三国杀小游戏(C++)

一、简介

  《三国杀》是一款卡牌类、战略类的游戏,在很多平台上都有出现,从一开始的实体桌游到后来的PC端和移动端,覆盖很多渠道。三国杀有很多种模式:身份模式、国战模式、3vs3、1vs1等等。它是一款适合于多人一起玩的游戏,很适合朋友聚会玩牌。
  在游戏中,玩家每人会获得一张角色牌,这些角色牌都对应着三国时期出现的魏、蜀、吴、群四个阵营的各个人物,有的人物甚至会出现多张卡牌【如诸葛亮就有诸葛亮(普通),卧龙诸葛亮(界限突破),神诸葛亮(神武将)】。每张角色牌都有着各自的体力(血量)上限和技能,游戏过程中玩家对应角色体力可能会发生变化,当体力为0时玩家“死亡”,技能则会在特定条件下触发,这个取决于玩家会获得的武将牌,玩家要充分利用各自的技能,在游戏中帮助自己。

          除了角色,血量牌之外,我们还有另外的手牌堆(标准版中一共有108张)玩家在游戏开始时会获得手牌,手牌有各种类型,有基本牌、锦囊牌、装备牌(武器/防具/坐骑)。另外每张手牌的左上角都有扑克牌一样的花色和数字,与一些手牌和武将技能有关。每轮玩家都有机会打出手牌或发动技能,利用这些我们能在游戏中更好地护卫己方或进攻敌方。

二、玩家
1. 人数
  由于三国杀有很多种模式,因此三国杀适用的玩家数量范围是很广的。

·身份模式:标准的有5人和8人(其他人数的也有,不过具体的各阵营人数会有所变化)
·国战模式:6人或8人
·3vs3模式:6人
·欢乐成双模式(2vs2):4人
·1vs1模式:2人
2. 阵营
身份模式:此模式中共有3种阵营:主公+忠臣、反贼、内奸
国战模式:此模式下最多有4种阵营:魏、蜀、吴、野心家(当某方势力出现超过一半时超出一半的玩家默认成为野心家)
3vs3/欢乐成双/1vs1:这些对抗模式中只有两个阵营
3. 交互模式
  在三国杀中,大多数模式下都是团队对抗或者多边对抗模式。

三、规则和目标
1. 通用部分
  在不同模式下,游戏的规则有所区别。但主体内容都是一样的:在游戏中,玩家所要做的就是争取让所有敌方玩家“死亡”,从而使自己(或自己所在一方)获得胜利。
  三国杀是回合制游戏,各位玩家围成一圈,从特定位置开始,按照逆时针顺序进行各自回合。玩家的每个回合可以分成6个阶段(大多数玩家常出现的是中间4个阶段):

I. 准备阶段————部分武将能在此阶段发动技能
II. 判定阶段————部分武将有特殊技能或者是自己判定区有延时类锦囊牌的时候需要进行判定
III. 摸牌阶段————玩家从牌堆顶摸2张牌(受技能影响可能有所变化)
IV. 出牌阶段————玩家可以打出任意张牌(包括0张),玩家既可以出【杀】或者锦囊牌进攻其他人,也可以出装备牌武装自己。
V. 弃牌阶段————玩家通常需要将手牌数弃置到与自己当前血量相同(部分武将可能会因自己技能而多弃或者少弃手牌,如吕蒙)
VI. 结束阶段————部分武将能在自己或者他人的此阶段发动技能
  在出牌阶段,玩家可以打出若干张牌,通常来说,每位玩家每回合最多只能出一张【杀】,并且只能攻击不超过自己攻击范围内的武将(攻击范围由坐骑和武器共同影响)。在游戏过程中,玩家可能会扣血,当玩家血量变成0的时候进入“濒危”状态,需要等待有人出【桃】或者自己使用【桃】/【酒】来恢复一点体力,又或者是像周泰这种有特殊技能的武将,不然玩家就算“死亡”,需要弃置所有手牌以及装备区和判定区里的所有牌。 另外在游戏过程中玩家的武将牌还有可能翻面,如果被翻面的话玩家需要被轮空一轮。

2. 身份模式
  身份模式中,每个玩家在抽取武将前要先抽取角色,抽取身份牌后,主公将身份牌展示出来,其他人将身份牌暗置。然后所有人挑选武将牌,然后就从主公开始逆时针出牌。游戏中共有主公、忠臣、反贼、内奸四种角色。每种角色有着各自的任务:

主公:游戏的中心,需要配合忠臣一起将反贼和内奸一起打败,一旦自己“死亡”,则游戏结束,主公忠臣这一方失败。
忠臣:辅助主公打败反贼和内奸,自己“死亡”无所谓,只要主公最终存活即为胜利。
反贼:在有反贼存活的情况下让主公“死亡”即为胜利。
内奸:将反贼和忠臣全部淘汰后,淘汰主公即获得胜利。如果主公“死亡”前有除自己外的玩家存活即为失败。
 

不同人数下每种角色的数量不同,常见的情况是如下:

人数主公忠臣反贼内奸
41111
51121
61131
61122
71231
81241
81232
91341
101342

当玩家“死亡”后,会亮出其身份牌,如果“死亡”的玩家是反贼,“杀死”他的玩家当场摸3张手牌;而如果是主公不慎“杀死”了忠臣,则主公需要立即弃掉所有手牌和已装备的牌。

3.国战模式
  国战模式下,一共有5种势力:魏蜀吴群和野心家。每位玩家初始会拿到5张武将牌,玩家需要从中拿出两张相同势力(魏/蜀/吴/群)的武将牌,两张一同反置在牌桌上,然后从1号位玩家开始出牌,每个回合开始前如果玩家有未明置的武将牌,可以选择将武将牌明置(首个明置武将牌的玩家额外摸两张牌),最终将所有其他势力的玩家淘汰的势力的所属玩家获胜。
  需要注意的是,当场上明示的某个势力的玩家数超过总人数一半时,后续出现的该势力的玩家一旦明置自动成为野心家,野心家各自为战,只有自己最终存活才算获胜。

4.对抗模式(3vs3/欢乐成双/1vs1)
  在此类模式中,只有两种阵营,在比赛开始前同阵营的玩家隔开坐。同样从1号位开始出牌,最终将敌方阵营的所有玩家淘汰的阵营获胜。

四、资源
  游戏中,每位玩家手中都有若干张手牌,在其装备区中也有不同的武器和防具,这些就属于玩家手中所拥有的资源。

来源:百度网盘

———————————————————游戏介绍———————————————————

游戏代码:

