ship2

alien_invasion.py:

import sys
import pygame

from setting import Settings
from ship import Ship
import game_functions as gf

def run_game():
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")
    
    ship = Ship(ai_settings, screen)
    
    while True:
        gf.check_events(ship)
        
        ship.update()
        
        gf.update_screen(ai_settings, screen, ship)

run_game()

setting.py:

class Settings():
    def __init__(self):
        self.screen_width = 1200
        self.screen_height = 600
        self.bg_color = (255,255,255)
        # self.bg_color = (200,200,200)
        # self.bg_color = (230,230,230)
        self.ship_speed_factor = 1.5

ship.py:

import pygame

class Ship():
    def __init__(self, ai_settings, screen):
        self.screen = screen
        self.ai_settings = ai_settings
        self.image = pygame.image.load('images/plane.png')
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()
        
        self.rect.centerx= self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom
        
        self.center = float(self.rect.centerx)
        
        # self.iconimage = pygame.image.load('images/icon.bmp')
        # self.iconrect = self.iconimage.get_rect()
        # self.iconrect.centerx= self.screen_rect.centerx
        # self.iconrect.bottom = self.screen_rect.centery
        
        self.moving_right = False
        self.moving_left = False
    
    def update(self):
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.center += self.ai_settings.ship_speed_factor
        if self.moving_left and self.rect.left > 0:
            self.center -= self.ai_settings.ship_speed_factor
        
        self.rect.centerx = self.center
        
    def blitme(self):
        self.screen.blit(self.image, self.rect)
        # self.screen.blit(self.iconimage, self.iconrect)
        

game_functions.py:

import sys
import pygame

def check_keydown_events(event, ship):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True

def check_keyup_events(event, ship):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False

def check_events(ship):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event, ship)
        elif event.type == pygame.KEYUP:
            check_keyup_events(event, ship)
                            
def update_screen(ai_settings, screen, ship):
    screen.fill(ai_settings.bg_color)
    ship.blitme()
    pygame.display.flip()

 

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