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local actionSequenceLayer = nil
--不带参数的回调函数1
local function ActionSequenceCallback1()
local label = CCLabelTTF:create("回调函数 1", "Marker Felt", 24)
label:setPosition(size.width / 4, size.height / 2)
actionSequenceLayer:addChild(label)
end
--带参数的回调函数2
local function ActionSequenceCallback2(sender)
local label = CCLabelTTF:create("回调函数 2", "Marker Felt", 24)
label:setPosition(ccp(size.width / 4 * 2, size.height / 2))
actionSequenceLayer:addChild(label)
print("回调函数2:我是执行此动作的精妙坐标:",sender:getPosition())
end
--带参数的回调函数3
local function ActionSequenceCallback3(sender)
local label = CCLabelTTF:create("回调函数 3", "Marker Felt", 24)
label:setPosition(ccp(size.width / 4 * 3, size.height / 2))
actionSequenceLayer:addChild(label)
print("回调函数3:我是执行此动作的精妙坐标:",sender:getPosition())
end
local function ActionSequence()
actionSequenceLayer = CCLayer:create()
local man = CCSprite:create("man.png")
man:setPosition(ccp(200,300))
actionSequenceLayer:addChild(man)
man:setVisible(false)
local array = CCArray:create()
array:addObject(CCPlace:create(ccp(200,200)))
array:addObject(CCShow:create())
array:addObject(CCMoveBy:create(1, ccp(100,0)))
array:addObject(CCCallFunc:create(ActionSequenceCallback1))
array:addObject(CCCallFuncN:create(ActionSequenceCallback2))
array:addObject(CCCallFuncN:create(ActionSequenceCallback3))
local action = CCSequence:create(array) --如果按序执行动作只有两个,则可用:CCSequence:createWithTwoActions(action1,actions2),多余两个则用数组
man:runAction(action)
end
ActionSequence()
local scene = CCScene:create()
scene:addChild(actionSequenceLayer)
CCDirector:sharedDirector():runWithScene(scene)
再介绍些瞬时动作:瞬时动作不需要时间,立即完成
--瞬时动作,瞬时动作不需要时间,立即完成
sprite:runAction(CCPlace:create(ccp(200,600))) --放置,相当于setPosition()
sprite:runAction(CCHide:create()) --隐藏,相当于setVisible(false)
sprite:runAction(CCShow:create()) --显示,相当于setVisible(true)
sprite:runAction(CCFlipX:create(true)) --水平翻转,相当于setFlipX(true)
sprite:runAction(CCFlipY:create(true)) --垂直翻转,相当于setFlipY(true)
ReverseSequence
local function ActionReverseSequence()
local move1 = CCMoveBy:create(1,ccp(250,0))
local move2 = CCMoveBy:create(1,ccp(0,50))
local moveBack = move1:reverse()
local arr = CCArray:create()
arr:addObject(move1)
arr:addObject(move2)
arr:addObject(moveBack)
local seq = CCSequence:create(arr)
sprite:runAction(CCSequence:createWithTwoActions(seq,seq:reverse()))
end
ReverseSequence2
local function ActionReverseSequence2()
--序列中可以同时有瞬时动作(InstantAction)和延时动作(IntervalAction)
local move1 = CCMoveBy:create(1,ccp(200,0))
local move2 = CCMoveBy:create(1,ccp(0,50))
--可见切换
local tog1 = CCToggleVisibility:create()
local tog2 = CCToggleVisibility:create()
local moveBack = move1:reverse()
local arr1 = CCArray:create()
arr1:addObject(move1)
arr1:addObject(tog1)
arr1:addObject(move2)
arr1:addObject(tog2)
arr1:addObject(moveBack)
local seq = CCSequence:create(arr1)
local action = CCRepeat:create(CCSequence:createWithTwoActions(seq,seq:reverse()),3)
whitegirl:runAction(action)
--CCHide的reverse为CCShow,反之亦然
local move3 = CCMoveBy:create(1,ccp(100,0))
local hide = CCHide:create()
local move4 = CCMoveBy:create(1,ccp(50,0))
local arr2 = CCArray:create()
arr2:addObject(move3)
arr2:addObject(hide)
arr2:addObject(move4)
local seq = CCSequence:create(arr2)
local action2 = CCSequence:createWithTwoActions(seq,seq:reverse())
blackgirl:runAction(action2)
end