-
local
--不带参数的回调函数1actionSequenceLayer = nil - local
function ActionSequenceCallback1() -
local label = CCLabelTTF:create("回调函数 1", "Marker Felt", 24) -
label:setPosition(size.width / 4, size.height / 2) -
-
actionSequenceLayer:addChild(label) - end
- --带参数的回调函数2
- local
function ActionSequenceCallback2(sender) -
local label = CCLabelTTF:create("回调函数 2", "Marker Felt", 24) -
label:setPosition(ccp(size.width / 4 * 2, size.height / 2)) -
-
actionSequenceLayer:addChild(label) -
print("回调函数2:我是执行此动作的精妙坐标:",sender:getPosition()) - end
- --带参数的回调函数3
- local
function ActionSequenceCallback3(sender) -
local label = CCLabelTTF:create("回调函数 3", "Marker Felt", 24) -
label:setPosition(ccp(size.width / 4 * 3, size.height / 2)) -
-
actionSequenceLayer:addChild(label) -
print("回调函数3:我是执行此动作的精妙坐标:",sender:getPosition()) - end
- local
function ActionSequence() -
actionSequenceLayer = CCLayer:create() -
-
local man = CCSprite:create("man.png") -
man:setPosition(ccp(200,300)) -
actionSequenceLayer:addChild(man) -
-
man:setVisible(false) -
local array = CCArray:create() -
array:addObject(CCPlace:create(ccp(200,200))) -
array:addObject(CCShow:create()) -
array:addObject(CCMoveBy:create(1, ccp(100,0))) -
array:addObject(CCCallFunc:create(ActionSequenceCallback1)) -
array:addObject(CCCallFuncN:create(ActionSequenceCallback2)) -
array:addObject(CCCallFuncN:create(ActionSequenceCallback3)) -
local action = CCSequence:create(array) --如果按序执行动作只有两个,则可用:CCSequence:createWithTwoActions(action1,actions2),多余两个则用数组 -
-
man:runAction(action) - end
- ActionSequence()
-
- local
scene = CCScene:create() - scene:addChild(actionSequenceLayer)
- CCDirector:sharedDirector():runWithScene(scene)
再介绍些瞬时动作:瞬时动作不需要时间,立即完成
- --瞬时动作,瞬时动作不需要时间,立即完成
- sprite:runAction(CCPlace:create(ccp(200,600)))
--放置,相当于setPosition() - sprite:runAction(CCHide:create())
--隐藏,相当于setVisible(false) - sprite:runAction(CCShow:create())
--显示,相当于setVisible(true) - sprite:runAction(CCFlipX:create(true))
--水平翻转,相当于setFlipX(true) - sprite:runAction(CCFlipY:create(true))
--垂直翻转,相当于setFlipY(true)
ReverseSequence
- local
function ActionReverseSequence() -
-
local move1 = CCMoveBy:create(1,ccp(250,0)) -
local move2 = CCMoveBy:create(1,ccp(0,50)) -
local moveBack = move1:reverse() -
-
local arr = CCArray:create() -
arr:addObject(move1) -
arr:addObject(move2) -
arr:addObject(moveBack) -
local seq = CCSequence:create(arr) -
-
sprite:runAction(CCSequence:createWithTwoActions(seq,seq:reverse())) - end
ReverseSequence2
- local
function ActionReverseSequence2() -
-
--序列中可以同时有瞬时动作(InstantAction)和延时动作(IntervalAction) -
local move1 = CCMoveBy:create(1,ccp(200,0)) -
local move2 = CCMoveBy:create(1,ccp(0,50)) -
--可见切换 -
local tog1 = CCToggleVisibility:create() -
local tog2 = CCToggleVisibility:create() -
local moveBack = move1:reverse() -
local arr1 = CCArray:create() -
arr1:addObject(move1) -
arr1:addObject(tog1) -
arr1:addObject(move2) -
arr1:addObject(tog2) -
arr1:addObject(moveBack) -
local seq = CCSequence:create(arr1) -
local action = CCRepeat:create(CCSequence:createWithTwoActions(seq,seq:reverse()),3) -
whitegirl:runAction(action) -
-
-
--CCHide的reverse为CCShow,反之亦然 -
local move3 = CCMoveBy:create(1,ccp(100,0)) -
local hide = CCHide:create() -
local move4 = CCMoveBy:create(1,ccp(50,0)) -
local arr2 = CCArray:create() -
arr2:addObject(move3) -
arr2:addObject(hide) -
arr2:addObject(move4) -
local seq = CCSequence:create(arr2) -
local action2 = CCSequence:createWithTwoActions(seq,seq:reverse()) -
blackgirl:runAction(action2) - end