Android 对SurfaceView画板内容进行编码

记录一下编码SurfaceView画板内容的骚操作

一般来说,视频编码是直接获取视频流进行编码,摄像头和屏幕共享画面属于比较常规的视频流。除此之外,MediaCodec提供了setInputSurface()方法,可以直接对Surface进行编码,但这个Surface需要是一个persistent对象,由MediaCodec.createPersistentInputSurface()创建。

虽然不能将surfaceView的surface直接进行编码,但是可以让persistent surface获取到画板的画面,进行同步绘制。

实现画板:(代码省略,参照文章:用SurfaceView实现的画板,书写和擦除

    private float mX;
    private float mY;
    private Paint mPaint = null;
    private Path mPath = null;
    // 线程结束标志位
    boolean mLoop = true;
    SurfaceHolder mSurfaceHolder = null;
    Canvas mCanvas, canvas;
    private Surface surface;

		......
		
    //传入持久化Surface,在Draw时进行同步绘制
    public void setSurface(Surface surface) {
        this.surface = surface;
    }

   		......

    // 绘图
    private void Draw() {
        mCanvas = mSurfaceHolder.lockCanvas();
        canvas = surface.lockCanvas(null);
        try {
            canvas.drawPath(mPath, mPaint);	//同步绘制
            mCanvas.drawPath(mPath, mPaint);
        } catch (Exception e) {
        } finally {
            if (canvas != null) {
                surface.unlockCanvasAndPost(canvas);
            }
            if (mCanvas != null) {
                mSurfaceHolder.unlockCanvasAndPost(mCanvas);
            }
        }
    }
    
		......

编解码使用

       private SurfaceView svDecode;
    private PaintSurfaceView svEncode;
    private MediaCodec mediaCodec, mediaDecode;
    private Surface inputSurface;
    private Button stop;
    private String TAG = "yforyoung";
    private final static ArrayBlockingQueue<byte[]> mOutputDataQueue = new ArrayBlockingQueue<>(8);
    private MediaFormat mediaFormat = MediaFormat.createVideoFormat("video/avc", 640, 480);


    @TargetApi(Build.VERSION_CODES.M)
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        init();
    }

    @SuppressLint("ClickableViewAccessibility")
    private void init() {
        svDecode = findViewById(R.id.sv_decode);
        svEncode = findViewById(R.id.sv_encode);
        stop = findViewById(R.id.stop);

        mediaFormat.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
        mediaFormat.setInteger(MediaFormat.KEY_BIT_RATE, 1024);
        mediaFormat.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 2);
        mediaFormat.setInteger(MediaFormat.KEY_FRAME_RATE, 25);

//设置surface
        inputSurface = MediaCodec.createPersistentInputSurface();
        svEncode.setSurface(inputSurface);
//surface创建
        svEncode.setVisibility(View.VISIBLE);
        svDecode.setVisibility(View.VISIBLE);


        stop.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                mediaCodec.stop();
                mediaDecode.stop();
                mediaDecode.release();
                mediaCodec.release();
            }
        });

        svEncode.getHolder().addCallback(new SurfaceHolder.Callback() {
            @Override
            public void surfaceCreated(SurfaceHolder surfaceHolder) {
                Log.i(TAG, "surfaceCreated: ");
                encode();//开始编码
            }

            @Override
            public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int i1, int i2) {

            }

            @Override
            public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
            }
        });

        svDecode.getHolder().addCallback(new SurfaceHolder.Callback() {
            @Override
            public void surfaceCreated(SurfaceHolder surfaceHolder) {
                Log.i(TAG, "surfaceCreated: ");
                decode(surfaceHolder.getSurface());
                //解码,传入用于显示画面的surface
            }

            @Override
            public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int i1, int i2) {

            }

            @Override
            public void surfaceDestroyed(SurfaceHolder surfaceHolder) {

            }
        });

    }


    @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2)
    private void encode() {
        try {
            mediaCodec = MediaCodec.createEncoderByType("video/avc");
        } catch (IOException e) {
            e.printStackTrace();
        }


        mediaCodec.setCallback(new MediaCodec.Callback() {
            @Override
            public void onInputBufferAvailable(MediaCodec codec, int index) {
            }

            @Override
            public void onOutputBufferAvailable(MediaCodec codec, int index, MediaCodec.BufferInfo info) {
                ByteBuffer outputBuffer = codec.getOutputBuffer(index);
			//这里将编码后的流存入byte[]队列,也可以在这里将画面输出到文件或者发送到远端
                if (outputBuffer != null && info.size > 0) {
                    byte[] buffer = new byte[outputBuffer.remaining()];
                    outputBuffer.get(buffer);
                    boolean result = mOutputDataQueue.offer(buffer);
                    Log.i(TAG, "onOutputBufferAvailable: offer");
                    if (!result) {
                        Log.e(TAG, "onOutputBufferAvailable: offer to queue failed");
                    }
                }
                codec.releaseOutputBuffer(index, false);
                if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                    mediaCodec.release();
                }
            }

