文字小游戏记录

#include <windows.h>
#include <bits/stdc++.h>
using namespace std;
int Your = 8, Other = 8;
string daojuname[] = {"放大镜", "手铐", "小刀", "烟", "饮料"};
double Yourmoney;
int shi, kong;
int q[10], qlen; // 1 实 2 空
int Rand(int x, int y) {
	int A = rand(), B = rand();
	return A * 1ll * B % (y - x + 1) + x;
}
int T; // ou->you
int daojulen;
int daoju[10];
int daojulen1;
int daoju1[10];
void build_gun() {
	kong = Rand(1, 4);
	shi = Rand(1, 4);
	qlen = 0;
	printf("%d发实弹,%d发空弹\n", shi, kong);
	int a1 = kong, a2 = shi;
	for (int i = 1; i <= kong + shi; i++) {
		//      Sleep(50);
		int sum = Rand(1, a1 + a2);
		if (sum <= a1) {
			a1--;
			q[++qlen] = 2;
		} else {
			a2--;
			q[++qlen] = 1;
		}
	}
	int maxn = min(4, 8 - daojulen);
	printf("你获得了%d个道具:\n", maxn);
	daojulen += maxn;
	for (int i = 1; i <= maxn; i++) {
		//      Sleep(50);
		int kkk = Rand(0, 4);
		daoju[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	maxn = min(4, 8 - daojulen1);
	printf("恶魔获得了%d个道具:\n", maxn);
	daojulen1 += maxn;
	for (int i = 1; i <= maxn; i++) {
		int kkk = Rand(0, 4);
		daoju1[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void IsOver() {
	if (Your <= 0) {
		printf("你输了\n");
		system("pause");
		exit(0);
	}
	if (Other <= 0) {
		printf("你赢了\n你获得了奖金$%.2lf\n", Yourmoney);
		system("pause");
		exit(0);
	}
}
void wait() {
	for (int i = 1; i <= 3; i++) {
		Sleep(500);
		printf(".");
	}
	Sleep(500);
}
int Hurt = 1;
int shoukao_you;
void Timeyou() {
	int x;
	while (1) {
		printf("你的生命:%d/8\n恶魔生命:%d/8\n", Your, Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
		printf("你现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("恶魔现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju1[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("现在是你的回合\n");
		printf("你要\n1.向恶魔开枪\n2.向自己开枪\n");
		for (int i = 0; i <= 4; i++) {
			printf("%d.使用", i + 3);
			cout << daojuname[i] << '\n';
		}
		scanf("%d", &x);
		if (1 <= x && x <= 7) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
		printf("你决定向恶魔开枪");
		T++;
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		} else {
			//          printf("((%lf))\n",Yourmoney);
			Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			//          printf("{{%lf}}\n",Yourmoney);
			shi--;
			qlen--;
			Other -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				Yourmoney += 1000.0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 2) {
		printf("你决定向自己开枪");
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
		} else {
			Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
			T++;
			shi--;
			qlen--;
			Your -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 3) {
		//{"放大镜","手铐","小刀","烟","饮料"};
		if (daoju[0]) {
			daoju[0]--;
			daojulen--;
			printf("你使用了放大镜\n");
			wait();
			printf("\n你看到了");
			if (q[qlen] == 1) {
				printf("实弹\n");
				Yourmoney += 2500.0;
			} else {
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		} else {
			printf("你现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 4) {
		if (daoju[1]) {
			if (!shoukao_you) {
				daoju[1]--;
				daojulen--;
				printf("你使用了手铐\n");
				printf("你获得了连开两枪的机会\n");
				shoukao_you = 1;
			} else {
				printf("你已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("你现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 5) {
		if (daoju[2]) {
			if (Hurt == 1) {
				daoju[2]--;
				daojulen--;
				printf("你使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney += 500.0;
				Hurt = 2;
			} else {
				printf("你已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("你现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 6) {
		if (daoju[3]) {
			if (Your ^ 8) {
				daoju[3]--;
				daojulen--;
				printf("你使用了烟\n");
				printf("你回复了两点生命\n");
				Yourmoney += 1000.0;
				Your += 2;
				Your = min(Your, 8);
			} else {
				printf("你现在不需要烟\n");
			}
			Sleep(1145);
		} else {
			printf("你现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	} else {
		if (daoju[4]) {
			daoju[4]--;
			daojulen--;
			printf("你使用了饮料\n");
			wait();
			printf("\n");
			printf("你退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				Yourmoney += 500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		} else {