#include<iostream>
#include<time.h>
#include<stdio.h>
#include <stdlib.h>
using namespace std;
struct pai
{
	int paifu;
	int huase;
	int yanse;
	int dianshu;
	int leixing;
	int changdu;
	void Kanpai()
	{
		if (paifu == 0 || paifu == 1);
		else
			printf("牌副参数错误!\n");
		switch (huase)
		{
		case 0:cout << "黑桃"; break;
		case 1:cout << "红桃"; break;
		case 2:cout << "草花"; break;
		case 3:cout << "方片"; break;
		case -1:cout << "无色"; break;
		default:printf("花色错误!\n"); break;
		}
		switch (dianshu)
		{
		case 0:cout << "A "; break;
		case 1:cout << "2 "; break;
		case 2:cout << "3 "; break;
		case 3:cout << "4 "; break;
		case 4:cout << "5 "; break;
		case 5:cout << "6 "; break;
		case 6:cout << "7 "; break;
		case 7:cout << "8 "; break;
		case 8:cout << "9 "; break;
		case 9:cout << "10 "; break;
		case 10:cout << "J "; break;
		case 11:cout << "Q "; break;
		case 12:cout << "K "; break;
		case -1:cout << "无点数"; break;
		default:printf("点数错误!\n"); break;
		}
		switch (leixing)
		{
		case 101:cout << "【杀】" << endl; break;
		case 102:cout << "【闪】" << endl; break;
		case 103:cout << "【桃】" << endl; break;
		case 201:cout << "【过河拆桥】" << endl; break;
		case 202:cout << "【顺手牵羊】" << endl; break;
		case 203:cout << "【无中生有】" << endl; break;
		case 204:cout << "【决斗】" << endl; break;
		case 205:cout << "【借刀杀人】" << endl; break;
		case 206:cout << "【桃园结义】" << endl; break;
		case 207:cout << "【五谷丰登】" << endl; break;
		case 208:cout << "【南蛮入侵】" << endl; break;
		case 209:cout << "【万箭齐发】" << endl; break;
		case 210:cout << "【无懈可击】" << endl; break;
		case 251:cout << "【乐不思蜀】" << endl; break;
		case 252:cout << "【闪电】" << endl; break;
		case 301:cout << "【诸葛连弩(1)】" << endl; break;
		case 302:cout << "【雌雄双股剑(2)】" << endl; break;
		case 303:cout << "【青釭剑(2)】" << endl; break;
		case 304:cout << "【青龙偃月刀(3)】" << endl; break;
		case 305:cout << "【丈八蛇矛(3)】" << endl; break;
		case 306:cout << "【贯石斧(3)】" << endl; break;
		case 307:cout << "【方天画戟(4)】" << endl; break;
		case 308:cout << "【麒麟弓(5)】" << endl; break;
		case 331:cout << "【八卦阵】" << endl; break;
		case 361:cout << "【赤兔(-1)】" << endl; break;
		case 362:cout << "【大宛(-1)】" << endl; break;
		case 363:cout << "【紫辛(-1)】" << endl; break;
		case 381:cout << "【爪黄飞电(+1)】" << endl; break;
		case 382:cout << "【的卢(+1)】" << endl; break;
		case 383:cout << "【绝影(+1)】" << endl; break;
		default:printf("类型参数错误!"); break;
		}
	}
};
void Qishixipai(pai A[2][4][13], pai paidui[104])
{
	int i, m, x, y, z, a[104] = { 0 };
	srand((unsigned)time(NULL));
	for (i = 1; i <= 104; i++)
	{
		while (a[m = rand() % 104]);
		a[m] = i;
	}
	for (i = 0; i <= 103; i++)
	{
		x = (a[i] - 1) / 52;
		y = ((a[i] - 1) - 52 * x) / 13;
		z = (a[i] - 1) % 13;
		paidui[i] = A[x][y][z];
	}
}
void Xipai(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int i, m, a[104] = { 0 };
	srand((unsigned)time(NULL));
	for (i = 1; i <= (*qipaishu); i++)
	{
		while (a[m = rand() % (*qipaishu)]);
		a[m] = i;
	}
	for (i = 0; i <= ((*qipaishu) - 1); i++)
	{
		paidui[i] = qipaidui[a[i]];
		qipaidui[a[i]].leixing = -1;
		(*paiduishu)++;
		(*qipaishu)--;
	}
	for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1;
}
pai Mo1pai(pai A[104], int* x, pai B[104], int* y, int* b)
{
	pai p;
	if ((*x) == 0)Xipai(A, x, B, y);
	else if ((*x) < 0)printf("摸牌参数错误!");
	else;
	p = A[104 - (*x)];
	(*x)--;
	(*b)++;
	return(p);
}
struct wujiang
{
	char name;
	int tili;
	int tilishangxian;
	int shoupaishangxian;
	int huihekaishi;
	int panding;
	int mopai;
	int chupai;
	int qipai;
	int huihejieshu;
	int juese;
	pai shoupai[20];
	int shoupaishu;
	pai zhuangbei[4];
	int zhuangbeishu;
	pai pandingpai[3];
	int pandingshu;
	int juli[1];
	void Kanshoupai()
	{
		printf("玩家当前手牌:\n");
		if (shoupaishu)
		{
			int m;
			for (m = 0; m <= (shoupaishu - 1); m++)
			{
				printf("%d ", m);
				(shoupai[m]).Kanpai();
			}
		}
		else printf("空城!\n");
		printf("\n");
	}
	void Kanzhuangbei()
	{
		if (juese)printf("玩家");
		else printf("电脑");
		printf("当前装备:\n");
		printf("0 武器: ");
		if ((zhuangbei[0]).leixing == -1)printf("空\n");
		else (zhuangbei[0]).Kanpai();
		printf("1 防具: ");
		if ((zhuangbei[1]).leixing == -1)printf("空\n");
		else (zhuangbei[1]).Kanpai();
		printf("2 进攻马: ");
		if ((zhuangbei[2]).leixing == -1)printf("空\n");
		else (zhuangbei[2]).Kanpai();
		printf("3 防御马: ");
		if ((zhuangbei[3]).leixing == -1)printf("空\n");
		else (zhuangbei[3]).Kanpai();
		printf("\n");
	}
	void Kanpandingpai()
	{
		if (juese)printf("玩家");
		else printf("电脑");
		printf("当前判定区:\n");
		if ((pandingpai[0]).leixing == -1)printf("空\n");
		else
		{
			printf("0 ");
			(pandingpai[0]).Kanpai();
			if ((pandingpai[1]).leixing == -1);
			else
			{
				printf("1 ");
				(pandingpai[1]).Kanpai();
				if ((pandingpai[2]).leixing == -1);
				else
				{
					printf("2 ");
					(pandingpai[2]).Kanpai();
				}
			}
		}
	}
};
void Mopai(int* shoupaishu, pai shoupai[20], pai A[104], int* x, pai B[104], int* y, int juese)
{
	if (juese)printf("玩家从牌堆摸2张牌\n");
	else printf("电脑从牌堆摸2张牌\n");
	pai p;
	p = Mo1pai(A, x, B, y, shoupaishu);
	shoupai[*shoupaishu - 1] = p;
	pai q;
	q = Mo1pai(A, x, B, y, shoupaishu);
	shoupai[*shoupaishu - 1] = q;
	int m;
	if (juese)
	{
		printf("玩家当前手牌:\n");
		for (m = 0; m <= (*shoupaishu - 1); m++)
		{
			printf("%d ", m);
			(shoupai[m]).Kanpai();
		}
	}
	printf("牌堆还剩%d张牌!\n\n", *x);
}
void Qishishoupai(wujiang* w, pai A[104], int* x, pai B[104], int* y)
{
	pai a;
	a = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = a;
	pai b;
	b = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = b;
	pai c;
	c = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = c;
	pai d;
	d = Mo1pai(A, x, B, y, &((*w).shoupaishu));
	(*w).shoupai[(*w).shoupaishu - 1] = d;
	int m;
	if ((*w).juese)printf("玩家从牌堆摸4张牌\n");
	else printf("电脑从牌堆摸4张牌\n");
	if ((*w).juese)
	{
		printf("玩家当前手牌:\n");
		for (m = 0; m <= ((*w).shoupaishu - 1); m++)
		{
			printf("%d ", m);
			((*w).shoupai[m]).Kanpai();
		}
	}
	printf("牌堆还剩%d张牌!\n\n", *x);
}
void Panding(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	paidui[*paiduishu].Kanpai();
	qipaidui[*qipaishu] = paidui[*paiduishu];
	(*paiduishu)--;
	(*qipaishu)++;
}
pai Zhangba(wujiang* w, pai qipaidui[104], int* qipaishu)
{
	int x, y;
	pai p;
	for (;;)
	{
		int i, j;
		printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
		scanf("%d", &x);
		scanf("%d", &y);
		if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1))
		{
			switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2))
			{
			case 0:p.yanse = 0; break;
			case 2:p.yanse = 1; break;
			case 1:p.yanse = 2; break;
			default:printf("【丈八蛇矛】函数参数错误!\n");
			}
			qipaidui[*qipaishu] = (*w).shoupai[x];
			(*w).shoupai[x].leixing = -1;
			((*w).shoupaishu)--;
			(*qipaishu)++;
			qipaidui[*qipaishu] = (*w).shoupai[y];
			(*w).shoupai[y].leixing = -1;
			((*w).shoupaishu)--;
			(*qipaishu)++; printf("弃牌数:%d", *qipaishu);
			for (i = 0; i <= (((*w).shoupaishu) + 1); i++)
			{
				if ((*w).shoupai[i].leixing == -1)
				{
					for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++)
						(*w).shoupai[j - 1] = (*w).shoupai[j];
					i--;
				}
			}
			printf("玩家把:\n");
			qipaidui[(*qipaishu) - 2].Kanpai();
			qipaidui[(*qipaishu) - 1].Kanpai();
			printf("当作一张");
			switch (p.yanse)
			{
			case 0:printf("黑色"); break;
			case 2:printf("红色"); break;
			case 1:printf("无色"); break;
			default:printf("绿色"); break;
			}
			printf("无点数的【杀】");
			p.dianshu = -1;
			p.leixing = 101;
			return p;
			break;
		}
		printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
	}
}
int Xuanpai(wujiang* w, int t)
{
	int x;
	if ((*w).juese)
	{
		for (;;)
		{
			printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if ((x >= -1 && x < ((*w).shoupaishu)) || ((x == 100) && ((*w).zhuangbei[0].leixing == 305)))
			{
				return x;
				break;
			}
			printf("你打出了一张空气!\n");
		}
	}
	else return t;
}
pai Panpai(wujiang* w1, int* sha, int y, pai qipaidui[104], int* qipaishu)
{
	pai p, q;
	p.leixing = 0;
	q.leixing = -1;
	if (y == -1)return q;
	else
	{
		if (y == 100)
