开始研究设计模式。一个非常perfect的设计模式示意图http://www.mcdonaldland.info/2007/11/28/40/
Type: Behavioral
Memento:模式在不破坏封装性的情况下,捕获一个对象的内部状态传递到外部,使得稍后可以将该对象恢复到这个状态。代码参考了http://www.cppblog.com/converse/archive/2006/08/09/11063.html
#include <iostream>
#include <string>
using namespace std;
typedef std::string State;
class Originator;
class Memento{
private:
friend class Originator;
Memento(const State& rState): state(rState){};
State state;
};
class Originator
{
public:
Originator(const State& rState): state(rState){}
Memento* createMemento(){
return new Memento(state);
}
void setMemento(Memento* pMemento){
state = pMemento->state;
}
void printState(){
cout<<"State:"<<state<<endl;
}
void setState(const State& rState){
state = rState;
}
private:
State state;
};
int main()
{
// 创建一个原发器
Originator* pOriginator = new Originator("old state");
pOriginator->printState();
// 创建一个备忘录存放这个原发器的状态
Memento *pMemento = pOriginator->createMemento();
// 更改原发器的状态
pOriginator->setState("new state");
pOriginator->printState();
// 通过备忘录把原发器的状态还原到之前的状态
pOriginator->setMemento(pMemento);
pOriginator->printState();
system("Pause");
return 0;
}