问题:
Egret引擎导出的优酷小游戏在其平台断线重连后收到多次回调
猜测重连操作内部实现有BUG导致旧的socket对象还在,还能接受消息
解决方案 重写重连方法 换做 my.connectSocket
let egret_ISocket_addCallBacks: Function = egret.ISocket.prototype["addCallBacks"];
let egret_ISocket_bindEvent: Function = egret.ISocket.prototype["_bindEvent"];
egret.ISocket.prototype["addCallBacks"] = function (onConnect: Function, onClose: Function, onSocketData: Function, onError: Function, thisObject: any): void {
egret_ISocket_addCallBacks.call(this, onConnect, onClose, onSocketData, onError, thisObject);
egret_ISocket_bindEvent.call(this);
}
let egret_ISocket_connectByUrl: Function = egret.ISocket.prototype["connectByUrl"];
let egret_ISocket_connect: Function = egret.ISocket.prototype["connect"];
egret.ISocket.prototype['connect'] = function (host: string, port: number): void {
let my = window["my"];
if (my) {
this.host = host;
this.port = port;
let socketServerUrl = "ws://" + this.host + ":" + this.port;
if ("connectSocket" in my) {
my.connectSocket({
url: socketServerUrl
});
}
}
else {
egret_ISocket_connect.call(this, host, port);
}
}
egret.ISocket.prototype['connectByUrl'] = function (url: string): void {
let my = window["my"];
if (my) {
if ("connectSocket" in my) {
my.connectSocket({
url: url
});
}
}
else {
egret_ISocket_connectByUrl.call(this, url);
}
}