		{
			if ((*sha) > 0)
			{
				q = Zhangba(w1, qipaidui, qipaishu);
				printf("使用!\n");
				return q;
			}
			else
			{
				printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
				return p;
			}
		}
		switch ((*w1).shoupai[y].leixing)
		{
		case 101:
			if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301))
			{
				if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n");
				return (*w1).shoupai[y];
				break;
			}
			else
			{
				if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n");
				return p; break;
			}
		case 102:
			if ((*w1).juese)
				printf("当前不需要响应任何操作,你不能主动打出【闪】!\n");
			return p; break;
		case 103:
			if (((*w1).tili) < ((*w1).tilishangxian))
			{
				return (*w1).shoupai[y];
				break;
			}
			else
			{
				if ((*w1).juese)
					printf("你并未受伤,不能对自己使用【桃】!\n");
			}
			return p; break;
		case 210:
			if ((*w1).juese)
				printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n");
			return p; break;
		case 201:
		case 202:
		case 203:
		case 204:
		case 205:
		case 206:
		case 207:
		case 208:
		case 209:
		case 251:
		case 252:
		case 301:
		case 302:
		case 303:
		case 304:
		case 305:
		case 306:
		case 307:
		case 308:
		case 331:
		case 361:
		case 362:
		case 363:
		case 381:
		case 382:
		case 383:return (*w1).shoupai[y]; break;
		default:printf("手牌类型参数错误!\n"); return p; break;
		}
	}
}
int Mubiao(pai p, wujiang* w1, wujiang* w2, int* sha)
{
	int x;
	switch (p.leixing)
	{
	case 101:
		if ((*w1).juese)
		{
			printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
				{
					(*sha)--;
					return((*w2).juese);
				}
				else
				{
					printf("武器长度不够!\n");
					return -2;
				}
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else
		{
			if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
			{
				(*sha)--;
				return((*w2).juese);
			}
			else return -2;
		}
		break;
	case 103:return((*w1).juese); break;
	case 201:
		if ((*w1).juese)
		{
			printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return((*w2).juese);
				else
				{
					printf("目标没有牌!\n");
					return -2;
				}
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else return((*w2).juese);
		break;
	case 202:
		if ((*w1).juese)
		{
			printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return((*w2).juese);
				else
				{
					printf("目标没有牌!\n");
					return -2;
				}
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else
		{
			if ((*w1).juli[0] <= 1)return((*w2).juese);
			else return -2;
		}
		break;
	case 203:
		return((*w1).juese); break;
	case 204:
		if ((*w1).juese)
		{
			printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)return((*w2).juese);
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else return((*w2).juese);
		break;
	case 205:
		int y;
		if ((*w1).juese)
		{
			printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x != 0)
			{
				printf("目标错误!\n");
				return -2;
			}
			else
			{
				if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)
				{
					printf("目标装备区里没有武器!\n");
					return -2;
				}
				else
				{
					printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n");
					scanf("%d", &y);
					if (y != 0)
					{
						printf("目标错误!\n");
						return -2;
					}
					else
					{
						if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])
						{
							printf("武器距离不够!\n");
							return -2;
						}
						else
							return((*w2).juese);
					}
				}
			}
		}
		else
		{
			if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)return -2;
			else
			{
				if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])return -2;
				else return((*w2).juese);
			}
		}
		break;
	case 206:
	case 207:return 99; break;
	case 208:
	case 209:return 100; break;
	case 251:
		if ((*w1).juese)
		{
			printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
			scanf("%d", &x);
			if (x == 0)
			{
				int i;
				for (i = 0; i <= 2; i++)
				{
					if ((*w2).pandingpai[i].leixing == 251)
						i = -1;
					break;
				}
				if (i == -1)
				{
					printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
					return -2;
				}
				else return((*w2).juese);
			}
			else
			{
				printf("目标错误!\n");
				return -2;
			}
		}
		else
		{
			int i;
			for (i = 0; i <= 2; i++)
			{
				if ((*w2).pandingpai[i].leixing == 251)
					i = -1;
				break;
			}
			if (i == -1)return -2;
			else return((*w2).juese);
		}
		break;
	case 252:
		int i;
		for (i = 0; i <= 2; i++)
		{
			if ((*w1).pandingpai[i].leixing == 252)
				i = -1;
			break;
		}
		if (i == -1)
		{
			if ((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
			return -2;
		}
		else return ((*w1).juese);
		break;
	case 301:
	case 302:
	case 303:
	case 304:
	case 305:
	case 306:
	case 307:
	case 308:
	case 331:
	case 361:
	case 362:
	case 363:
	case 381:
	case 382:
	case 383:return((*w1).juese); break;
	default:return -2; break;
	}
}
void Da1pai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int x)
{
	int i;
	if ((x < 0 || x >= ((*w1).shoupaishu)) && x != 100)
		printf("你的牌呢?!\n");
	else
	{
		switch (((*w1).shoupai)[x].leixing)
		{
		case 101:
		case 102:
		case 103:
		case 201:
		case 202:
		case 203:
		case 204:
		case 205:
		case 206:
		case 207:
		case 208:
		case 209:
		case 210:
			qipaidui[*qipaishu] = ((*w1).shoupai)[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			(*qipaishu)++;
			break;
		case 251:
			for (i = 1; i >= 0; i--)(*w2).pandingpai[i + 1] = (*w2).pandingpai[i];
			(*w2).pandingpai[0] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			((*w2).pandingshu)++;
			break;
		case 252:
			for (i = 1; i >= 0; i--)(*w1).pandingpai[i + 1] = (*w1).pandingpai[i];
			(*w1).pandingpai[0] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			((*w1).pandingshu)++;
			break;
		case 301:
		case 302:
		case 303:
		case 304:
		case 305:
		case 306:
		case 307:
		case 308:
			if ((*w1).zhuangbei[0].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[0];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[0] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		case 331:
			if ((*w1).zhuangbei[1].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[1];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[1] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		case 361:
		case 362:
		case 363:
			if ((*w1).zhuangbei[2].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[2];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[2] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		case 381:
		case 382:
		case 383:
			if ((*w1).zhuangbei[3].leixing == -1)((*w1).zhuangbeishu)++;
			else
			{
				qipaidui[*qipaishu] = ((*w1).zhuangbei)[3];
				(*qipaishu)++;
			}
			(*w1).zhuangbei[3] = (*w1).shoupai[x];
			for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
			((*w1).shoupaishu)--;
			break;
		default:break;
		}
	}
}
void Miaoshu(pai p, int juese, int duixiang)
{
	if (juese == 0)printf("电脑");
	else if (juese == 1)printf("玩家");
	else printf("角色参数错误!\n");
	if (p.leixing <= 300 && p.leixing > 100)
	{
		switch (duixiang)
		{
		case -1:printf("打出"); break;
		case 0:printf("对电脑使用"); break;
		case 1:printf("对玩家使用"); break;
		case 99:printf("使用"); break;
		case 100:printf("对所有人使用"); break;
		default:printf("对象参数错误\n"); break;
		}
	}
	else if (p.leixing >= 301 && p.leixing <= 400)
		printf("装备");
	else printf("你出的是什么东西?\n");
	p.Kanpai();
	if (!juese && (p.leixing == 101 || p.leixing == 204 || p.leixing == 205 || p.leixing == 207 || p.leixing == 208 || p.leixing == 209))printf("请响应!\n");
}
int Wuxie(pai* p, wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int a)
{
	int x;
	if ((*w1).juese)
	{
		printf("是否使用【无懈可击】响应?\n\n");
		for (;;)
		{
			(*w1).Kanshoupai();
			printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)
			{
				for (x = 0; x < ((*w2).shoupaishu); x++)
				{
					if ((*w2).shoupai[x].leixing == 210)
					{
						printf("电脑使用");
						((*w2).shoupai)[x].Kanpai();
						printf("对象是");
						(*p).Kanpai();
						(*p) = ((*w2).shoupai)[x];
						qipaidui[*qipaishu] = ((*w2).shoupai)[x];
