发送UDP广播并接收数据

用了 asyncUdpSocket, 服务端在接收到广播后,就会做出回应,然后就可以开始通讯了。
 

- (void)init{

     AsyncUdpSocket *socket=[[AsyncUdpSocketalloc]initWithDelegate:self];

     [socketlocalPort:16747];

     NSTimeInterval timeout=5000;

     NSString *request=@"quick_stat";

     NSData *data=[NSDatadataWithData:[request dataUsingEncoding:NSASCIIStringEncoding] ];

     UInt16 port=8081;  

     NSError *error;

     [socket enableBroadcast:YESerror:&error];


     [socket sendData :data toHost:@"255.255.255.255" port:port withTimeout:timeout tag:1];

     [socket receiveWithTimeout:-1tag:0];

     NSLog(@"begin scan");

}

- (BOOL)onUdpSocket:(AsyncUdpSocket *)sock didReceiveData:(NSData *)data withTag:(long)tag fromHost:(NSString *)host port:(UInt16)port{

      NSString* result;

      result = [[NSStringalloc] initWithData:data encoding:NSASCIIStringEncoding];

      NSLog(@"%@",result);

      NSLog(@"received");

}

-(BOOL)onUdpSocket:(AsyncUdpSocket *)sock didNotReceiveDataWithTag:(long)tag dueToError:(NSError *)error{

       NSLog(@"not received");

}

-(BOOL)onUdpSocket:(AsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error{

        NSLog(@"%@",error);

        NSLog(@"not send");

}

-(BOOL)onUdpSocket:(AsyncUdpSocket *)sock didSendDataWithTag:(long)tag{

        NSLog(@"send");

}

-(BOOL)onUdpSocketDidClose:(AsyncUdpSocket *)sock{

        NSLog(@"closed");

}

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UDP 广播是一种在网络中向多个主机发送数据的方法,可以使用 C++ 在 Windows 上实现。下面是一个简单的示例代码,可以发送和接收 UDP 广播消息: 发送广播消息: ```c++ #include <iostream> #include <WinSock2.h> #pragma comment(lib, "ws2_32.lib") int main() { // 初始化 WinSock WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData); // 创建套接字 SOCKET sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); // 设置广播选项 int broadcast = 1; setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char*)&broadcast, sizeof(broadcast)); // 构建广播地址 sockaddr_in broadcastAddr; memset(&broadcastAddr, 0, sizeof(broadcastAddr)); broadcastAddr.sin_family = AF_INET; broadcastAddr.sin_addr.s_addr = htonl(INADDR_BROADCAST); broadcastAddr.sin_port = htons(12345); // 发送广播消息 const char* msg = "Hello, world!"; sendto(sock, msg, strlen(msg), 0, (sockaddr*)&broadcastAddr, sizeof(broadcastAddr)); // 关闭套接字 closesocket(sock); // 释放 WinSock WSACleanup(); return 0; } ``` 接收广播消息: ```c++ #include <iostream> #include <WinSock2.h> #pragma comment(lib, "ws2_32.lib") int main() { // 初始化 WinSock WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData); // 创建套接字 SOCKET sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); // 绑定端口 sockaddr_in localAddr; memset(&localAddr, 0, sizeof(localAddr)); localAddr.sin_family = AF_INET; localAddr.sin_addr.s_addr = htonl(INADDR_ANY); localAddr.sin_port = htons(12345); bind(sock, (sockaddr*)&localAddr, sizeof(localAddr)); // 接收广播消息 char buf[1024]; sockaddr_in fromAddr; int fromLen = sizeof(fromAddr); int n = recvfrom(sock, buf, sizeof(buf), 0, (sockaddr*)&fromAddr, &fromLen); buf[n] = '\0'; // 输出接收到的消息 std::cout << "Received from " << inet_ntoa(fromAddr.sin_addr) << ": " << buf << std::endl; // 关闭套接字 closesocket(sock); // 释放 WinSock WSACleanup(); return 0; } ``` 在上面的示例代码中,发送方使用 `sendto` 函数发送广播消息,接收方使用 `recvfrom` 函数接收广播消息。需要注意的是,在发送方需要设置广播选项,而在接收方需要绑定本地端口。

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