Unity Undo

https://docs.unity3d.com/ScriptReference/Undo.html

Modifying a single property:

          Undo.RecordObject (myGameObject.transform, "Zero Transform Position");
myGameObject.transform.position = Vector3.zero;

Adding a component :

          Undo.AddComponent<RigidBody> (myGameObject);

Creating a new game object:

var go = new GameObject ();
Undo.RegisterCreatedObjectUndo (go, "Created go");

Destroying a game object or component:

          Undo.DestroyObjectImmediate (myGameObject);

Changing transform parenting:

          Undo.SetTransformParent (myGameObject.transform, newTransformParent, "Set new parent");
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