						for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
						((*w2).shoupaishu)--;
						(*qipaishu)++;
						a++;
						break;
					}
				}
				break;
			}
			else if ((*w1).shoupai[x].leixing == 210)
			{
				printf("玩家使用");
				((*w1).shoupai)[x].Kanpai();
				printf("对象是");
				(*p).Kanpai();
				(*p) = ((*w1).shoupai)[x];
				qipaidui[*qipaishu] = ((*w1).shoupai)[x];
				for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				(*w1).Kanshoupai();
				a++;
				break;
			}
			else printf("你确定你使用的是【无懈可击】?\n");
		}
	}
	else
	{
		printf("是否使用【无懈可击】响应?\n");
		for (;;)
		{
			(*w2).Kanshoupai();
			printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)break;
			else if ((*w2).shoupai[x].leixing == 210)
			{
				printf("玩家使用");
				((*w2).shoupai)[x].Kanpai();
				printf("对象是");
				(*p).Kanpai();
				(*p) = ((*w2).shoupai)[x];
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				(*w2).Kanshoupai();
				a++;
				break;
			}
			else printf("你确定你使用的是【无懈可击】?\n");
		}
	}
	return a;
}
int Qiutao(wujiang* w, pai qipaidui[104], int* qipaishu)
{
	int x;
	if ((*w).juese)
	{
		for (;;)
		{
			printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)
			{
				return -1;
				break;
			}
			else if ((*w).shoupai[x].leixing == 103)
			{
				qipaidui[*qipaishu] = ((*w).shoupai)[x];
				for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
				((*w).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
			else printf("你确定你使用的是【桃】?\n");
		}
	}
	else
	{
		for (x = 0; x < ((*w).shoupaishu); x++)
		{
			if ((*w).shoupai[x].leixing == 103)
			{
				qipaidui[*qipaishu] = ((*w).shoupai)[x];
				for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
				((*w).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		return -1;
	}
}
int Binsi(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	if (((*w2).tili) > 0)return 0;
	else
	{
		int i;
		if ((*w1).juese)
		{
			for (;;)
			{
				printf("电脑濒死,是否使用【桃】?\n");
				i = Qiutao(w1, qipaidui, qipaishu);
				if (i == 0)((*w2).tili)++;
				if ((i == -1) || ((*w2).tili > 0))break;
			}
			if ((*w2).tili > 0)return 0;
			else
			{
				for (;;)
				{
					i = Qiutao(w2, qipaidui, qipaishu);
					if (i == 0)((*w2).tili)++;
					if ((i == -1) || ((*w2).tili > 0))break;
				}
				if ((*w2).tili > 0)return 0;
				else return -1;
			}
		}
		else
		{
			for (;;)
			{
				printf("玩家濒死,是否使用【桃】?\n");
				i = Qiutao(w2, qipaidui, qipaishu);
				if (i == 0)((*w2).tili)++;
				if ((i == -1) || ((*w2).tili > 0))break;
			}
			if ((*w2).tili > 0)return 0;
			else return -1;
		}
	}
}
int Shan(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int x;
	if ((*w2).juese)
	{
		if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
		{
			for (;;)
			{
				int m;
				printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n");
				scanf("%d", &m);
				if (m == 1)
				{
					Panding(paidui, paiduishu, qipaidui, qipaishu);
					if (qipaidui[(*qipaishu) - 1].huase % 2)
					{
						printf("【八卦阵】判定成功!\n");
						return 0;
					}
				}
				else if (m == 0)
				{
					printf("【八卦阵】判定失败!\n");
					break;
				}
				else printf("你确定你输入的是“0”或“1”?\n");
			}
		}
		else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
		for (;;)
		{
			printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n");
			scanf("%d", &x);
			if (x == -1)
			{
				return -1;
				break;
			}
			else if ((*w2).shoupai[x].leixing == 102)
			{
				printf("玩家打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
			else printf("你确定你打出的是【闪】?\n");
		}
	}
	else
	{
		if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
		{
			Panding(paidui, paiduishu, qipaidui, qipaishu);
			if (qipaidui[(*qipaishu) - 1].huase % 2)
			{
				printf("【八卦阵】判定成功!\n");
				return 0;
			}
			else printf("【八卦阵】判定失败!\n");
		}
		else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
		int i;
		for (x = 0; x < ((*w2).shoupaishu); x++)
		{
			if ((*w2).shoupai[x].leixing == 102)
			{
				printf("电脑打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		return -1;
	}
}
int Sha(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int x;
	if ((*w2).juese)
	{
		printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n");
		x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
		if (x == -1)
		{
			int i;
			((*w2).tili)--;
			printf("电脑对玩家造成1点伤害!\n");
			i = Binsi(w1, w2, qipaidui, qipaishu);
			return i;
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
		{
			int i;
			if (((*w1).shoupaishu) >= 2)
			{
				printf("电脑弃掉:\n");
				((*w1).shoupai)[0].Kanpai();
				qipaidui[*qipaishu] = ((*w1).shoupai)[0];
				for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				((*w1).shoupai)[0].Kanpai();
				qipaidui[*qipaishu] = ((*w1).shoupai)[0];
				for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
				((*w1).shoupaishu)--;
				(*qipaishu)++;
				printf("发动【贯石斧】武器效果使【杀】造成伤害!\n");
				((*w2).tili)--;
				i = Binsi(w1, w2, qipaidui, qipaishu);
				return i;
			}
			else return 0;
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
		{
			int i;
			for (x = 0; x < ((*w1).shoupaishu); x++)
			{
				if ((*w1).shoupai[x].leixing == 101)
				{
					printf("电脑发动【青龙偃月刀】效果对玩家使用");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w1).shoupai)[x];
					for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
					return i;
					break;
				}
			}
			return 0;
		}
	}
	else
	{
		x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
		if (x == -1)
		{
			if ((*w1).zhuangbei[0].leixing == 308)
			{
				for (;;)
				{
					printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n");
					scanf("%d", &x);
					if (x == 1)
					{
						if (((*w2).zhuangbei[2].leixing == -1) && ((*w2).zhuangbei[3].leixing == -1))
						{
							printf("电脑根本没有马,射你妹的马啊!\n");
							break;
						}
						else
						{
							for (;;)
							{
								printf("0 ");
								((*w2).zhuangbei[2]).Kanpai();
								printf("1 ");
								((*w2).zhuangbei[3]).Kanpai();
								printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n");
								scanf("%d", &x);
								if ((x == 0) && ((*w2).zhuangbei[2].leixing != -1))
								{
									printf("你弃掉了电脑的");
									((*w2).zhuangbei)[2].Kanpai();
									qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
									((*w2).zhuangbeishu)--;
									(*qipaishu)++;
									((*w2).zhuangbei)[2].leixing = -1;
									((*w2).juli[0])++;
									break;
								}
								else if ((x == 1) && ((*w2).zhuangbei[3].leixing != -1))
								{
									printf("你弃掉了电脑的");
									((*w2).zhuangbei)[3].Kanpai();
									qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
									((*w2).zhuangbeishu)--;
									(*qipaishu)++;
									((*w2).zhuangbei)[3].leixing = -1;
									((*w1).juli[0])--;
									break;
								}
								else printf("射你妹的马!");
							}
							break;
						}
					}
					else if (x == 0)break;
					else printf("键盘上的“0”和“1”被你吃了吗?\n");
				}
			}
			int i;
			((*w2).tili)--;
			printf("玩家对电脑造成1点伤害!\n");
			i = Binsi(w1, w2, qipaidui, qipaishu);
			return i;
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
		{
			for (;;)
			{
				printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n");
				scanf("%d", &x);
				if (x == 1)
				{
					int i;
					if ((*w1).shoupaishu + (*w1).zhuangbeishu <= 2)
					{
						printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n");
						break;
					}
					else
					{
						printf("请分别弃掉两张牌!\n");
						for (i = 0; i <= 2; i++)
						{
							for (;;)
							{
								printf("请选择区域:\n0 手牌\n1 装备\n");
								scanf("%d", &x);
								if (x == 0 && ((*w1).shoupaishu == 0))printf("你根本没有手牌,弃你妹啊!\n");
								else if (x == 1 && ((*w1).zhuangbeishu == 1))printf("你根本没有别的装备,弃你妹啊!\n");
								else if (x >= 0 && x <= 1)break;
								else printf("键盘上的“0”和“1”被你吃了吗?\n");
							}
							if (x == 0)
							{
								for (;;)
								{
									(*w1).Kanshoupai();
									printf("弃牌请输入手牌之前的编号,以回车结束!\n");
									scanf("%d", &x);
									if (x >= 0 && x < ((*w1).shoupaishu))break;
									else printf("弃你妹的手牌!\n");
								}
