Real time rendering 4th edition进阶之路
第一章 简介(Introduction)
https://blog.csdn.net/qq_27534999/article/details/103119108
第二章 渲染管道(The Graphics Rendering Pipeline)
https://blog.csdn.net/qq_27534999/article/details/103148234
https://blog.csdn.net/qq_27534999/article/details/103251013
第三章 图形处理单元(The Graphics Process Unit)
https://blog.csdn.net/qq_27534999/article/details/103298392
https://blog.csdn.net/qq_27534999/article/details/103403950
https://blog.csdn.net/qq_27534999/article/details/103474184
第四章 变换 (Transforms)
https://blog.csdn.net/xyxsuoer/article/details/104049397
第五章 着色基础(Shading basics)
https://blog.csdn.net/xyxsuoer/article/details/104481161
第六章 纹理 (Texture)
https://blog.csdn.net/weixin_42441849/article/details/87801369