1 = rand()%WINDOW_HEIGHT;
int x2 = rand()%WINDOW_WIDTH;
int y2 = rand()%WINDOW_HEIGHT;
//intial velocity of each end
int x1v = -4 + rand()%8;
int y1v = -4 + rand()%8;
int x2v = -4 + rand()%8;
int y2v = -4 + rand()%8;
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
DWORD start_time = GetTickCount();
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
//is it time to change color?
if (++color_change_count >= 100)
{
color_change_count = 0;
//create a random color pen
if (pen)
DeleteObject(pen);
//create a new pen
pen = CreatePen(PS_SOLID,1,RGB(rand()%256,rand()%256,rand()%256));
SelectObject(hdc,pen);
}///end if
///move endpoints of line
x1 += x1v;
y1 += y1v;
x2 += x2v;
y2 += y2v;
/test if either end hit window edge
涉及碰撞理论的处理方法
if(x1 < 0 || x1 >= WINDOW_WIDTH)
{
///invert velocity
x1v = -x1v;
///bum endpoint back
x1 += x1v;
}///end if
if(y1 < 0 || y1 >= WINDOW_WIDTH)
{
///invert velocity
y1v = -y1v;
bum endpoint back
y1 += y1v;
}///end if
if(x2 < 0 || x2 >= WINDOW_WIDTH)
{
///invert velocity
x2v = -x2v;
///bum endpoint back
x2 += x2v;
}///end if
if(y2 < 0 || y2 >= WINDOW_HEIGHT)
{
invert velocity
y2v = -y2v;
y2 += y2v;
}
///move to end one of line
MoveToEx(hdc,x1,y1,NULL);
///draw to the other end
LineTo(hdc ,x2,y2);
lock time to 30 fps which is aprox ,33 milliseconds
while((GetTickCount() - start_time) < 33) 还是未理解在这里这样写的好处,望各位发表高见
;
// main game processing goes here
//Game_Main(); // or whatever your loop is called
if(KEYDOWN(VK_ESCAPE))
SendMessage(hwnd,WM_CLOSE,0,0);
} // end while
ReleaseDC(hwnd,hdc);
// return to Windows like this
return(msg.wParam);
} // end WinMain
///