								printf("你弃掉了");
								((*w1).shoupai)[x].Kanpai();
								qipaidui[*qipaishu] = ((*w1).shoupai)[x];
								for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
								((*w1).shoupaishu)--;
								(*qipaishu)++;
							}
							else
							{
								for (;;)
								{
									(*w1).Kanzhuangbei();
									printf("请输入装备之前的编号,以回车键结束!\n");
									scanf("%d", &x);
									if ((((*w1).zhuangbei[x]).leixing != -1) && (x >= 0) && (x <= 3))
									{
										printf("你弃掉了");
										((*w1).zhuangbei)[x].Kanpai();
										qipaidui[*qipaishu] = ((*w1).zhuangbei)[x];
										((*w1).zhuangbeishu)--;
										(*qipaishu)++;
										((*w1).zhuangbei)[x].leixing = -1;
										break;
									}
									else printf("弃你妹的装备!\n");
								}
							}
						}
					}
					printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n");
					((*w2).tili)--;
					i = Binsi(w1, w2, qipaidui, qipaishu);
					return i;
					break;
				}
				else if (x == 0)break;
				else printf("键盘上的“0”和“1”被你吃了吗?\n");
			}
		}
		else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
		{
			for (;;)
			{
				printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n");
				scanf("%d", &x);
				if (x == 1)
				{
					for (;;)
					{
						printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
						(*w1).Kanshoupai();
						scanf("%d", &x);
						if (x == -1)
						{
							return 0;
							break;
						}
						else if ((*w1).shoupai[x].leixing == 101)
						{
							int i;
							printf("玩家对电脑使用");
							((*w1).shoupai)[x].Kanpai();
							qipaidui[*qipaishu] = ((*w1).shoupai)[x];
							for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
							((*w1).shoupaishu)--;
							(*qipaishu)++;
							i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
							return i;
							break;
						}
						else printf("你确定你打出的是【杀】?\n");
					}
				}
				else if (x == 0)
				{
					return 0;
					break;
				}
				else printf("你确定你输入的是“0”或“1”?\n");
			}
		}
		else return 0;
	}
	return 0;
}
void Tao(wujiang* w1)
{
	((*w1).tili)++;
	if ((*w1).juese)printf("玩家");
	else printf("电脑");
	printf("恢复了1点体力!\n");
	if (((*w1).tili) > ((*w1).tilishangxian))printf("你被撑死了!\n");
}
void Chai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	int i, x, y;
	if ((*w1).juese)
	{
		for (;;)
		{
			if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
			{
				printf("对方空城,拆你妹啊!\n");
				break;
			}
			else
			{
				printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
				scanf("%d", &x);
				if (x == 0 && ((*w2).shoupaishu == 0))printf("你拆掉了一张空气!\n");
				else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你拆掉了一张空气!\n");
				else if (x == 2 && ((*w2).pandingshu == 0))printf("你拆掉了一张空气!\n");
				else if (x >= 0 && x <= 2)break;
				else printf("你拆掉了太空区里的一张牌!\n");
			}
		}
		switch (x)
		{
		case 0:
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("你弃掉了电脑的");
			((*w2).shoupai)[y].Kanpai();
			qipaidui[*qipaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			(*qipaishu)++;
			break;
		case 1:
			for (;;)
			{
				(*w2).Kanzhuangbei();
				printf("请输入装备之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
				{
					printf("你弃掉了电脑的");
					((*w2).zhuangbei)[y].Kanpai();
					qipaidui[*qipaishu] = ((*w2).zhuangbei)[y];
					((*w2).zhuangbeishu)--;
					(*qipaishu)++;
					((*w2).zhuangbei)[y].leixing = -1;
					if (!y)((*w2).zhuangbei)[y].changdu = 1;
					else if (y == 2)((*w2).juli[0])++;
					else if (y == 3)((*w1).juli[0])--;
					break;
				}
				else printf("你弃掉了一张空气!\n");
			}
			break;
		case 2:
			for (;;)
			{
				(*w2).Kanpandingpai();
				printf("请输入判定牌之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((*w2).pandingpai[y].leixing != -1)
				{
					printf("你弃掉了电脑的");
					((*w2).pandingpai)[y].Kanpai();
					qipaidui[*qipaishu] = ((*w2).pandingpai)[y];
					((*w2).pandingshu)--;
					(*qipaishu)++;
					((*w2).pandingpai)[y].leixing = -1;
					break;
				}
				else printf("你弃掉了一张空气!\n");
			}
			break;
		default:break;
		}
	}
	else
	{
		if ((*w2).zhuangbeishu)
		{
			if ((*w2).zhuangbei[1].leixing != -1)
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[1].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[1];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[1].leixing = -1;
			}
			else if ((*w2).zhuangbei[3].leixing != -1)
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[3].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[3].leixing = -1;
				((*w1).juli[0])--;
			}
			else if ((*w2).zhuangbei[0].leixing != -1)
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[0].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[0];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[0].leixing = -1;
				((*w2).zhuangbei)[0].changdu = 1;
			}
			else
			{
				printf("电脑弃掉了玩家的");
				((*w2).zhuangbei)[2].Kanpai();
				qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
				((*w2).zhuangbeishu)--;
				(*qipaishu)++;
				((*w2).zhuangbei)[2].leixing = -1;
				((*w2).juli[0])++;
			}
		}
		else
		{
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("电脑弃掉了玩家的手牌");
			((*w2).shoupai)[y].Kanpai();
			qipaidui[*qipaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			(*qipaishu)++;
		}
	}
}
void Qian(wujiang* w1, wujiang* w2)
{
	int i, x, y;
	if ((*w1).juese)
	{
		for (;;)
		{
			if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
			{
				printf("对方空城啦!你牵走了一张寂寞!\n");
				break;
			}
			else
			{
				printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
				scanf("%d", &x);
				if (x == 0 && ((*w2).shoupaishu == 0))printf("你牵走了一张空气!\n");
				else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你牵走了一张空气!\n");
				else if (x == 2 && ((*w2).pandingshu == 0))printf("你牵走了一张空气!\n");
				else if (x >= 0 && x <= 2)break;
				else printf("你牵走了太空区里的一张牌!\n");
			}
		}
		switch (x)
		{
		case 0:
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("你牵走了电脑的");
			((*w2).shoupai)[y].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			((*w1).shoupaishu)++;
			break;
		case 1:
			for (;;)
			{
				(*w2).Kanzhuangbei();
				printf("请输入装备之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
				{
					printf("你牵走了电脑的");
					((*w2).zhuangbei)[y].Kanpai();
					(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[y];
					((*w2).zhuangbeishu)--;
					((*w1).shoupaishu)++;
					((*w2).zhuangbei)[y].leixing = -1;
					if (!y)((*w2).zhuangbei[y]).changdu = 1;
					else if (y == 2)((*w2).juli[0])++;
					else if (y == 3)((*w1).juli[0])--;
					break;
				}
				else printf("你弃掉了一张空气!\n");
			}
			break;
		case 2:
			for (;;)
			{
				(*w2).Kanpandingpai();
				printf("请输入判定牌之前的编号,以回车键结束!\n");
				scanf("%d", &y);
				if ((*w2).pandingpai[y].leixing != -1)
				{
					printf("你牵走了电脑的");
					((*w2).pandingpai)[y].Kanpai();
					(*w1).shoupai[(*w1).shoupaishu] = ((*w2).pandingpai)[y];
					((*w2).pandingshu)--;
					((*w1).shoupaishu)++;
					((*w2).pandingpai)[y].leixing = -1;
					break;
				}
				else printf("你牵走了一张空气!\n");
			}
			break;
		default:break;
		}
	}
	else
	{
		if ((*w2).zhuangbeishu)
		{
			if ((*w2).zhuangbei[1].leixing != -1)
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[1].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[1];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[1].leixing = -1;
			}
			else if ((*w2).zhuangbei[3].leixing != -1)
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[3].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[3];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[3].leixing = -1;
				((*w1).juli[0])--;
			}
			else if ((*w2).zhuangbei[0].leixing != -1)
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[0].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[0].leixing = -1;
				((*w2).zhuangbei)[0].changdu = 1;
			}
			else
			{
				printf("电脑牵走了玩家的");
				((*w2).zhuangbei)[2].Kanpai();
				(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[2];
				((*w2).zhuangbeishu)--;
				((*w1).shoupaishu)++;
				((*w2).zhuangbei)[2].leixing = -1;
				((*w2).juli[0])--;
