Qt SingleApplication实现

#pragma once
#include <QObject>
#include <QApplication>
#include <QtNetwork/QLocalServer>
#include <QWidget>

class SingleApp : public QApplication
{
	Q_OBJECT
public:
	explicit SingleApp(int &argc, char **argv);

	bool isRunning();
	QWidget *w;

private slots:
	void newLocalConnection();

private:
	void initLocalConnection();
	void newLocalServer();
	void activateWindow();

	bool m_isRunning;
	QLocalServer *m_localServer;
	QString m_serverName;
};

#include "SingleApp.h"
#include <QtNetwork/QLocalSocket>
#include <QFileInfo>

#define TIME_OUT                (500)    // 500ms
SingleApp::SingleApp(int &argc, char **argv)
	: QApplication(argc, argv)
	, w(nullptr)
	, m_isRunning(false)
	, m_localServer(nullptr)
{
	m_serverName = QFileInfo(QCoreApplication::applicationFilePath()).fileName();
	m_serverName += "appName";
	initLocalConnection();
}
bool SingleApp::isRunning()
{
	return m_isRunning;
}

void SingleApp::newLocalConnection()
{
	QLocalSocket *socket = m_localServer->nextPendingConnection();
	if (socket) {
		socket->waitForReadyRead(2 * TIME_OUT);
		delete socket;
		activateWindow();
	}
}

void SingleApp::initLocalConnection()
{
	m_isRunning = false;
	QLocalSocket socket;
	socket.connectToServer(m_serverName);
	if (socket.waitForConnected(TIME_OUT)) {
		fprintf(stderr, "%s already running.\n",
			m_serverName.toLocal8Bit().constData());
		m_isRunning = true;
		return;
	}
	newLocalServer();
}

void SingleApp::newLocalServer()
{
	m_localServer = new QLocalServer(this);
	connect(m_localServer, SIGNAL(newConnection()), this, SLOT(newLocalConnection()));
	if (!m_localServer->listen(m_serverName)) {
		if (m_localServer->serverError() == QAbstractSocket::AddressInUseError) {
			QLocalServer::removeServer(m_serverName);
			m_localServer->listen(m_serverName);
		}
	}
}

void SingleApp::activateWindow()
{
	if (w) {
		w->show();
		w->raise();
		w->activateWindow();
	}
}

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