#飞机大战 循环
import pygame
from pygame.locals import *
import random
import time
class HeroBullet(): #战机子弹
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
self.pic=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\bullet.png')
def draw(self):
self.windows.blit(self.pic,(self.x,self.y))
self.move()
def move(self):
self.y-=3
class enemyBullet():#敌机子弹
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
self.pic=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\bullet2.png')
def draw(self):
self.windows.blit(self.pic,(self.x,self.y))
self.move()
def move(self):
self.y+=3
#插入图片
windows=pygame.display.set_mode((480,650),0,32)#创建窗口(580,750)分辨率
bj=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\background.png')
pygame.display.set_caption('飞机大战')
icon=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\icon72x72.png')
pygame.display.set_icon(icon)#更换图标
heroPlane1=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\hero1.png')
heroPlane2=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\hero2.png')
heroIndexShift=0
enemyPlane=pygame.image.load('D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\enemy1.png')
enemyBomblist=['D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\enemy1_down1.png',
'D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\enemy1_down2.png',
'D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\enemy1_down3.png',
'D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\enemy1_down4.png']
heroBomblist=['D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\hero_blowup_n1.png',
'D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\hero_blowup_n2.png',
'D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\hero_blowup_n3.png',
'D:\\新建文件夹\\新建文件夹\\Python\\python使用软件\\IT研究院-Python\\New_Stydy\\img\\hero_blowup_n4.png']
pygame.key.set_repeat(20,30)
BiuList=[]
enemyBiuList=[]
direct='左'
enemyPlaneX=205.5#敌机初始位置
enemyPlaneY=0
heroPlaneX=190#战机初始位置
heroPlaneY=526
enemy_isBomb=False
enemy_BombIndex=0
hero_isBomb=False
hero_BombIndex=0
while True:
windows.blit(bj,(0,0))#将背景 贴上去
if heroIndexShift==0:#战机喷气
windows.blit(heroPlane1,(heroPlaneX,heroPlaneY))
heroIndexShift+=1
else:
windows.blit(heroPlane2, (heroPlaneX, heroPlaneY))
heroIndexShift=0
if direct=='左':#敌机左右动作
enemyPlaneX -= 2
if enemyPlaneX<=0:
direct = '右'
elif direct=='右':
enemyPlaneX += 2
if enemyPlaneX>=411:
direct = '左'
if enemy_isBomb==False:#敌机爆炸
windows.blit(enemyPlane, (enemyPlaneX, enemyPlaneY))
else:
if enemy_BombIndex==len(enemyBomblist):
time.sleep(0.5)
exit(0)
pic=pygame.image.load(enemyBomblist[enemy_BombIndex])
windows.blit(pic, (enemyPlaneX, enemyPlaneY))
enemy_BombIndex=(enemy_BombIndex+1)
time.sleep(0.2)
if hero_isBomb==False:#战机爆炸
windows.blit(heroPlane1, (heroPlaneX, heroPlaneY))
else:
if hero_BombIndex==len(heroBomblist):
time.sleep(0.5)
exit(0)
pic=pygame.image.load(heroBomblist[hero_BombIndex])
windows.blit(pic, (heroPlaneX, heroPlaneY))
hero_BombIndex=(hero_BombIndex+1)
time.sleep(0.2)
for biu in BiuList:#画出子弹运行轨迹
biu.draw()
BiuList.remove(biu) if biu.y<0 else ''
for biu in enemyBiuList:
biu.draw()
enemyBiuList.remove(biu) if biu.y>650 else ''
for event in pygame.event.get():
if event.type==QUIT:
print('退出游戏')
exit(0)
if event.type==KEYDOWN:
if event.key==K_LEFT:
heroPlaneX=heroPlaneX-10 if heroPlaneX>=10 else 0
if event.key==K_RIGHT:
heroPlaneX =heroPlaneX+10 if heroPlaneX<=370 else 380
if event.key==K_UP:
heroPlaneY =heroPlaneY -10 if heroPlaneY>=10 else 0
if event.key==K_DOWN:
heroPlaneY =heroPlaneY +10 if heroPlaneY<=516 else 526
if event.key==K_SPACE:
oneBiu=HeroBullet(heroPlaneX+50-11,heroPlaneY-22,windows)
BiuList.append(oneBiu)
x=random.randint(0,150)
if x==5 or x==75 :
oneBiu = enemyBullet(enemyPlaneX +69//2-9//2, enemyPlaneY+89, windows)
enemyBiuList.append(oneBiu)
heroRect=Rect(heroPlaneX,heroPlaneY,100,124)
for biu in enemyBiuList:
biuRect=Rect(biu.x,biu.y,9,21)
if biuRect.colliderect(heroRect):
hero_isBomb=True
enemyBiuList.remove(biu)
enemyRect = Rect(enemyPlaneX, enemyPlaneY, 69, 89)
for biu in BiuList:
biuRect=Rect(biu.x,biu.y,22,22)
if biuRect.colliderect(enemyRect):
enemy_isBomb=True
BiuList.remove(biu)
pygame.display.update()