            @Override
            public void onError(MediaCodec codec, MediaCodec.CodecException e) {
            }

            @Override
            public void onOutputFormatChanged(MediaCodec codec, MediaFormat format) {
            }
        });

        mediaCodec.configure(mediaFormat, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
        mediaCodec.setInputSurface(inputSurface);//设置输入surface必须在configure之后,start之前
        mediaCodec.start();
    }

    private void decode(Surface surface) {
        try {
            mediaDecode = MediaCodec.createDecoderByType("video/avc");

            mediaDecode.setCallback(new MediaCodec.Callback() {
                @Override
                public void onInputBufferAvailable(MediaCodec mediaCodec, int i) {
                //从队列中获取视频流的byte[] 解码成画面显示到surface
                    ByteBuffer byteBuffer = mediaCodec.getInputBuffer(i);
                    byteBuffer.clear();
                    byte[] dataSource = mOutputDataQueue.poll();
                    int length = 0;
                    if (dataSource != null) {
                        byteBuffer.put(dataSource);
                        length = dataSource.length;
                    }
                    mediaDecode.queueInputBuffer(i, 0, length, 0, 0);

                }

                @Override
                public void onOutputBufferAvailable(MediaCodec mediaCodec, int i, MediaCodec.BufferInfo bufferInfo) {
                    ByteBuffer outputBuffer = mediaDecode.getOutputBuffer(i);
                    if (outputBuffer != null && bufferInfo.size > 0) {
                        byte[] buffer = new byte[outputBuffer.remaining()];
                        outputBuffer.get(buffer);
                    }
                    mediaDecode.releaseOutputBuffer(i, true);

                }

                @Override
                public void onError(MediaCodec mediaCodec, MediaCodec.CodecException e) {

                }

                @Override
                public void onOutputFormatChanged(MediaCodec mediaCodec, MediaFormat mediaFormat) {

                }
            });

            mediaDecode.configure(mediaFormat, surface, null, 0);
            mediaDecode.start();

        } catch (IOException e) {
            e.printStackTrace();
        }
    }

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Android 中,可以使用 SurfaceView 进行图形绘制,SurfaceView 继承自 View 类,但是与普通的 View 不同,它可以在新的线程中进行绘制操作,因此可以避免在主线程中进行图形绘制导致的卡顿现象。 下面是基本的 SurfaceView 实现流程: 1. 创建一个 SurfaceView 对象,并将其添加到布局中。 2. 实现 SurfaceHolder.Callback 接口,该接口包括三个方法:surfaceCreated、surfaceDestroyed、surfaceChanged。 3. 在 surfaceCreated 回调方法中获取 SurfaceHolder 对象,并通过该对象获取 Canvas 对象进行图形绘制。 4. 在 surfaceChanged 回调方法中实现屏幕旋转、大小变化等操作。 5. 在 surfaceDestroyed 回调方法中释放资源,停止绘制线程等操作。 下面是一个简单的 SurfaceView 实现示例: ```java public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback { private SurfaceHolder mHolder; private Paint mPaint; private Thread mThread; private boolean mRunning; public MySurfaceView(Context context) { super(context); init(); } public MySurfaceView(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { mHolder = getHolder(); mHolder.addCallback(this); mPaint = new Paint(); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL); mPaint.setAntiAlias(true); } @Override public void surfaceCreated(SurfaceHolder holder) { mRunning = true; mThread = new Thread(new Runnable() { @Override public void run() { while (mRunning) { draw(); } } }); mThread.start(); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { mRunning = false; try { mThread.join(); } catch (InterruptedException e) { e.printStackTrace(); } } private void draw() { Canvas canvas = mHolder.lockCanvas(); if (canvas != null) { canvas.drawColor(Color.WHITE); canvas.drawRect(0, 0, getWidth(), getHeight(), mPaint); mHolder.unlockCanvasAndPost(canvas); } } } ``` 在该示例中,我们在 surfaceCreated 回调方法中启动了一个新的线程进行图形绘制,每次循环都会调用 draw 方法,该方法中获取 Canvas 对象进行绘制,最后通过 unlockCanvasAndPost 方法提交绘制结果。在 surfaceDestroyed 回调方法中停止绘制线程,释放资源。

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