			printf("你现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int Know; // 通过放大镜得知下一发子弹
int shoukaoemo;
void fightyou() {
	printf("恶魔决定向你开枪");
	T++;
	wait();
	if (q[qlen] == 2) {
		Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
		kong--;
		qlen--;
		Hurt = 1;
		Know = 0;
		printf("是空弹\n");
		if (shoukaoemo) {
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo = 0;
		}
	} else {
		Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
		shi--;
		qlen--;
		Your -= Hurt;
		Hurt = 1;
		printf("是实弹\n");
		Know = 0;
		Sleep(500);
		IsOver();
		if (shoukaoemo) {
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			Yourmoney += 1000.0;
			T--;
			Sleep(500);
			shoukaoemo = 0;
		}
	}
}
void fightemo() {
	printf("恶魔决定向自己开枪");
	wait();
	if (q[qlen] == 2) {
		Yourmoney += 2000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
		kong--;
		qlen--;
		printf("是空弹\n");
		Know = 0;
	} else {
		Yourmoney += 5000.0 * (1 + (double)(kong) * 1.0 / (double)(shi + kong));
		shi--;
		T++;
		qlen--;
		Other -= Hurt;
		Hurt = 1;
		printf("是实弹\n");
		Know = 0;
		Sleep(500);
		IsOver();
		if (shoukaoemo) {
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo = 0;
		}
	}
}
void Timeother() {
	printf("你的生命:%d/8\n恶魔生命:%d/8\n", Your, Other);
	printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
	printf("你现在拥有的道具:\n");
	for (int i = 0; i <= 4; i++) {
		cout << daojuname[i];
		printf("%d", daoju[i]);
		printf("个");
		if (i != 4) {
			printf(",");
		}
	}
	printf("\n");
	printf("恶魔现在拥有的道具:\n");
	for (int i = 0; i <= 4; i++) {
		cout << daojuname[i];
		printf("%d", daoju1[i]);
		printf("个");
		if (i != 4) {
			printf(",");
		}
	}
	printf("\n");
	printf("现在是恶魔的回合\n");
	Sleep(1500);
	if (Other != 8) {
		if (daoju1[3]) {
			daoju1[3]--;
			daojulen1--;
			printf("恶魔使用了烟\n");
			printf("恶魔回复了两点生命\n");
			Other += 2;
			Other = min(Other, 8);
			Yourmoney += 1000.0;
			Sleep(1145);
			system("cls");
			return;
		}
	}
	if (Know == 0 && kong == 0) {
		Know = 1;
	}
	if (Know == 0) {
		if (abs(shi - kong) < 2 && kong != 0) {
			if (daoju1[0]) {
				daoju1[0]--;
				daojulen1--;
				printf("恶魔使用了放大镜\n");
				wait();
				printf("\n恶魔看到了");
				if (q[qlen] == 1) {
					printf("实弹");
					Yourmoney += 2500.0;
					Know = 1;
				} else {
					printf("空弹");
					Know = 2;
				}
				Sleep(1145);
				system("cls");
				return;
			}
		}
	} else if (Know == 1) {
		if (Hurt == 1 && daoju1[2]) {
			daoju1[2]--;
			daojulen1--;
			Hurt++;
			printf("恶魔使用了小刀\n");
			printf("若下一发为实弹则伤害+1");
			Yourmoney += 500.0;
			Sleep(1145);
			system("cls");
			return;
		} else {
			if (shi >= kong + 1 && daoju1[1] && shoukaoemo != 1 && shi >= 2) {
				daoju1[1]--;
				daojulen1--;
				shoukaoemo = 1;
				printf("恶魔使用了手铐\n");
				printf("恶魔获得了连开两枪的机会\n");
				Sleep(1145);
				system("cls");
				return;
			}
			fightyou();
			system("cls");
			return;
		}
	} else {
		if (daoju1[4]) {
			daoju1[4]--;
			daojulen1--;
			printf("恶魔使用了饮料\n");
			wait();
			printf("\n");
			printf("恶魔退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				shi--;
			}
			Know = 0;
			qlen--;
			Sleep(500);
			Sleep(1145);
			system("cls");
			return;
		} else {
			fightemo();
			Sleep(1145);
			system("cls");
			return;
		}
	}
	if (shi >= kong) {
		fightyou();
	} else {
		fightemo();
	}
	Sleep(1145);
	system("cls");
}
void Play() {
	while (1) {
		if (shi == 0) {
			build_gun();
			T = 0;
			continue;
		}
		if (T % 2 == 0) {
			Timeyou();
		} else {
			Timeother();
		}
	}
}
void danrenplay() {
	for (int i = 1; i <= 3; i++) {
		printf(".");
		//      Sleep(1000);
	}
	printf("\n");
	printf("又来了一位挑战者...\n");
	Sleep(1000);
	int x;
	while (1) {
		printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n");
		scanf("%d", &x);
		if (x == 1 || x == 2) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	while (1) {
		printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n");
		scanf("%d", &x);
		if (x == 1 || x == 2) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
	} else {
		for (int i = 1; i <= 3; i++) {
			printf(".");
			Sleep(1000);
		}
		printf("\n");
		printf("规则:\n");
		printf("你和恶魔都各有6点生命\n");
		printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n");
		printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
		printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
		printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
		printf("道具一览:\n");
		printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
		printf("手铐:增加一次本回合的行动次数\n");
		printf("小刀:若下一发子弹为实弹,则伤害+1\n");
		printf("烟:可以回复1点体力\n");
		printf("饮料:可以退一发子弹\n");
		system("pause");
		system("cls");
	}
	printf("好吧\n");
	Sleep(1145);
	printf("游戏将要开始了哦\n");
	Sleep(1145);
	system("cls");
	Play();
}
void IsOver_duo() {
	if (Your <= 0) {
		printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n", Yourmoney);
		system("pause");
		exit(0);
	} else if (Other <= 0) {
		printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n", Yourmoney);
		system("pause");
		exit(0);
	}
}
void build_gun_duo() {
	kong = Rand(1, 4);
	shi = Rand(1, 4);
	qlen = 0;
	printf("%d发实弹,%d发空弹\n", shi, kong);
	int a1 = kong, a2 = shi;
	for (int i = 1; i <= kong + shi; i++) {
		//      Sleep(50);
		int sum = Rand(1, a1 + a2);
		if (sum <= a1) {
			a1--;
			q[++qlen] = 2;
		} else {
			a2--;
			q[++qlen] = 1;
		}
	}
	int maxn = min(2, 8 - daojulen);
	printf("玩家A获得了%d个道具:\n", maxn);
	daojulen += maxn;
	for (int i = 1; i <= maxn; i++) {
		//      Sleep(50);
		int kkk = Rand(0, 4);
		daoju[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	maxn = min(2, 8 - daojulen1);
	printf("玩家B获得了%d个道具:\n", maxn);
	daojulen1 += maxn;
	for (int i = 1; i <= maxn; i++) {
		int kkk = Rand(0, 4);
		daoju1[kkk]++;
		cout << daojuname[kkk];
		if (i != maxn) {
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void Timeyou_duo() {
	int x;
	while (1) {
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
		printf("玩家A现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju1[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家A的回合\n");
		printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n");
		for (int i = 0; i <= 4; i++) {
			printf("%d.使用", i + 3);
			cout << daojuname[i] << '\n';
		}
		scanf("%d", &x);
		if (1 <= x && x <= 7) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
		printf("玩家A决定向玩家B开枪");
		T++;
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		} else {
			//          printf("((%lf))\n",Yourmoney);
			Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			//          printf("{{%lf}}\n",Yourmoney);
			shi--;
			qlen--;
			Other -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				Yourmoney += 1000.0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 2) {
		printf("玩家A决定向自己开枪");
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
		} else {
			Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
			T++;
			shi--;
			qlen--;
			Your -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 3) {
		//{"放大镜","手铐","小刀","烟","饮料"};
		if (daoju[0]) {
			daoju[0]--;
			daojulen--;
			printf("玩家A使用了放大镜\n");
			wait();
			printf("\n玩家A看到了");
			if (q[qlen] == 1) {
				printf("实弹\n");
				Yourmoney += 2500.0;
			} else {
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		} else {
			printf("玩家A现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 4) {
		if (daoju[1]) {
			if (!shoukao_you) {
				daoju[1]--;
				daojulen--;
				printf("玩家A使用了手铐\n");
				printf("玩家A获得了连开两枪的机会\n");
				shoukao_you = 1;
			} else {
				printf("玩家A已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家A现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 5) {
		if (daoju[2]) {
			if (Hurt == 1) {
				daoju[2]--;
				daojulen--;
				printf("玩家A使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney += 500.0;
				Hurt = 2;
			} else {
				printf("玩家A已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家A现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 6) {
		if (daoju[3]) {
			if (Your ^ 4) {
				daoju[3]--;
				daojulen--;
				printf("玩家A使用了烟\n");
				printf("玩家A回复了一点生命\n");
				Yourmoney += 500.0;
				Your++;
			} else {
				printf("玩家A现在不需要烟\n");
			}
			Sleep(1145);
		} else {
			printf("玩家A现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	} else {
		if (daoju[4]) {
			daoju[4]--;
			daojulen--;
			printf("玩家A使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家A退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				Yourmoney += 500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		} else {
