建造者模式

建造者模式是一种创建型模式,它主要是应对项目中一些复杂对象的创建工作。所谓“复杂对象”,是指此对象中还含有其它的子对象。我们现在定义一个场景:汽车生产必须包含车轮(Wheel)、油箱(OilBox)和车身(Body),应用建造者模式,用C#控制台应用程序实现该设计,构建BMW品牌和BenZ品牌汽车生产。绘制该模式的UML图。






namespace shiyan4jianzaozhemoshi
{
    class Product
    {
        private string partA;
        private string partB;
        private string partC;
        public string PartA
        {
            set { partA = value; }
            get { return partA; }
        }
        public string PartB
        {
            set { partB = value; }
            get { return partB; }
        }
        public string PartC
        {
            set { partC = value; }
            get { return partC; }
        }
        public void Introduce()
        {
            Console.WriteLine(PartA);
            Console.WriteLine(PartB);
            Console.WriteLine(PartC);
            Console.WriteLine();
        }
    }

    abstract class Builder
    {
        protected Product product = new Product();
        public abstract void BuildPartA();
        public abstract void BuildPartB();
        public abstract void BuildPartC();
        public Product GetResult()
        {
            return product;
        }
    }

    class ConcreteBuilderBMW : Builder
    {
        public override void BuildPartA()
        {
            product.PartA = "Finish Wheel for BMW";
        }
        public override void BuildPartB()
        {
            product.PartB = "Finish OilBox for BMW";
        }
        public override void BuildPartC()
        {
            product.PartC = "Finish Body for BMW";
        }
    }

    class ConcreteBuilderBenZ : Builder
    {
        public override void BuildPartA()
        {
            product.PartA = "Finish Wheel for BenZ";
        }
        public override void BuildPartB()
        {
            product.PartB = "Finish OilBox for BenZ";
        }
        public override void BuildPartC()
        {
            product.PartC = "Finish Body for BenZ";
        }
    }

    class Director
    {
        private Builder builder;
        public Director(Builder builder)
        {
            this.builder = builder;
        }
        public void SetBuilder(Builder builder)
        {
            this.builder = builder;
        }
        public void Construct()
        {
            builder.BuildPartA();
            builder.BuildPartB();
            builder.BuildPartC();
        }
    }




    class Program
    {
        static void Main(string[] args)
        {
            Product pt;
            Builder bd = new ConcreteBuilderBMW();
            Director dt = new Director(bd);
            dt.Construct();
            pt = bd.GetResult();
            pt.Introduce();

            bd = new ConcreteBuilderBenZ();
            dt.SetBuilder(bd);
            dt.Construct();
            pt = bd.GetResult();
            pt.Introduce();

            //Console.ReadKey();
            //Console.ReadLine();
            //Console.Read();

        }
    }
}








  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值