			}
		}
		else
		{
			srand((unsigned)time(NULL));
			y = rand() % ((*w2).shoupaishu);
			printf("电脑牵走了玩家的手牌");
			((*w2).shoupai)[y].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
			for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
			((*w2).shoupaishu)--;
			((*w1).shoupaishu)++;
		}
	}
}
void Wuzhong(wujiang* w1, pai A[104], int* x, pai B[104], int* y)
{
	Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese);
}
int Juedou(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	int i, j, x;
	if ((*w1).juese)
	{
		for (;;)
		{
			j = 0;
			for (x = 0; x < ((*w2).shoupaishu); x++)
			{
				if ((*w2).shoupai[x].leixing == 101)
				{
					printf("电脑打出");
					((*w2).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w2).shoupai)[x];
					for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
					((*w2).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
			}
			if (!j)
			{
				printf("玩家对电脑造成1点伤害!\n");
				((*w2).tili)--;
				i = Binsi(w1, w2, qipaidui, qipaishu);
				return i;
				break;
			}
			j = 0;
			for (;;)
			{
				printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
				if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
				(*w1).Kanshoupai();
				scanf("%d", &x);
				if (x == -1)
				{
					int i;
					((*w1).tili)--;
					printf("电脑对玩家造成1点伤害!\n");
					i = Binsi(w2, w1, qipaidui, qipaishu);
					return i;
					break;
				}
				else if (((*w1).zhuangbei[0].leixing == 305) && x == 100)
				{
					pai p = Zhangba(w1, qipaidui, qipaishu);
					p.paifu = -1;
					printf("打出!\n");
					j = 1;
					break;
				}
				else if ((*w1).shoupai[x].leixing == 101)
				{
					printf("玩家打出");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w1).shoupai)[x];
					for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
				else printf("你确定你打出的是【杀】?\n");
			}
		}
	}
	else
	{
		for (;;)
		{
			j = 0;
			for (;;)
			{
				printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
				if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
				(*w2).Kanshoupai();
				scanf("%d", &x);
				if (x == -1)
				{
					int i;
					((*w2).tili)--;
					printf("电脑对玩家造成1点伤害!\n");
					i = Binsi(w1, w2, qipaidui, qipaishu);
					return i;
					break;
				}
				else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
				{
					pai p = Zhangba(w2, qipaidui, qipaishu);
					p.paifu = -1;
					printf("打出!\n");
					j = 1;
					break;
				}
				else if ((*w2).shoupai[x].leixing == 101)
				{
					printf("玩家打出");
					((*w2).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w2).shoupai)[x];
					for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
					((*w2).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
				else printf("你确定你打出的是【杀】?\n");
			}
			j = 0;
			for (x = 0; x < ((*w1).shoupaishu); x++)
			{
				if ((*w1).shoupai[x].leixing == 101)
				{
					printf("电脑打出");
					((*w1).shoupai)[x].Kanpai();
					qipaidui[*qipaishu] = ((*w1).shoupai)[x];
					for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
					((*w1).shoupaishu)--;
					(*qipaishu)++;
					j = 1;
					break;
				}
			}
			if (!j)
			{
				printf("玩家对电脑造成1点伤害!\n");
				((*w2).tili)--;
				i = Binsi(w2, w1, qipaidui, qipaishu);
				return i;
				break;
			}
		}
	}
}
int Jiedao(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int i, j = 0, x;
	if ((*w1).juese)
	{
		for (x = 0; x < ((*w2).shoupaishu); x++)
		{
			if ((*w2).shoupai[x].leixing == 101)
			{
				printf("电脑对玩家使用");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				j = 1;
				break;
			}
		}
		if (j)
		{
			i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
			return i;
			printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
		}
		else
		{
			printf("电脑放弃使用【杀】,玩家获得电脑的武器");
			(*w2).zhuangbei[0].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
			((*w2).zhuangbeishu)--;
			((*w1).shoupaishu)++;
			((*w2).zhuangbei)[0].leixing = -1;
			((*w2).zhuangbei)[0].changdu = 1;
			(*w1).Kanshoupai();
			return 0;
		}
	}
	else
	{
		for (;;)
		{
			printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
			if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
			(*w2).Kanshoupai();
			scanf("%d", &x);
			if (x == -1)break;
			else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
			{
				pai p = Zhangba(w2, qipaidui, qipaishu);
				p.paifu = -1;
				printf("使用!\n");
				j = 1;
				break;
			}
			else if ((*w2).shoupai[x].leixing == 101)
			{
				printf("玩家对电脑使用");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				j = 1;
				break;
			}
			else printf("你确定你使用的是【杀】?\n");
		}
		if (j)
		{
			i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
			return i;
			printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
		}
		else
		{
			printf("玩家放弃使用【杀】,电脑获得玩家的武器");
			((*w2).zhuangbei)[0].Kanpai();
			(*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
			((*w2).zhuangbeishu)--;
			((*w1).shoupaishu)++;
			((*w2).zhuangbei)[0].leixing = -1;
			((*w2).zhuangbei)[0].changdu = 1;
			return 0;
		}
	}
}
void Taoyuan(wujiang* w)
{
	if ((*w).tili < (*w).tilishangxian)
	{
		((*w).tili)++;
		if ((*w).juese)printf("玩家");
		else printf("电脑");
		printf("恢复1点体力!\n");
	}
}
void Kaipai(pai paidui[104], int* paiduishu, int renshu, pai wugu[10])
{
	int i;
	printf("五谷丰登开牌:\n");
	for (i = 1; i <= renshu; i++)
	{
		wugu[i - 1] = paidui[104 - (*paiduishu)];
		(*paiduishu)--;
		printf("%d ", i - 1);
		wugu[i - 1].Kanpai();
	}
}
void Qupai(pai wugu[10], wujiang* w)
{
	int i, x;
	printf("五谷丰登开牌:\n");
	for (i = 0; (wugu[i].leixing) != -1; i++)
	{
		printf("%d ", i);
		wugu[i].Kanpai();
	}
	if ((*w).juese)
	{
		for (;;)
		{
			printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n");
			scanf("%d", &x);
			if (wugu[x].leixing != -1)
			{
				printf("玩家选择");
				wugu[x].Kanpai();
				(*w).shoupai[(*w).shoupaishu] = wugu[x];
				((*w).shoupaishu)++;
				for (i = x + 1; i <= 9; i++)wugu[i - 1] = wugu[i];
				wugu[9].leixing = -1;
				break;
			}
			printf("你选择了一张空气加入手牌!");
		}
	}
	else
	{
		printf("电脑选择");
		wugu[0].Kanpai();
		(*w).shoupai[(*w).shoupaishu] = wugu[0];
		((*w).shoupaishu)++;
		for (i = 1; i <= 9; i++)wugu[i - 1] = wugu[i];
		wugu[9].leixing = -1;
	}
}
void Rengpai(pai wugu[10], pai qipaidui[104], int* qipaishu)
{
	int i;
	for (i = 0; wugu[i].leixing != -1; i++)
	{
		qipaidui[*qipaishu] = wugu[i];
		(*qipaishu)++;
		wugu[i].leixing = -1;
	}
}
int Nanman(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
{
	int i, x;
	if ((*w1).juese)
	{
		for (x = 0; x < ((*w2).shoupaishu); x++)
		{
			if ((*w2).shoupai[x].leixing == 101)
			{
				printf("电脑打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
		}
		printf("玩家对电脑造成1点伤害!\n");
		((*w2).tili)--;
		i = Binsi(w1, w2, qipaidui, qipaishu);
		return i;
	}
	else
	{
		for (;;)
		{
			printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
			if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
			(*w2).Kanshoupai();
			scanf("%d", &x);
			if (x == -1)
			{
				int i;
				((*w2).tili)--;
				printf("电脑对玩家造成1点伤害!\n");
				i = Binsi(w1, w2, qipaidui, qipaishu);
				return i;
				break;
			}
			else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
			{
				pai p = Zhangba(w2, qipaidui, qipaishu);
				p.paifu = -1;
				printf("使用!\n");
				return 0;
				break;
			}
			else if ((*w2).shoupai[x].leixing == 101)
			{
				printf("玩家打出");
				((*w2).shoupai)[x].Kanpai();
				qipaidui[*qipaishu] = ((*w2).shoupai)[x];
				for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
				((*w2).shoupaishu)--;
				(*qipaishu)++;
				return 0;
				break;
			}
			else printf("你确定你打出的是【杀】?\n");
		}
	}
}
int Wanjian(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
{
	int i;
	i = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
	if (i == -1)
	{
		i = Binsi(w1, w2, qipaidui, qipaishu);
		return i;
	}
	else return 0;
}
int Chupai(pai paidui[104], pai qipaidui[104], int* paiduishu, int* qipaishu, wujiang* w1, wujiang* w2, pai yuanshipaidui[2][4][13])
{
	pai p1;
	int sha = 1; int y = -1, i, t = ((*w1).shoupaishu) - 1;
	for (;; t--)
	{