			printf("玩家A现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
void Timeother_duo() {
	int x;
	while (1) {
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n", Your, Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n", shi, kong);
		printf("玩家A现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for (int i = 0; i <= 4; i++) {
			cout << daojuname[i];
			printf("%d", daoju1[i]);
			printf("个");
			if (i != 4) {
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家B的回合\n");
		printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n");
		for (int i = 0; i <= 4; i++) {
			printf("%d.使用", i + 3);
			cout << daojuname[i] << '\n';
		}
		scanf("%d", &x);
		if (1 <= x && x <= 7) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if (x == 1) {
		printf("玩家B决定向玩家A开枪");
		T++;
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(shi) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
			if (shoukaoemo == 1) {
				shoukaoemo = 0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		} else {
			//          printf("((%lf))\n",Yourmoney);
			Yourmoney += (double)(5000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			//          printf("{{%lf}}\n",Yourmoney);
			shi--;
			qlen--;
			Your -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukaoemo == 1) {
				shoukaoemo = 0;
				Yourmoney += 1000.0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 2) {
		printf("玩家B决定向自己开枪");
		wait();
		if (q[qlen] == 2) {
			Yourmoney += (double)(2000.0 * (Hurt * 1.0) * (1 + (double)(kong) * 1.0 / (double)(shi + kong)));
			kong--;
			qlen--;
			Hurt = 1;
			printf("是空弹\n");
		} else {
			Yourmoney += 5000.0 * (1 + (double)(shi) * 1.0 / (double)(shi + kong));
			T++;
			shi--;
			qlen--;
			Other -= Hurt;
			Hurt = 1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if (shoukao_you == 1) {
				shoukao_you = 0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	} else if (x == 3) {
		//{"放大镜","手铐","小刀","烟","饮料"};
		if (daoju1[0]) {
			daoju1[0]--;
			daojulen1--;
			printf("玩家B使用了放大镜\n");
			wait();
			printf("\n玩家B看到了");
			if (q[qlen] == 1) {
				printf("实弹\n");
				Yourmoney += 2500.0;
			} else {
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		} else {
			printf("玩家B现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 4) {
		if (daoju1[1]) {
			if (!shoukaoemo) {
				daoju1[1]--;
				daojulen1--;
				printf("玩家B使用了手铐\n");
				printf("玩家B获得了连开两枪的机会\n");
				shoukaoemo = 1;
			} else {
				printf("玩家B已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家B现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 5) {
		if (daoju1[2]) {
			if (Hurt == 1) {
				daoju1[2]--;
				daojulen1--;
				printf("玩家B使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney += 500.0;
				Hurt = 2;
			} else {
				printf("玩家B已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		} else {
			printf("玩家B现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	} else if (x == 6) {
		if (daoju1[3]) {
			if (Other ^ 4) {
				daoju1[3]--;
				daojulen1--;
				printf("玩家B使用了烟\n");
				printf("玩家B回复了一点生命\n");
				Yourmoney += 500.0;
				Other++;
			} else {
				printf("玩家B现在不需要烟\n");
			}
			Sleep(1145);
		} else {
			printf("玩家B现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	} else {
		if (daoju1[4]) {
			daoju1[4]--;
			daojulen1--;
			printf("玩家B使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家B退了一发");
			if (q[qlen] == 2) {
				printf("空弹");
				kong--;
			} else {
				printf("实弹");
				Yourmoney += 500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		} else {
			printf("玩家B现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int asdasd;
void duorenplay() {
	while (1) {
		if (shi == 0) {
			build_gun_duo();
			T = asdasd;
			asdasd++;
			continue;
		}
		if (T % 2 == 0) {
			Timeyou_duo();
		} else {
			Timeother_duo();
		}
	}
}
int main() {
	srand(time(0));
	int x;
	while (1) {
		printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n");
		scanf("%d", &x);
		if (x == 1 || x == 2) {
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	system("cls");
	if (x == 1) {
		danrenplay();
	} else {
		Your = Other = 4;
		duorenplay();
	}
	return 0;
}
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