/// <summary>
/// 图片位置
/// </summary>
public enum ImagePosition
{
LeftTop, //左上
LeftBottom, //左下
RightTop, //右上
RigthBottom, //右下
TopMiddle, //顶部居中
BottomMiddle, //底部居中
Center //中心
}
public static byte[] AddWaterMark(byte[] imageBytes)
{
MemoryStream ms = new MemoryStream(imageBytes);
Image imgOrign = Image.FromStream(ms);
string waterRoad = System.AppDomain.CurrentDomain.BaseDirectory;
Bitmap bm = new Bitmap(waterRoad + "/Images/water_logo.png");
Image waterImg = bm;
//加上水印
Image finalImg = DrawImage(imgOrign, waterImg, 0.4F, ImagePosition.Center, "");
//透明底色改为白色为底色
Image colorImg = TransParentToWhite(finalImg);
return PhotoImageInsert(colorImg);
}
/// <summary>
/// 添加图片水印
/// </summary>
/// <param name="sourcePicture">源图片</param>
/// <param name="waterImage">水印图片</param>
/// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>
/// <param name="position">位置</param>
/// <param name="PicturePath" >图片的路径(暂不用)</param>
/// <returns>返回处理完的水印图像</returns>
public static Image DrawImage(Image imgOrign,
Image waterImage,
float alpha,
ImagePosition position,
string PicturePath)
{
//
// 将需要加上水印的图片装载到Image对象中
//
Image imgPhoto = imgOrign;
//
// 确定其长宽
//
int phWidth = imgPhoto.Width;
int phHeight = imgPhoto.Height;
//
// 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。
// PixelFormat.Format24bppRgb
Bitmap bmPhoto = new Bitmap(phWidth, phHeight);
//
// 设定分辨率
//
bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//
// 定义一个绘图画面用来装载位图
//
Graphics grPhoto = Graphics.FromImage(bmPhoto);
//
//同样,由于水印是图片,我们也需要定义一个Image来装载它
//
Image imgWatermark = new Bitmap(waterImage);
//
// 获取水印图片的高度和宽度
//
int wmWidth = imgWatermark.Width;
int wmHeight = imgWatermark.Height;
//SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。
// 成员名称 说明
// AntiAlias 指定消除锯齿的呈现。
// Default 指定不消除锯齿。
// HighQuality 指定高质量、低速度呈现。
// HighSpeed 指定高速度、低质量呈现。
// Invalid 指定一个无效模式。
// None 指定不消除锯齿。
grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
//
// 第一次描绘,将我们的底图描绘在绘图画面上
//
grPhoto.DrawImage(imgPhoto,
new Rectangle(0, 0, phWidth, phHeight),
0,
0,
phWidth,
phHeight,
GraphicsUnit.Pixel);
//
// 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率
//
Bitmap bmWatermark = new Bitmap(bmPhoto);
bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//
// 继续,将水印图片装载到一个绘图画面grWatermark
//
Graphics grWatermark = Graphics.FromImage(bmWatermark);
//
//ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。
//
ImageAttributes imageAttributes = new ImageAttributes();
//
//Colormap: 定义转换颜色的映射
//
ColorMap colorMap = new ColorMap();
//
//我的水印图被定义成拥有绿色背景色的图片被替换成透明
//
colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);
ColorMap[] remapTable = { colorMap };
imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, // red红色
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, //green绿色
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //blue蓝色
new float[] {0.0f, 0.0f, 0.0f, alpha, 0.0f}, //透明度
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};//
// ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。
// ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。
ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
//
//上面设置完颜色,下面开始设置位置
//
int xPosOfWm;
int yPosOfWm;
switch (position)
{
case ImagePosition.BottomMiddle:
xPosOfWm = (phWidth - wmWidth) / 2;
yPosOfWm = phHeight - wmHeight - 10;
break;
