performSelector afterDelay 区别 dispatch_after 及 其他

我们在.m文件里面加入如下方法

   - (void)viewDidLoad {
        [super viewDidLoad];
        NSThread * thread = [[NSThread alloc] initWithTarget:self selector:@selector(threadRun) object:nil];
        [thread start];
}

- (void)threadRun
{
    [self performSelector:@selector(delayTest) withObject:nil afterDelay:0.2];     //不会调用
    [self performSelector:@selector(noDelayTest) withObject:nil];                       //会调用
}

- (void)delayTest
{
    NSLog(@"this is delayTest");
}

- (void)noDelayTest
{
    NSLog(@"this is noDelayTest");
}

我们发现,在0.2秒之后,delayTest方法并没有走,而如果我们没有使用afterDelay的noDelayTest 方法却直接调用了,这是为什么呢?

其实performSelector 方法相当于告诉当前线程去直接去调用noDelayTest方法,noDelayTest方法当然会被调用,

而performSelector afterDelay 相当于 告诉当前线程 用当前线程的定时器去调用delayTest方法,但是我们知道,在子线程中,默认是没有定时器的,所以delayTest方法将没有被调用的机会.

解决办法

使用dispatch_after代替performSelector afterDelay,具体如下

- (void)threadRun
{
    //会调用
    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 0.2*NSEC_PER_SEC);
    dispatch_after(time, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
        [self delayTest];
    });
}

结论

 1.performSelector 如果不使用延时,程序会再子线程上直接调用该方法,方法会被调用
 2.如果使用延时,在子线程中方法不会被调用,因为该方法等待定时器去调用,而该子线程中没有定时器,所以不会调用
 3.解决2的方法就是使用dispatch_after里面会有一个定时器,来调用方法




原文链接:http://www.jianshu.com/p/0b8fda3ded4b




延迟执行函数

[self performSelector:@selector(scrollDone) withObject:nil afterDelay:0.5];


在0.5秒内取消执行函数,带的参数必须一样,才能取消成功

[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(scrollDone) object:nil];



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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13

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