		if ((*w1).juese)
		{
			printf("\n电脑当前手牌数:%d\n", ((*w2).shoupaishu));
			(*w2).Kanzhuangbei();
			(*w1).Kanshoupai();
			(*w1).Kanzhuangbei();
		}
		int j = 0;
		if ((*w1).juese && ((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
		y = Xuanpai(w1, t);
		p1 = Panpai(w1, &sha, y, qipaidui, qipaishu);
		if ((p1).leixing == -1)break;
		else if ((p1).leixing == 0)continue;
		else
		{
			int duixiang;
			duixiang = Mubiao(p1, w1, w2, &sha);
			if (duixiang == -2)continue;
			else
			{
				Da1pai(w1, w2, qipaidui, qipaishu, y);
				Miaoshu(p1, ((*w1).juese), duixiang);
				if (!((*w1).juese))
				{
					printf("\n电脑当前手牌数:%d\n", ((*w1).shoupaishu));
					(*w1).Kanzhuangbei();
					(*w2).Kanshoupai();
					(*w2).Kanzhuangbei();
				}
				switch (p1.leixing)
				{
				case 101:
					i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
					if (i == -1) { return -1; break; }
					if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
					else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					break;
				case 103:
					Tao(w1);
					break;
				case 201:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Chai(w1, w2, qipaidui, qipaishu);
					else;
					if ((*w1).juese)(*w1).Kanshoupai();
					break;
				case 202:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Qian(w1, w2);
					else;
					if ((*w1).juese)(*w1).Kanshoupai();
					break;
				case 203:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Wuzhong(w1, paidui, paiduishu, qipaidui, qipaishu);
					else;
					break;
				case 204:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Juedou(w1, w2, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 205:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Jiedao(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 206:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Taoyuan(w1);
					j = 0;
					for (;;)
					{
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Taoyuan(w2);
					break;
				case 207:
					pai wugu[10];
					for (i = 1; i <= 10; i++)wugu[i - 1].leixing = -1;
					Kaipai(paidui, paiduishu, 2, wugu);
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Qupai(wugu, w1);
					for (;;)
					{
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))Qupai(wugu, w2);
					Rengpai(wugu, qipaidui, qipaishu); printf("弃牌数:%d\n", *qipaishu);
					break;
				case 208:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Nanman(w1, w2, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 209:
					for (;;)
					{
						i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
						i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
						if (!i)break;
						j++;
					}
					if (!(j % 2))
					{
						i = Wanjian(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
						if (i == -1)return -1;
						if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
						else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
					}
					break;
				case 361:
				case 362:
				case 363:
					((*w1).juli[0])--; break;
				case 381:
				case 382:
				case 383:
					((*w2).juli[0])++; break;
				default:break;
				}
				printf("\n");
			}
		}
	}
	return 0;
}
void Qipai(pai shoupai[20], int* shoupaishu, pai qipaidui[104], int* qipaishu, int juese, int* shoupaishangxian)
{
	int x;
	if ((*shoupaishu) > (*shoupaishangxian))
	{
		if (juese != 1 && juese != 0)printf("身份参数错误!");
		int q = (*shoupaishu) - (*shoupaishangxian);
		int i, j;
		for (j = 1; j <= q; j++)
		{
			for (;;)
			{
				if (juese)
				{
					printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n");
					printf("手牌数:%d\n", *shoupaishu);
					scanf("%d", &x);
					if (x >= 0 && x < (*shoupaishu))break;
					else printf("你弃掉了一张空气!\n");
				}
				else
				{
					srand((unsigned)time(NULL));
					x = rand() % (*shoupaishu);
					break;
				}
			}
			qipaidui[*qipaishu] = shoupai[x];
			for (i = x + 1; i <= (*shoupaishu); i++)shoupai[i - 1] = shoupai[i];
			(*shoupaishu)--;
			if (juese)printf("弃牌阶段玩家弃置");
			else printf("弃牌阶段电脑弃置");
			qipaidui[*qipaishu].Kanpai();
			(*qipaishu)++;
			int m;
			if (juese)
			{
				printf("玩家当前手牌:\n");
				for (m = 0; m <= (*shoupaishu - 1); m++)
				{
					printf("%d ", m);
					(shoupai[m]).Kanpai();
				}
			} printf("弃牌堆:%d\n", *qipaishu);
		}
	}
}
int Huihe(pai A[104], pai B[104], int* x, int* y, pai yuanshipaidui[2][4][13], wujiang* w1, wujiang* w2)
{
	printf("\n回合开始阶段……\n");
	switch ((*w1).huihekaishi)
	{
	case 0:break;
	default:printf("回合开始阶段参数错误!\n"); break;
	}
	printf("判定阶段……\n");
	int K = 0;
	if ((*w1).pandingshu > 0)
	{
		int i, j;
		for (; (*w1).pandingshu;)
		{
			switch ((*w1).pandingpai[0].leixing)
			{
			case 251:printf("【乐不思蜀】开始判定……\n"); break;
			case 252:printf("【闪电】开始判定……\n"); break;
			default:printf("【??】开始判定……\n"); break;
			}
			j = 0;
			pai p = ((*w1).pandingpai[0]);
			for (;;)//在判定之前询问【无懈】
			{
				i = Wuxie(&p, w2, w1, B, y, 0);
				if (!i)break;
				j++;
				i = Wuxie(&p, w1, w2, B, y, 0);
				if (!i)break;
				j++;
			}
			switch ((*w1).pandingpai[0].leixing)
			{
			case 251:
				if (!(j % 2))
				{
					printf("【乐不思蜀】的判定牌是:");
					Panding(A, x, B, y);
					if ((B[(*y) - 1].huase) != 1)
					{
						printf("【乐不思蜀】判定成功!\n");
						if ((*w1).juese)printf("玩家");
						else printf("电脑");
						printf("跳过出牌阶段!\n");
						K = -1;
					}
					else printf("【乐不思蜀】判定失败!\n");
				}
				B[*y] = (*w1).pandingpai[0];
				((*w1).pandingshu)--;
				(*w1).pandingpai[0] = (*w1).pandingpai[1];
				(*w1).pandingpai[1] = (*w1).pandingpai[2];
				(*w1).pandingpai[2].leixing = -1;
				(*y)++;
				break;
			case 252:
				if (!(j % 2))
				{
					printf("【闪电】的判定牌是:");
					Panding(A, x, B, y);
					if ((B[(*y) - 1].huase == 0) && (B[(*y) - 1].dianshu >= 1) && (B[(*y) - 1].dianshu <= 8))
					{
						printf("【闪电】判定成功!\n");
						if ((*w1).juese)printf("玩家");
						else printf("电脑");
						printf("受到3点雷电伤害!");
						((*w1).tili) = ((*w1).tili) - 3;
						i = Binsi(w2, w1, B, y);
						B[*y] = (*w1).pandingpai[0];
						((*w1).pandingshu)--;
						(*w1).pandingpai[0] = (*w1).pandingpai[1];
						(*w1).pandingpai[1] = (*w1).pandingpai[2];
						(*w1).pandingpai[2].leixing = -1;
						(*y)++;
						if (i == -1)return -1;
					}
					else
					{
						printf("【闪电】判定失败!\n");
						(*w2).pandingpai[2] = (*w2).pandingpai[1];
						(*w2).pandingpai[1] = (*w2).pandingpai[0];
						(*w2).pandingpai[0] = (*w1).pandingpai[0];
						(*w1).pandingpai[0] = (*w1).pandingpai[1];
						(*w1).pandingpai[1] = (*w1).pandingpai[2];
						(*w1).pandingpai[2].leixing = -1;
						((*w1).pandingshu)--;
						((*w2).pandingshu)++;
					}
					break;
				}
			default:printf("判定牌错误!");
			} printf("弃牌数:%d\n", *y);
		}
	}
	else if (!((*w1).pandingshu));
	else printf("判定阶段参数错误!\n");
	printf("摸牌阶段……\n");
	switch ((*w1).mopai)
	{
	case 0:Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese); break;
	case -1:break;
	default:printf("摸牌阶段参数错误!\n"); break;
	}
	if (K == -1)goto M;
	printf("出牌阶段……\n");
	switch ((*w1).chupai)
	{
	case 0:
	{
		int i;
		i = Chupai(A, B, x, y, w1, w2, yuanshipaidui);
		if (i == -1)
		{
			return -1;
			break;
		}
		else break;
	}
