设计模式-状态模式

适用情境:一个对象的运行时行为根据自身的状态不同而改变.

这里写图片描述

// state.h
#ifndef STATE_H
#define STATE_H

class Device;

class State
{
public:
    State();
    virtual void ShowState(Device * dev) = 0;
};

#endif // STATE_H
// state.cpp
#include "state.h"

State::State()
{}
// concretestatea.h
#ifndef CONCRETESTATEA_H
#define CONCRETESTATEA_H

#include "state.h"

class ConcreteStateA : public State
{
public:
    ConcreteStateA();
    virtual void ShowState(Device* dev);
};

#endif // CONCRETESTATEA_H
// concretestatea.cpp
#include "concretestatea.h"
#include "device.h"
#include <iostream>
#include "concretestateb.h"

ConcreteStateA::ConcreteStateA()
{}

void ConcreteStateA::ShowState(Device *dev)
{
    std::cout << dev->m_code << std::endl;
    dev->state = new ConcreteStateB();
    dev->m_code = 222;
}
// concretestateb.h
#ifndef CONCRETESTATEB_H
#define CONCRETESTATEB_H

#include "state.h"

class ConcreteStateB : public State
{
public:
    ConcreteStateB();
    virtual void ShowState(Device* dev);
};

#endif // CONCRETESTATEB_H
// concretestateb.cpp
#include "concretestateb.h"
#include "concretestatea.h"
#include <iostream>
#include "device.h"

ConcreteStateB::ConcreteStateB()
{}

void ConcreteStateB::ShowState(Device *dev)
{
    std::cout << dev->m_code << std::endl;
    dev->state = new ConcreteStateA();
    dev->m_code = 111;
}
// device.h
#ifndef DEVICE_H
#define DEVICE_H

#include "state.h"

class Device
{
public:
    Device();
    void Run();
public:
    State *state;
    int m_code;
};

#endif // DEVICE_H
// device.cpp
#include "device.h"
#include "concretestatea.h"

Device::Device()
{
    state = new ConcreteStateA();
    m_code = 111;
}

void Device::Run()
{
    state->ShowState(this);
}

客户端:

// main.cpp
#include <iostream>
#include "device.h"

using namespace std;

int main(int argc, char *argv[])
{
    Device *dev = new Device();

    dev->Run();
    dev->Run();
    dev->Run();
    dev->Run();
    return 0;
}
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