case ImagePosition.Center:
xPosOfWm = (phWidth - wmWidth) / 2;
yPosOfWm = (phHeight - wmHeight) / 2;
break;
case ImagePosition.LeftBottom:
xPosOfWm = 10;
yPosOfWm = phHeight - wmHeight - 10;
break;
case ImagePosition.LeftTop:
xPosOfWm = 10;
yPosOfWm = 10;
break;
case ImagePosition.RightTop:
xPosOfWm = phWidth - wmWidth - 10;
yPosOfWm = 10;
break;
case ImagePosition.RigthBottom:
xPosOfWm = phWidth - wmWidth - 10;
yPosOfWm = phHeight - wmHeight - 10;
break;
case ImagePosition.TopMiddle:
xPosOfWm = (phWidth - wmWidth) / 2;
yPosOfWm = 10;
break;
default:
xPosOfWm = 10;
yPosOfWm = phHeight - wmHeight - 10;
break;
}
//
// 第二次绘图,把水印印上去
//
grWatermark.DrawImage(imgWatermark,
new Rectangle(xPosOfWm,
yPosOfWm,
wmWidth,
wmHeight),
0,
0,
wmWidth,
wmHeight,
GraphicsUnit.Pixel,
imageAttributes);
imgPhoto = bmWatermark;
grPhoto.Dispose();
grWatermark.Dispose();
imgWatermark.Dispose();
return imgPhoto;
}
public static byte[] PhotoImageInsert(Image imgPhoto)
{
MemoryStream mstream = new MemoryStream();
imgPhoto.Save(mstream,ImageFormat.Png);
byte[] byData = new Byte[mstream.Length];
mstream.Position = 0;
mstream.Read(byData, 0, byData.Length);
mstream.Close();
return byData;
}
public static Image TransParentToWhite(Image sourceImg)
{
var img = sourceImg;
int width = img.Width;
int height = img.Height;
Bitmap bmpTemp = new Bitmap(width, height);
Graphics g = Graphics.FromImage(bmpTemp);
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.Clear(System.Drawing.Color.White);
g.DrawImage(img, new RectangleF(0, 0, width, height), new RectangleF(0, 0, width, height), GraphicsUnit.Pixel);
g.Save();
g.Dispose();
img.Dispose();
//bmpTemp.Dispose();
return bmpTemp;
}
/// 图片位置
/// </summary>
public enum ImagePosition
{
LeftTop, //左上
LeftBottom, //左下
RightTop, //右上
RigthBottom, //右下
TopMiddle, //顶部居中
BottomMiddle, //底部居中
Center //中心
}
public static byte[] AddWaterMark(byte[] imageBytes)
{
MemoryStream ms = new MemoryStream(imageBytes);
Image imgOrign = Image.FromStream(ms);
string waterRoad = System.AppDomain.CurrentDomain.BaseDirectory;
Bitmap bm = new Bitmap(waterRoad + "/Images/water_logo.png");
Image waterImg = bm;
//加上水印
Image finalImg = DrawImage(imgOrign, waterImg, 0.4F, ImagePosition.Center, "");
//透明底色改为白色为底色
Image colorImg = TransParentToWhite(finalImg);
return PhotoImageInsert(colorImg);
}
/// <summary>
/// 添加图片水印
/// </summary>
/// <param name="sourcePicture">源图片</param>
/// <param name="waterImage">水印图片</param>
/// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>
/// <param name="position">位置</param>
/// <param name="PicturePath" >图片的路径(暂不用)</param>
/// <returns>返回处理完的水印图像</returns>
public static Image DrawImage(Image imgOrign,
Image waterImage,
float alpha,
ImagePosition position,
string PicturePath)
{
//
// 将需要加上水印的图片装载到Image对象中
//
Image imgPhoto = imgOrign;
//
// 确定其长宽
//
int phWidth = imgPhoto.Width;
int phHeight = imgPhoto.Height;
//
// 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。
// PixelFormat.Format24bppRgb
Bitmap bmPhoto = new Bitmap(phWidth, phHeight);
//
// 设定分辨率
//
bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//
// 定义一个绘图画面用来装载位图
//
Graphics grPhoto = Graphics.FromImage(bmPhoto);
//
//同样,由于水印是图片,我们也需要定义一个Image来装载它
//
Image imgWatermark = new Bitmap(waterImage);
//
// 获取水印图片的高度和宽度
//
int wmWidth = imgWatermark.Width;
int wmHeight = imgWatermark.Height;
//SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。
// 成员名称 说明
// AntiAlias 指定消除锯齿的呈现。
// Default 指定不消除锯齿。
// HighQuality 指定高质量、低速度呈现。
// HighSpeed 指定高速度、低质量呈现。
// Invalid 指定一个无效模式。
// None 指定不消除锯齿。
grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
//
// 第一次描绘,将我们的底图描绘在绘图画面上
//
grPhoto.DrawImage(imgPhoto,
new Rectangle(0, 0, phWidth, phHeight),
0,
0,
phWidth,
phHeight,
GraphicsUnit.Pixel);
//
// 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率
//
Bitmap bmWatermark = new Bitmap(bmPhoto);
bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//
// 继续,将水印图片装载到一个绘图画面grWatermark
//
Graphics grWatermark = Graphics.FromImage(bmWatermark);
//
//ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。
//
ImageAttributes imageAttributes = new ImageAttributes();
//
//Colormap: 定义转换颜色的映射
//
ColorMap colorMap = new ColorMap();
//
//我的水印图被定义成拥有绿色背景色的图片被替换成透明
//
colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);
ColorMap[] remapTable = { colorMap };
imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, // red红色
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, //green绿色
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //blue蓝色
new float[] {0.0f, 0.0f, 0.0f, alpha, 0.0f}, //透明度
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};//
// ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。
// ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。
ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
//
//上面设置完颜色,下面开始设置位置
//
int xPosOfWm;
int yPosOfWm;
switch (position)
{
case ImagePosition.BottomMiddle:
xPosOfWm = (phWidth - wmWidth) / 2;
yPosOfWm = phHeight - wmHeight - 10;
break;
case ImagePosition.Center:
xPosOfWm = (phWidth - wmWidth) / 2;
yPosOfWm = (phHeight - wmHeight) / 2;
break;
case ImagePosition.LeftBottom:
xPosOfWm = 10;
yPosOfWm = phHeight - wmHeight - 10;
break;
case ImagePosition.LeftTop:
xPosOfWm = 10;
yPosOfWm = 10;
break;
case ImagePosition.RightTop:
xPosOfWm = phWidth - wmWidth - 10;
yPosOfWm = 10;
break;
case ImagePosition.RigthBottom:
xPosOfWm = phWidth - wmWidth - 10;
yPosOfWm = phHeight - wmHeight - 10;
break;
case ImagePosition.TopMiddle:
xPosOfWm = (phWidth - wmWidth) / 2;
yPosOfWm = 10;
break;
default:
xPosOfWm = 10;
yPosOfWm = phHeight - wmHeight - 10;
break;
}
//
// 第二次绘图,把水印印上去
//
grWatermark.DrawImage(imgWatermark,
new Rectangle(xPosOfWm,
yPosOfWm,
wmWidth,
wmHeight),
0,
0,
wmWidth,
wmHeight,
GraphicsUnit.Pixel,
imageAttributes);
imgPhoto = bmWatermark;
grPhoto.Dispose();
grWatermark.Dispose();
imgWatermark.Dispose();
return imgPhoto;
}
public static byte[] PhotoImageInsert(Image imgPhoto)
{
MemoryStream mstream = new MemoryStream();
imgPhoto.Save(mstream,ImageFormat.Png);
byte[] byData = new Byte[mstream.Length];
mstream.Position = 0;
mstream.Read(byData, 0, byData.Length);
mstream.Close();
return byData;
}
public static Image TransParentToWhite(Image sourceImg)
{
var img = sourceImg;
int width = img.Width;
int height = img.Height;
Bitmap bmpTemp = new Bitmap(width, height);
Graphics g = Graphics.FromImage(bmpTemp);
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.Clear(System.Drawing.Color.White);
g.DrawImage(img, new RectangleF(0, 0, width, height), new RectangleF(0, 0, width, height), GraphicsUnit.Pixel);
g.Save();
g.Dispose();
img.Dispose();
//bmpTemp.Dispose();
return bmpTemp;
}