cocos2d-x TestLua 之 CCSequence

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local actionSequenceLayer = nil

--不带参数的回调函数1 local function ActionSequenceCallback1() local label = CCLabelTTF:create("回调函数 1", "Marker Felt", 24) label:setPosition(size.width / 4, size.height / 2) actionSequenceLayer:addChild(label) end --带参数的回调函数2 local function ActionSequenceCallback2(sender) local label = CCLabelTTF:create("回调函数 2", "Marker Felt", 24) label:setPosition(ccp(size.width / 4 * 2, size.height / 2)) actionSequenceLayer:addChild(label) print("回调函数2:我是执行此动作的精妙坐标:",sender:getPosition()) end --带参数的回调函数3 local function ActionSequenceCallback3(sender) local label = CCLabelTTF:create("回调函数 3", "Marker Felt", 24) label:setPosition(ccp(size.width / 4 * 3, size.height / 2)) actionSequenceLayer:addChild(label) print("回调函数3:我是执行此动作的精妙坐标:",sender:getPosition()) end local function ActionSequence() actionSequenceLayer = CCLayer:create() local man = CCSprite:create("man.png") man:setPosition(ccp(200,300)) actionSequenceLayer:addChild(man) man:setVisible(false) local array = CCArray:create() array:addObject(CCPlace:create(ccp(200,200))) array:addObject(CCShow:create()) array:addObject(CCMoveBy:create(1, ccp(100,0))) array:addObject(CCCallFunc:create(ActionSequenceCallback1)) array:addObject(CCCallFuncN:create(ActionSequenceCallback2)) array:addObject(CCCallFuncN:create(ActionSequenceCallback3)) local action = CCSequence:create(array) --如果按序执行动作只有两个,则可用:CCSequence:createWithTwoActions(action1,actions2),多余两个则用数组 man:runAction(action) end ActionSequence() local scene = CCScene:create() scene:addChild(actionSequenceLayer) CCDirector:sharedDirector():runWithScene(scene)

再介绍些瞬时动作:瞬时动作不需要时间,立即完成

--瞬时动作,瞬时动作不需要时间,立即完成
sprite:runAction(CCPlace:create(ccp(200,600)))  --放置,相当于setPosition()
sprite:runAction(CCHide:create())               --隐藏,相当于setVisible(false)
sprite:runAction(CCShow:create())               --显示,相当于setVisible(true)
sprite:runAction(CCFlipX:create(true))          --水平翻转,相当于setFlipX(true)
sprite:runAction(CCFlipY:create(true))          --垂直翻转,相当于setFlipY(true)

ReverseSequence

local function ActionReverseSequence()
  
    local move1 = CCMoveBy:create(1,ccp(250,0))
    local move2 = CCMoveBy:create(1,ccp(0,50))
    local moveBack = move1:reverse()
    
    local arr = CCArray:create()
    arr:addObject(move1)
    arr:addObject(move2)
    arr:addObject(moveBack)
    local seq = CCSequence:create(arr)

    sprite:runAction(CCSequence:createWithTwoActions(seq,seq:reverse()))
end


ReverseSequence2

local function ActionReverseSequence2()
    
    --序列中可以同时有瞬时动作(InstantAction)和延时动作(IntervalAction)
    local move1 = CCMoveBy:create(1,ccp(200,0))
    local move2 = CCMoveBy:create(1,ccp(0,50))
    --可见切换 
    local tog1 = CCToggleVisibility:create()
    local tog2 = CCToggleVisibility:create()
    local moveBack = move1:reverse()
    local arr1 = CCArray:create()
    arr1:addObject(move1)
    arr1:addObject(tog1)
    arr1:addObject(move2)
    arr1:addObject(tog2)
    arr1:addObject(moveBack)
    local seq = CCSequence:create(arr1)
    local action = CCRepeat:create(CCSequence:createWithTwoActions(seq,seq:reverse()),3)
    whitegirl:runAction(action)
    
    
    --CCHide的reverse为CCShow,反之亦然
    local move3 = CCMoveBy:create(1,ccp(100,0))
    local hide = CCHide:create()
    local move4 = CCMoveBy:create(1,ccp(50,0))
    local arr2 = CCArray:create()
    arr2:addObject(move3)
    arr2:addObject(hide)
    arr2:addObject(move4)
    local seq = CCSequence:create(arr2)
    local action2 = CCSequence:createWithTwoActions(seq,seq:reverse())
    blackgirl:runAction(action2)
end




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