	case -1:break;
	default:printf("出牌阶段参数错误!\n"); break;
	}
M:
	printf("弃牌阶段……\n");
	switch ((*w1).qipai)
	{
	case 0:
		Qipai((*w1).shoupai, &((*w1).shoupaishu), B, y, (*w1).juese, &((*w1).tili)); break;
	default:printf("弃牌阶段参数错误!\n"); break;
	}
	printf("回合结束阶段……\n");
	switch ((*w1).huihejieshu)
	{
	case 0:break;
	default:printf("回合结束阶段参数错误!\n"); break;
	}
	return 0;
}
int main()
{
	void Kanshoupai(pai p);
	pai yuanshipaidui[2][4][13], qipaidui[104], paidui[104];
	wujiang wanjia, com;
	com.tili = wanjia.tili = 5;
	com.tilishangxian = wanjia.tilishangxian = 5;
	com.huihekaishi = wanjia.huihekaishi = 0;
	com.panding = wanjia.panding = 0;
	com.mopai = wanjia.mopai = 0;
	com.chupai = wanjia.chupai = 0;
	com.qipai = wanjia.qipai = 0;
	com.huihejieshu = wanjia.huihejieshu = 0;
	com.shoupaishu = wanjia.shoupaishu = 0;
	com.pandingshu = wanjia.pandingshu = 0;
	com.zhuangbeishu = wanjia.zhuangbeishu = 0;
	com.juese = 0; wanjia.juese = 1;
	pai p;
	p.leixing = -1;
	com.zhuangbei[0] = com.zhuangbei[1] = com.zhuangbei[2] = com.zhuangbei[3] = wanjia.zhuangbei[0] = wanjia.zhuangbei[1] = wanjia.zhuangbei[2] = wanjia.zhuangbei[3] = p;
	com.zhuangbei[0].changdu = wanjia.zhuangbei[0].changdu = 1;
	com.pandingpai[0] = com.pandingpai[1] = com.pandingpai[2] = wanjia.pandingpai[0] = wanjia.pandingpai[1] = wanjia.pandingpai[2] = p;
	com.juli[0] = wanjia.juli[0] = 1;
	int a, b, c;
	for (a = 0; a <= 1; a++)
	{
		for (b = 0; b <= 3; b++)
		{
			for (c = 0; c <= 12; c++)
			{
				yuanshipaidui[a][b][c].paifu = a;
				yuanshipaidui[a][b][c].huase = b;
				yuanshipaidui[a][b][c].dianshu = c;
			}
		}
	}
	yuanshipaidui[0][0][0].leixing = 204;
	yuanshipaidui[0][0][1].leixing = 331;
	yuanshipaidui[0][0][2].leixing = 201;
	yuanshipaidui[0][0][3].leixing = 201;
	yuanshipaidui[0][0][4].leixing = 304; yuanshipaidui[0][0][4].changdu = 3;
	yuanshipaidui[0][0][5].leixing = 251;
	yuanshipaidui[0][0][6].leixing = 101;
	yuanshipaidui[0][0][7].leixing = 101;
	yuanshipaidui[0][0][8].leixing = 101;
	yuanshipaidui[0][0][9].leixing = 101;
	yuanshipaidui[0][0][10].leixing = 202;
	yuanshipaidui[0][0][11].leixing = 201;
	yuanshipaidui[0][0][12].leixing = 208;
	yuanshipaidui[0][1][0].leixing = 209;
	yuanshipaidui[0][1][1].leixing = 102;
	yuanshipaidui[0][1][2].leixing = 103;
	yuanshipaidui[0][1][3].leixing = 103;
	yuanshipaidui[0][1][4].leixing = 308; yuanshipaidui[0][1][4].changdu = 5;
	yuanshipaidui[0][1][5].leixing = 103;
	yuanshipaidui[0][1][6].leixing = 103;
	yuanshipaidui[0][1][7].leixing = 103;
	yuanshipaidui[0][1][8].leixing = 103;
	yuanshipaidui[0][1][9].leixing = 101;
	yuanshipaidui[0][1][10].leixing = 101;
	yuanshipaidui[0][1][11].leixing = 103;
	yuanshipaidui[0][1][12].leixing = 102;
	yuanshipaidui[0][2][0].leixing = 204;
	yuanshipaidui[0][2][1].leixing = 101;
	yuanshipaidui[0][2][2].leixing = 101;
	yuanshipaidui[0][2][3].leixing = 101;
	yuanshipaidui[0][2][4].leixing = 101;
	yuanshipaidui[0][2][5].leixing = 101;
	yuanshipaidui[0][2][6].leixing = 101;
	yuanshipaidui[0][2][7].leixing = 101;
	yuanshipaidui[0][2][8].leixing = 101;
	yuanshipaidui[0][2][9].leixing = 101;
	yuanshipaidui[0][2][10].leixing = 101;
	yuanshipaidui[0][2][11].leixing = 205;
	yuanshipaidui[0][2][12].leixing = 205;
	yuanshipaidui[0][3][0].leixing = 204;
	yuanshipaidui[0][3][1].leixing = 102;
	yuanshipaidui[0][3][2].leixing = 102;
	yuanshipaidui[0][3][3].leixing = 102;
	yuanshipaidui[0][3][4].leixing = 102;
	yuanshipaidui[0][3][5].leixing = 101;
	yuanshipaidui[0][3][6].leixing = 101;
	yuanshipaidui[0][3][7].leixing = 101;
	yuanshipaidui[0][3][8].leixing = 101;
	yuanshipaidui[0][3][9].leixing = 101;
	yuanshipaidui[0][3][10].leixing = 102;
	yuanshipaidui[0][3][11].leixing = 103;
	yuanshipaidui[0][3][12].leixing = 101;
	yuanshipaidui[1][0][0].leixing = 252;
	yuanshipaidui[1][0][1].leixing = 302; yuanshipaidui[1][0][1].changdu = 2;
	yuanshipaidui[1][0][2].leixing = 202;
	yuanshipaidui[1][0][3].leixing = 202;
	yuanshipaidui[1][0][4].leixing = 383;
	yuanshipaidui[1][0][5].leixing = 303; yuanshipaidui[1][0][5].changdu = 2;
	yuanshipaidui[1][0][6].leixing = 208;
	yuanshipaidui[1][0][7].leixing = 101;
	yuanshipaidui[1][0][8].leixing = 101;
	yuanshipaidui[1][0][9].leixing = 101;
	yuanshipaidui[1][0][10].leixing = 210;
	yuanshipaidui[1][0][11].leixing = 305; yuanshipaidui[1][0][11].changdu = 3;
	yuanshipaidui[1][0][12].leixing = 362;
	yuanshipaidui[1][1][0].leixing = 206;
	yuanshipaidui[1][1][1].leixing = 102;
	yuanshipaidui[1][1][2].leixing = 207;
	yuanshipaidui[1][1][3].leixing = 207;
	yuanshipaidui[1][1][4].leixing = 361;
	yuanshipaidui[1][1][5].leixing = 251;
	yuanshipaidui[1][1][6].leixing = 203;
	yuanshipaidui[1][1][7].leixing = 203;
	yuanshipaidui[1][1][8].leixing = 203;
	yuanshipaidui[1][1][9].leixing = 101;
	yuanshipaidui[1][1][10].leixing = 203;
	yuanshipaidui[1][1][11].leixing = 201;
	yuanshipaidui[1][1][12].leixing = 381;
	yuanshipaidui[1][2][0].leixing = 301; yuanshipaidui[1][2][0].changdu = 1;
	yuanshipaidui[1][2][1].leixing = 331;
	yuanshipaidui[1][2][2].leixing = 201;
	yuanshipaidui[1][2][3].leixing = 201;
	yuanshipaidui[1][2][4].leixing = 382;
	yuanshipaidui[1][2][5].leixing = 251;
	yuanshipaidui[1][2][6].leixing = 208;
	yuanshipaidui[1][2][7].leixing = 101;
	yuanshipaidui[1][2][8].leixing = 101;
	yuanshipaidui[1][2][9].leixing = 101;
	yuanshipaidui[1][2][10].leixing = 101;
	yuanshipaidui[1][2][11].leixing = 210;
	yuanshipaidui[1][2][12].leixing = 210;
	yuanshipaidui[1][3][0].leixing = 301; yuanshipaidui[1][3][0].changdu = 1;
	yuanshipaidui[1][3][1].leixing = 102;
	yuanshipaidui[1][3][2].leixing = 202;
	yuanshipaidui[1][3][3].leixing = 202;
	yuanshipaidui[1][3][4].leixing = 306; yuanshipaidui[1][3][4].changdu = 3;
	yuanshipaidui[1][3][5].leixing = 102;
	yuanshipaidui[1][3][6].leixing = 102;
	yuanshipaidui[1][3][7].leixing = 102;
	yuanshipaidui[1][3][8].leixing = 102;
	yuanshipaidui[1][3][9].leixing = 102;
	yuanshipaidui[1][3][10].leixing = 102;
	yuanshipaidui[1][3][11].leixing = 307; yuanshipaidui[1][3][11].changdu = 4;
	yuanshipaidui[1][3][12].leixing = 363;
	int paiduishu = 104;
	int qipaishu = 0;
	printf("游戏开始!\n");
	Qishixipai(yuanshipaidui, paidui);
	Qishishoupai(&wanjia, paidui, &(paiduishu), qipaidui, &(qipaishu));
	Qishishoupai(&com, paidui, &(paiduishu), qipaidui, &(qipaishu));
	int i;
	for (;;)
	{
		i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &wanjia, &com);
		if (i == -1)break;
		i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &com, &wanjia);
		if (i == -1)break;
	}
}
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多人三国杀游戏代码是指用计算机编程语言编写的,用于实现多人同时进行三国杀游戏的程序代码。 多人三国杀游戏是基于经典桌面游戏三国杀的电子化延伸,可以通过网络连接使多名玩家在不同的地理位置共同参与游戏。通过编写代码,可以实现游戏的各种功能和规则,例如角色选择、卡牌发放、游戏逻辑判断、玩家互动等等。 编写多人三国杀游戏代码可以有多种方式,常用的有使用面向对象的编程语言如Java或C#,也可以使用脚本语言如Python进行开发。编写代码前需要设定好游戏规则和功能需求,然后通过编程语言提供的语法和函数来编写程序。 在代码中,可以使用类和对象的概念来建立玩家、角色、卡牌等各种实体的数据结构和行为。可以利用条件语句和循环语句来实现游戏逻辑的判断和流程控制。还可以使用网络编程相关的技术来实现玩家之间的通信和互动。 编写代码时需要考虑到游戏的性能和用户体验,要尽可能地优化程序的执行效率和响应速度,确保游戏可以在不同的设备上流畅运行。同时,也要考虑到游戏的可扩展性,方便后续对游戏进行功能扩展和更新。 总之,多人三国杀游戏代码是用于实现多人同时进行三国杀游戏的程序代码,需要通过编程语言和相关技术来实现游戏的各种功能和规则,以提供优秀的游戏体验。

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